Single Shooting is over 145% the DPS of Dual Shooting
On my build, at level 32, for the first 8 min 40s of constant attacking(13 NHB charges).
Dual Shooting catches up about 37 minutes of constant attacking after NHB runs out.
10 charges of NHB almost always gets me from shrine to shrine.
Most raids last less than 45 min, and you are not attacking that entire time without shrining either.
Current as of Update 57.1, January 2023
Testing/conclusions have the following conditions:
- t5’s from Inquisitive(NHB and 30% Alac in particular).
- 13+ charges of No Holds Barred (NHB).
- 13 charges of Reaper’s Strike.
- Full Base Attack Bonus (BAB 25), source shouldn’t matter.
- 20% ranged attack speed bonus from an item (Rune arm + aug from Skeletons in the Closet gives this)
- Carry On from the Legendary Dreadnought tree for an additional 10% alacrity when using an action boost. (Tests repeated without for comparison)
- Each “Shot” of a crossbow consumed 1 bolt. (A single click on a dual shooter consumed two, while a single shooter consumed only one, so I believe this to be true)
- Doubleshot doesn’t impact number of bolts consumed per shot (See above, assumed to be true)
- Rotation is on 40s, so everytime Reaper’s Strike is off CD you hit NHB then Reaper’s Strike, until you are out of NHB charges.
- You have at least 50 Doubleshot. (I have 105 on Poppytop currently, see breakdown at end)
- Dual Shooting takes a 50% doubleshot penalty.
Empirical tests:
Dual Shooting Heavy Xbow:
- 50 bolts in 20 seconds
- 50 bolts in 20 seconds w/ Doubleshot Boost (triggering LD Carry On)
- 64 bolts during NHB (Triggering LD Carry On)
- 64 bolts during NHB (LD tree reset, so no Carry On)
Single Shooting Heavy Xbow:
- 30 bolts in 20 seconds
- 33 bolts in 20 seconds w/ Doubleshot Boost (Triggering LD Carry On)
- 90 bolts during NHB (Triggering LD Carry On)
- 70 bolts during NHB (LD tree reset, so no Carry On)
- 103 bolts during 40s w/ NHB used once (LD tree reset, so no Carry On)
- 123 bolts during 40s w/ NHB used once (Triggering LD Carry On)
Calculated:
Dual Shooting Heavy Xbow:
- 119 bolts in 40s with NHB used once, Reaper’s Strike (Carry On doesn’t seem to change RoF)
- 162 attacks w/ 50 doubleshot
- 195 attacks w/ 105 doubleshot
Single Shooting Heavy Xbow:
- 123 bolts in 40s with NHB used once, Reaper’s Strike (Carry On)
- 216 attacks w/ 50 doubleshot
- 284 attacks w/ 105 doubleshot
- 103 Bolts in 40s with NHB used once, Reaper’s Strike (No Carry On)
- 180 attacks w/ 50 doubleshot
- 237 attacks w/ 105 doubleshot
Single - Dual Shooting Heavy xbow, NHB once in 40s, Reaper’s Strike
- 18 more attacks w/ 50 doubleshot
- 42 more attacks w/ 105 doubleshot
- 54 more attacks w/ 50 doubleshot, Carry On
- 89 more attacks w/ 105 doubleshot, Carry On
- 145% more DPS
- Roughly 1157 more attacks in 13 NHB / Reaper’s strike used
- 7.1 Attacks per second (about)
Heavy xbow, Doublestrike Bottled Boost used on CD, 40s
- Dual Shooting:
- 132 attacks w/ 50 doubleshot
- 160 attacks w/ 105 doubleshot
- Single Shooting:
- 99 attacks w/ 50 doubleshot
- 104 attacks w/ 50 doubleshot (Carry On)
- 132 attacks w/ 105 doubleshot
- 139 attacks w/ 105 doubleshot (Carry On)
- 21 attacks behind Dual Shooting
- About .525 attacks/second behind Dual Shooting
- 1157 / 0.525 / 60 = 36.73, or 36 min 44 seconds to catch up.
My build isn’t finalized yet, so I don’t want to make a big post on it. But here is the summary of the current test setup:
- 16 alchemist, 2 artificer, 2 monk
- 41 Inquistive (NO DUAL SHOOTING, capstone)
- 21 Vile Chemist (4th core for full BAB)
- 11 Battle Engineer (extra action boosts)
- 7 Harper Agent (? Know the Angles)
- 1 Henshin Mystic (1 imbue die)
- 3 racial because that’s all the past lives I have.
33 Shardi Champion (No nerve venom, sad face)
14 Shadow Dancer (Doubleshot, sneak attack, nightshield, ranged power, immunity to negs)
23 Legendary Dreadnought (Carry On, Extra Action Boosts, Imbue Die, Armor MDB, Doubleshot)
105 doubleshot (mouseover says 106)(could get 2 more by giving up monk)
- Past Lives 9
- Guild Buff 2
- Inquisitive 15
- Vile Chemist 8
- ED’s 23 (11 Shardi, 6 Legendary Dread, 6 Shadow Dancer)
- Shattered Device Filigree set 3
- Crackshot Filigree set 5
- Doubleshot feat 10
- Enhanced 8 (L. Spectre Boots)
- Insight 4 (Helm of the Final Watcher)
- Profane 3 (Attuned Rune Arm w/ Fragment of Extraplanar Shadow)
- Artifact 15 (L. Profane Experiment set)
Other stats of possible interest:
- Filigree: Shattered Device x4, Crackshot x4, Long Shadow x3, Reverb x3
- 570 Poison Spell power(unbuffed, public area, missing gear, missing filigrees)
- 225 Ranged power(unbuffed, public area, missing gear, missing set, missing filigrees)
- 71 INT (unbuffed, public area, missing gear, missing past lives)
- 34 dodge (Reaper; 32 out)
- 31 bonus imbue dice (self buffed; about 600 law vs lawful, 960 law vs chaotic, or 960 poison)
- 6 sneak attack dice
- 71% Ranged Attack Speed Bonus (mouseover)
Side thoughts about the build:
2 arti is for rune arm, which makes getting a Dread set easier and gives the highest attack speed buff in the game currently (better than haste)
Monk is picked because it gives an imbue die and DEFLECT ARROWS.
One major use of AP that could be changed is Inquis, giving up the capstone is a possibility if I can find another split that would need those AP's.
Scion of Aboria is likely more (overall) damage than Scion of Air, I just like my +4 dodge cap. Numbers are very close and highly dependent on gearing an reaper AP's.
Greater Elemental Weapons is slightly more DPS than Deadly Weapons with my current setup. I'm not sure where my rp/sp will land at the end, so this may change.
Inquisitor Dual Shooting is a bad enhancement endgame. You are better off just using a single shot heavy crossbow.
EDIT: Youtube video of NHB tests:
https://youtu.be/ClqJj0TAhSo