Summary
A first life barbarian build that is capable of running EE content. This build is able to run some EE content solo, but some EE content will require a party to help take some of the heat off. No tomes required, no rare, hard to find or grind gear necessary.
Thorix Lvl 20 Barbarian
Code:
28 32 34 36 LEVEL
---- ---- ---- ---- -----
Strength 16 16 16 16 4:CON
Dexterity 8 10 10 10 8:STR
Constitution 20 20 20 20 12:CON
Intelligence 10 10 10 10 16:CON
Wisdom 8 8 8 10 20:CON
Charisma 8 8 10 10 24:CON
28:CON
If you manage to get your hands on a +1 STR tome before hitting level 8, then spend that level up point in CON. While Tomes are not required for this build, the build is easier to play if you get all of your stats to an 11 or higher by the time you are level 14-15.
Feats
1: Power Attack
3: Cleave
6: Two Handed Fighting
9: Improved Two Handed Fighting (requires 17 STR)
12: Greater Two Weapon Fighting
15: Improved Critical: Slashing or Bludgeoning (depending on what weapons you've managed to loot)
18: Weapon Focus: Slashing or Bludgeoning (depending on what you took at lvl 15)
21: Overwhelming Critical
24: Weapon Focus: Slashing or Bludgeoning (whichever you didn't take at lvl 15)
26: Epic Destiny: Perfect Two Handed Fighting
27: Epic Damage Reduction
28: Perfect Two Weapon Fighting
Skills:
Max points in Heal to help maximize the HP you recover from shrines and other healing. Max points in Listen so you can detect enemies that are hiding.. I also like to max Jump, because I like to jump around a lot. If you have spare points, put them in UMD so you can bypass some racial restrictions on gear, Balance, so you can stand up if you get knocked flat, and intimidate so you don't have to chase down enemies quite so much.
Enhancements:
Dwarf (18 points)
Cores 1-4
Tier 1 Dwarven Weapon Training (choose whether you want to use GreatAxes or Mauls)
Tier 2 Dwarven Weapon Training
Tier 3 Dwarven Runes (3), Dwarven Weapon Training
Tier 4 Dwarven Weapon Training, Throw Your Weight Around
Ravager (41 points)
Cores 1-6
Tier 1 Ritual Scarring (2), Do You Like Pain (3), Barbarian Power Attack (3), Hardy Rage (3)
Tier 2 I Like Pain (3), Cruel Cut (1), Action Boost Melee Power (1)
Tier 3 Slaughter (3), Festering Wound (1), Constitution (1)
Tier 4 Laughter (1), Cruel Cut (1), Constitution (1)
Tier 5 Blood Strength (1), Uncanny Balance (1), Critical Rage (2)
Frenzied Berserker (21 points)
Cores 1-3
Tier 1 Extra Rage (3), Die Hard (1)
Tier 2 Blood Tribute (3), Spring Boost (3)
Tier 3 Blood Train (3), Supreme Cleave (3), Constitution (1)
As you level, work your enchancements towards Blood Strength primarily. That will become your primary healing method, so you want to get it as soon as you hit level 12. Don't worry about working towards the the Dwarven enhancement CON to Damage until level 16 or so - at levels 1-16 your strength and constitution will be not be dramatically different, so you won't see as much of a benefit as you will at later levels.
Epic Destinies
Once you hit epic levels, you can choose to fill the Fury of the Wild destiny or work towards Legendary Dreadnought. If you are trying to completely maximize DPS, You'll want to end up in the Legendary Dreadnought destiny using a nice maul. The only problem is that as a pure barb, you can't hop into the Legendary Dreadnought destiny. You have to jump into Shiradi Champion, which has very little to offer an angry dwarven barbarian. And not only do you have to jump into that destiny first, you have to completely cap it with 1.9 million XP in order to be able to choose Perfect Two Handed and Perfect Two Weapon fighting at level 26 and 28. If you want to see bigger damage numbers and be able to knock down most of the enemies in the game, go with Fury of the Wild. Fury of the Wild will also boost your Constitution by 4 points with Primal Scream.
