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Originally Posted by
Tilomere
Right now game monetization includes selling xp in the form of boxes, potions, guild and other boosts.
To drive that monetization, a carrot and stick method of balance, where a player is punished until whether through time and/or money they have paid to get to a rewarding cap experience.
Among other issues this leads to a bad class and archetype experience, where anything that can be built out of an iconic needs to relatively suck enough to increase the value of xp monetization to compensate for starting half way to cap which devalues that monetization.
This includes any ranged build since due to universal trees they can be built out of any iconic, as well as any leveling melee build, which due to 18/1 iconic/1 divine might can also be built out of any iconic
One solution is to push iconics back on subsequent lives to start at level 7 instead of 15. This will preserve the monetization of the game due to having nearer to the same distance as a starting at 1 dps caster (dragonborn or tiefling sorc for example, or warlock, alc, etc.), which will allow closer to dps arcane leveling ability for other archtypes. This will allow other ranged builds, and iconic builds that aren't just troll builds to group together on a more even footing, since they will all have a more even requirement for xp monetization to get to cap rewards.
We can take all iconic 15 starting gear and just cut the stats on it in half for the 7 gear set, and start them in the marketplace like other veteran characters. This also means iconics in the future will no longer be required to be bad troll builds, and eliminate pressure to use iconics to get to cap and open up using any race/class combo a person actually wants to play. Yes, some iconic abilities are powerful, but those are all easily gated by having ranks available at level 5, 10, and 15, such as reconstruct SLA, which would also bring better balance to hardcore.
To buff such builds to be closer to on-par with the sorcs that they now start closer in level with, we could then eliminate the 42 epic/legendary power, and distribute it 2/lvl in heroics.