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  1. #1
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    Default end game is so sad

    ppl are running out of pl to grind so they stuck at end game now the new legendary lvl cut off any reason to run quest under 30 because u get 0 xp and r xp even when u can open the quest on reaper. the few ppl doing the same quests on r10 everyday r running out of reaper points to grind too. all that and with hc end game lfms r just sad

  2. #2
    Founder & Super Hero Arkat's Avatar
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    They could always make a new, but different toon, and do it all again.

    That's what several of my guildies have done. I think one guy in my guild is on his fourth ultra-completionist/156 reaper point toon.
    Quote Originally Posted by Aelonwy View Post
    Quote Originally Posted by Cordovan View Post
    The release notes themselves are essentially the same as was seen on Lamannia most recently.
    This^, in so many words, is how you say time and feedback on Lamannia are wasted.

  3. #3
    Community Member Nebless's Avatar
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    I don't think there really is an 'end game' per se since the game concept is to get up to lvl 20 or 30 and then reincarnate to start the cycle all over again and again and again ...... til you've max'd out every life you can.
    Aias Iceforge. Barbarian Ice Dwarf - Khyber

  4. #4
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    I think gameplay wise I like DDO's endgame the best. No trivial daily "quests", no reputation grind. And far more different dungeons / raids to choose from.


    Quote Originally Posted by ChaosBuddha View Post
    ppl are running out of pl to grind so they stuck at end game now the new legendary lvl cut off any reason to run quest under 30 because u get 0 xp and r xp even when u can open the quest on reaper. the few ppl doing the same quests on r10 everyday r running out of reaper points to grind too. all that and with hc end game lfms r just sad
    I think the amount of PL and RP is more than enough. Maybe people can make alts, if they ran out of stuff to grind?

    The problem is that first time xp doesn't reset if you sit at cap. Making fewer reaper quests worth it. (time : reward ratio). And too few players. We could really use server merge/ cross server LFMs / mega-server.


    Quote Originally Posted by Arkat View Post
    They could always make a new, but different toon, and do it all again.

    That's what several of my guildies have done. I think one guy in my guild is on his fourth ultra-completionist/156 reaper point toon.
    Wow that is crazy. Even with all +50% xp pots and otto's this would be a ton of work (all the TR busy work ....ooof) and take a lot of time. Nevermind without.
    Personally I can't fathom how people have even one "completed" toon. That's a LOT of repetitions, including the huge amout of 1-20 runs. Some people probably LOVE the grind and play DDO "24/7".


    Quote Originally Posted by Nebless View Post
    I don't think there really is an 'end game' per se since the game concept is to get up to lvl 20 or 30 and then reincarnate to start the cycle all over again and again and again ...... til you've max'd out every life you can.
    It would be nice if staying at cap was better supported. Like if we could reset favor and first time bonuses. With a timer how often you can do it of course.

  5. #5
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    Quote Originally Posted by Arkat View Post
    They could always make a new, but different toon, and do it all again.

    That's what several of my guildies have done. I think one guy in my guild is on his fourth ultra-completionist/156 reaper point toon.
    thats crazy.. thats some dedication to a game. I would have had to move onto something else if I had all that done. Too many games out there to play instead of playing ground hog day.
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  6. #6
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    Quote Originally Posted by Arkat View Post
    They could always make a new, but different toon, and do it all again.

    That's what several of my guildies have done. I think one guy in my guild is on his fourth ultra-completionist/156 reaper point toon.
    yes they could be most likely they just quit like half of the ppl on my friend list

  7. #7
    Community Member mr420247's Avatar
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    Go hard core n more inc druid nerfs
    Damonz Cannith

  8. #8
    Hero JOTMON's Avatar
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    Argo: Degenerate Matter - 200
    Jotmon (HC 34/45 , RC 42/42 , IC 12/21 , EC 51/51 , RP 116/158)
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  9. #9
    Community Member Alrik_Fassbauer's Avatar
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    Playing first-lifers is so much fun ! Plus, you don't even need the hardcore server for that !
    "You are a Tiefling. And a Cleric, with the Domain of the Sun. Doesn't that contradict each other ?" "No, all my friends are playing evil. I found that so boring that I decided to be on the good side. And, besides, Sun and Fire, where is the difference, really ?"