Fury of the Wild
Tier 1 Tunnel Vision (1) Primal Scream (3), Fast Healing (3), Constitution (1)
Tier 2 Constitution (1)
Tier 3 Malicious Weapons (3)
Tier 4 Wild Weapons (3), Overwhelming Force (3)
Tier 5 Fury Eternal (1)
Tier 6 Unbridled Fury (1)
Legendary Dreadnought
Tier 1 Extra Action Boost (2), Constitution (2)
Tier 2 Momentum Swing (2), Improved Power Attack (1), Constitution (1)
Tier 3 Lay Waste (1), Constitution (1)
Tier 4 Anvil of Thunder (1)
Tier 5 Advancing Blows (1) Devastating Critical (1)
Tier 6 Master's Blitz Resistance (1), Pulverizer (if using Maul)(1) or Headman's Chop (if using Greataxe)(1)
Twists:
What Twists? This is a first life toon, so no fate points until you've started levelling up your EDs. Once you do, if you move into Legendary Dreadnought you'll want to Twist Primal Scream and Fast Healing, which are only 3 fate points. If you're an overachiever and manage to get 6 fate points, Tunnel Vision is another good twist.
Gear
One of the nice things about this build is that it is not very gear intensive. Most of the named items are end rewards or fairly common drops. To give an example, at level 28 I was still running around in a level 8 Cloak of the Night, a level 9 Skull Fetish Mask, and a level 9 Necklace of Rage. These three items were not swaps, I simply didn't bother with better equipment. That said, there are some considerations when choosing equipment. First, you want to have the biggest constitution item you can find at any given level. Look not only for the main Enhancement bonus to CON, but also for Insightful, Exceptional, Alchemical, Profance etc. Your constitution is directly tied to how much damage you do, so the higher your CON, the higher your damage, HP, and Fort saves. Secondly, you want gear that will boost your healing amplification. Third, you want to have gear that boosts all of your stats to at least 11. If you have any ability scores sitting at a 10, a silver flame pot will make you helpless, and a helpless barbarian is a dead barbarian. Finally, Deadly items and Resistance items will help boost your damage output and saving throws. Some things that I would suggest farming:
Pale Lavender Ioun Stone (level 2)
Mantle of the Worldshaper (level 5)
Jeweled Cloak (level 12-14, or epic level 23-25)
Madstone Boots (level 13)
Fabricators Bracers (level 18)
Guardian's Ring (level 19)
PDK Gauntlets (level 20)
Iron Mitts (level 24)
Orcish Privateer Boots (level 24)
Magestar (level 26)
Epic Belt of Thoughtful Remembrance (level 27)
Weapons
The biggest, baddest GreatAxe or Maul you can find. Carniflex and a Maul of Might or nice low level weapons, Greensteel if you have it available, is good once you start getting to level 11 and can carry you all the way through level 20 (Though if you don't have Greensteel, Carniflex can keep you going well into level 14-15, and you can look at mid level GreatAxes to carry you through once that starts to wane - GreatAxe of the Chained Soldier is a good one). Once into epics, start working towards Thunderforged Items, though there are others you can pick up easier while farming ingredients.
Silver Flame Pots
You are also going to want to work towards 400 Silver Flame Favor. Once you get 400 Silver Flame Favor (usually this will happen sometime around level 14-15). The miracles of modern medicine are like cure serious pots on steroids, they will instantly heal you for 250 HP, but with all the barbarian and item healing amplification each one heals me for 725 HP. They do have some negative side effects - they give a -10 to all ability scores (except Constitution, which during combat is the main one we care about), and a -4 to your Fort saving throws, a -9 to your other saving throws (-4 directly, and -5 from the loss of Dex and Wis) and they will hit you with a 30 second slow (that can be negated through Sprint Boost). Unfortunately, if your other stats are not 11 or higher, drinking a Silver Flame pot will bring that ability score to 0 rendering you helpless. And a helpless barbarian is a dead barbarian. So make sure, before using Silver Flame pots, that you have brought all of your stats to an 11 or higher, whether by Tome or by item.