So, i decided to try my first time back to build a Wizard with a focus on CC and fire damage. I tried to get my saves and reflexes up on this to help with the squishiness. I originally wanted to use heavy armor but no clue if I can eliminate ASF so I went is a few more feats in reflexes. Not even sure if this will do anything.
I would like to take this into 30. Any feed back to maximize survivability while maxing DPS or just what would you change and why. Not sure about destinies either.
Thanks in advanced. See below
+8 tomes
Completionist
Fire Tank
Wizard 20
True Neutral Deep Gnome
Stats
. . . . . . . .36pt . . Tome . . Level Up
. . . . . . . .---- . . ----. . .--------
Strength. . . . .8. . . .+8. . . .4: INT
Dexterity . . . .8. . . .+8. . . .8: INT
Constitution. . 18. . . .+8. . . 12: INT
Intelligence. . 20. . . .+8. . . 16: INT
Wisdom. . . . . 12. . . .+8. . . 20: INT
Charisma. . . . .6. . . .+8. . . 24: INT
. . . . . . . . . . . . . . . . .28: INT
Skills
. . . . . 1. 2. 3. 4. 5. 6. 7. 8. 9 10 11 12 13 14 15 16 17 18 19 20
. . . . .------------------------------------------------------------
Concent . 4. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
Spellcr . 4. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
Heal. . . 2. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. . .11
Search. . 1. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. 1. 11
Balance . 2. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. . .11
Jump. . . 1. ½. ½. 1. 1. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. . .11
Haggle. . 2. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. . .11
UMD . . . . . . . . . . . . . . . ½. ½. ½. 1. 1. 1. 1. 1. 1. 1. 1½ 1 .11
Hide. . . . .½ .½ .½ .½ .½ .½ .½ .½ .½ .½ .½ .½ .½ .½ .½ .½ .½ . . 1½ 10
Swim. . . . . . . . . . . . ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. 2. .8½
Bluff . . . . . . . . . . . . . . . . . . . . . . . . .½ .½ .½ .½ . . .2
Tumble. . . . . . . . . .½ . . ½. . . . . . . . . . . . . . . . . . . .1
. . . . .------------------------------------------------------------
. . . . .24. 8. 8. 9. 9. 9. 9 10 10 10 10 11 11 11 11 12 12 12 12 13
Max . . .28. 8. 8. 9. 9. 9. 9 10 10 10 10 11 11 11 11 12 12 12 12 13
Feats
.1. . . . : Empower Spell
.1 Wizard : Extend Spell
.3. . . . : Eschew Materials
.5 Wizard : Quicken Spell
.6. . . . : Insightful Reflexes
.9. . . . : Mental Toughness
10 Wizard : Spell Focus: Evocation
12. . . . : Spell Penetration
15. . . . : Spell Focus: Enchantment
15 Wizard : Improved Mental Toughness
18. . . . : Greater Spell Penetration
20 Wizard : Enlarge Spell
21 Epic . : Epic Mental Toughness
22 Destiny: Guardian Angel
24 Epic . : Epic Spell Penetration
25 Destiny: Crush Weakness
27 Epic . : Epic Damage Reduction
28 Destiny: Epic Spell Power: Fire
30 Epic . : Epic Reflexes
30 Legend : Scion of: Plane of Fire
Spells
- Feather Fall (1), Jump (1), Nightshield (1), Mage Armor (2), Master's Touch (7)
- Otto's Resistible Dance (3), Glitterdust (3), Electric Loop (4), Knock (6), Web (9)
- Displacement (5), Fireball (5), Water Breathing (6), Heroism (8), Haste (11)
- Dimension Door (7), Stoneskin (7), Wall of Fire (8), Repair Critical Damage (10), Crushing Despair (13)
- Teleport (9), Protection from Elements (9), Waves of Fatigue (10), Symbol of Pain (12), Mind Fog (15)
- Greater Dispel Magic (11), Greater Heroism (11), Mass Fox's Cunning (12), Mass Owl's Wisdom (14), Chain Lightning (17)
- Finger of Death (13), Mass Invisibility (13), Mass Protection from Elements (14), Prismatic Spray (16), Otto's Sphere of Dancing (19)
- Otto's Irresistible Dance (15), Incendiary Cloud (15), Mass Charm Monster (16), Sunburst (18), Symbol of Death (20)
- Wail of the Banshee (17), Power Word: Kill (17), Meteor Swarm (18), Iceberg (19), Mass Hold Monster (20)