  10. #10
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    I think being able to hire your own alts as hirelings might be the next frontier in game life extension...give you a reason to progress and gear up alts at various levels, other than just having alts

    Would be a great plat sink too if you priced it right for the contracts

    AI would still suck but good gear and build would carry them much better

  11. #11
    Community Member Axcarth's Avatar
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    Quote Originally Posted by Wizard1406 View Post
    ... It would be nice if staying at cap was better supported. Like if we could reset favor and first time bonuses. With a timer how often you can do it of course.
    I support this idea! +1

  12. #12
    Community Member Inanout's Avatar
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    When I played DDO like a job, I started to feel that way.
    Soloing,dual boxing, short manning raids became fun.
    Running quests to get others loot they need can be fun if you are that kind of person.
    I was bored and ran a Jibbers run for someone and on the third run after rolling shards I got them a Jibbers.
    If you are lucky you have met friends and just sit there and talk and forget you are logged into DDO.
    Last edited by Inanout; 12-26-2022 at 01:54 PM.
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  13. #13
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    I'm still playing DDO because nothing better has come out in the last few years. It's possible that situation extends into the future in which case I think DDO will maintain most of it's player base. If a killer MMO comes out I think DDO is going to decline rapidly because I think the burn out level for DDO players is extreme compared to most of the other MMO's.

    I left DDO in 2011 because LotRO had gotten very interesting with the addition of Rise of Isengard. Came back to DDO in 2014 because Big Battles just didn't float my boat any more. Nothing that has come out since then has caused me to abandon DDO. If I see a cool MMO though I am outta here.

  14. #14
    Cosmetic Guru Aelonwy's Avatar
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    Quote Originally Posted by droid327 View Post
    I think being able to hire your own alts as hirelings might be the next frontier in game life extension...give you a reason to progress and gear up alts at various levels, other than just having alts

    Would be a great plat sink too if you priced it right for the contracts

    AI would still suck but good gear and build would carry them much better
    Isn't that sort of what they did in KOTOR? I seem to remember being able to equip and train my allies. It would be awesome if it were possible. A price-tag to take a snap-shot of your Alt turning that snap-shot into a permanent hireling with their current abilities and equipment.
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  15. #15
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    If you only run one character, I can see how you would eventually run into a wall where you've done everything. However, if you run multiple characters, play hardcore, raid, participate in holiday events, quest in a static group, and run in a guild or build a guild then there is so much to do in DDO that one would never be bored. Ultimately, the one-character model runs into the same problems as PnP D&D - characters are too powerful for a DM to make compelling content. I favor DDO providing incentives for new character creation rather than adding R12 or 175 reaper points since this is simply a bandaid that will run into the same problems. It also further stratifies the player base while new character creation keeps everyone in the same quest circle.


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  16. #16
    Founder & Super Hero Arkat's Avatar
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    Quote Originally Posted by Marshal_Lannes View Post
    If you only run one character, I can see how you would eventually run into a wall where you've done everything. However, if you run multiple characters, play hardcore, raid, participate in holiday events, quest in a static group, and run in a guild or build a guild then there is so much to do in DDO that one would never be bored. Ultimately, the one-character model runs into the same problems as PnP D&D - characters are too powerful for a DM to make compelling content. I favor DDO providing incentives for new character creation rather than adding R12 or 175 reaper points since this is simply a bandaid that will run into the same problems. It also further stratifies the player base while new character creation keeps everyone in the same quest circle.
    I actually agree with you on all of your points. Well said.
    Quote Originally Posted by Aelonwy View Post
    Quote Originally Posted by Cordovan View Post
    The release notes themselves are essentially the same as was seen on Lamannia most recently.
    This^, in so many words, is how you say time and feedback on Lamannia are wasted.

  17. #17
    Founder & Hero Vordax's Avatar
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    Quote Originally Posted by Wizard1406 View Post
    It would be nice if staying at cap was better supported. Like if we could reset favor and first time bonuses. With a timer how often you can do it of course.
    How does resetting favor keep you at cap longer? You mean for the DDO points you can re-earn?

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  18. #18
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    Quote Originally Posted by Vordax View Post
    How does resetting favor keep you at cap longer? You mean for the DDO points you can re-earn?
    Yeah. Currently it's much less worthwhile to sit at cap for a longer time vs. TR'ing. You don't get any DP anymore. And half rxp. Only raiding stays the same on repeats, but it has a timer (and enough people must be on to fill raids).

  19. #19
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    Quote Originally Posted by Wizard1406 View Post
    Yeah. Currently it's much less worthwhile to sit at cap for a longer time vs. TR'ing. You don't get any DP anymore. And half rxp. Only raiding stays the same on repeats, but it has a timer (and enough people must be on to fill raids).
    its is something but personally i dont care about ddo points. maybe some kinda super saga reward where u do every quest and max all the slayers

  20. #20
    Community Member gaffneyks's Avatar
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    Default Devs don’t care about endgame

    End game is sad because devs focus is on hardcore not end game.

    Come up with a good way to monetize end game and maybe they will focus on it.

    Otherwise, you will just have to wait till the whales stop spending $$$ on hardcore and hope then they make a attempt on endgame

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