CORES
CORE 1
CHOOSE ONE. Path of the Desert Walker (Fire)
Path of the Sea Farer (Lightning)
Path of the Tundra Tribes (Ice)
Each Core Provides a stacking +10 Resistance to the energy path chosen. Each Core Provides +2 Melee Power and 10 Hit Points. 1 AP. 1 Rank.
Requires Barbarian Level 1.
CORE 2
Storm Aura-- Stance. While this is active and you are under the effect of Rage, your aura deals damage based on your path as your to all foes in range every 5 seconds, and scales with 180% Melee power. 1 AP. 1 Rank. Requires Barbarian Level 3.
CORE 3
Power of the Storm-- Passive:While wearing Light or Armor, you gain +10 Maximum HP and +5 Magical Resistance Rating. While wearing Medium Armor you are proficient with, you gain +20 Maximum HP and +10 MRR. Passive: Your Storm Aura now affects enemies every 4 seconds. Also gain +1 imbue die. 1 AP. 1 Rank. Requires Barbarian Level 6.
CORE 4
Enveloping Aura-- Passive. Your allies now benefit from you element resistance granted by your Storm Aura. 1 AP. 1 Rank. Requires Barbarian Level 12.
CORE 5
Perfect Storm-- Major Form toggle: When enabled, the storm bears you above the ground, gain Feather Falling, are immune to most knockdown effects, and your Storm Aura gains 3d6 Path damage. Passive: Your Storm Aura now affects enemies every 2 seconds. Stance cooldown: 8 seconds. 1 AP. 1 Rank. Requires Barbarian Level 18.
CORE 6
Eye of the Storm-- Passive: +2 CON, +2 Str, +20% Competence bonus to Maximum HP, While your Storm Aura is enabled, you gain +30 Melee Power.
1 AP. 1 Rank. Requires Barbarian Level 20.
TIER 1
Resilient Body-- +2/+4/+6 PRR 1 AP. 3 Ranks.
Stormy Defense-- While your Storm Aura is active, you and nearby allies get a +1/2/3 bonus to AC. You personally receive +5/+10/+15 Maximum Hitpoints (while Aura is active). 2 AP. 1 Rank.
Resilient Soul-- +2/+4/+6 MRR. 1 AP. 3 Ranks.
What's Best-- +1/2/3 Intimidate, Heal, Balance skills. 1 AP. 3 Ranks.
Hate-- Melee Attack: Deals +(1/2/3)[W] damage and generate extra threat. (Cooldown: 6 seconds). 1 AP. 3 Ranks.
TIER 2
Action Boost Melee Power-- Activate this ability to receive a +[10/20/30] Action Boost bonus to both Melee and Ranged Power for 20 seconds. (Cooldown: 30 seconds) 1 AP. 3 Ranks.
Fast Approaching-- You gain 1% movement speed for every level of Barbarian, while under the effects of Storm Aura. 1 AP. 1 Rank.
Path Protection-- You Gain Protection SLA. Caster Level Based on Barbarian Level. 2 AP. 1 Rank.
Storm's Edge-- Imbue Toggle. 1d6 path damage, scaling with Melee Power. 2 AP. 1 Rank.
Hearty Lifestyle-- +5/10/15 Heal Amplification. 1 AP 3 Ranks.
TIER 3
Stubborn-- You gain +1 to saving throws while below 80% health.
Rank 2: Additional +1 while below 60% health.
Rank 3: Additional +1 while below 40% health. 1 AP 3 Ranks.
Lamentation of your Enemy-- Boast to anyone to gain (25/50/100) Temporary hit points. Cooldown: 12 seconds. 1 AP 3 Ranks.
Hurricane-- +5/10/20% Strikethrough chance. 1 AP 3 Ranks.
Storm Riders Assault-- Depending on your path choice, you gain:
Path of Desert: 5d6 +(character level) fire damage on Confirmed Critical. 6 Seconds. 12 second cooldown.
Path of the Sea: Active Ability. Melee Cleave Attack. +2(w). Enemies make a DC check or become knocked down for 2 Seconds. DC= 10+Character Level+ STR Modifier+ Trip DC's.
Path of the Tundra: Active Ability. Melee Cleave Attack. +2(w). Enemies make a DC check or become Frozen for 2 Seconds. DC= 10+Character Level+ STR Modifier+ Stun DC's.
2 AP. 1 Rank.
Ability-- STR/DEX/CON 2 AP 1 Rank.
TIER 4
Avatar of Storm-- While under the effects of Storm Aura, you are always affected by the Lesser Vigor Spell. +10 Heal Amplification. 2 AP 1 Rank.
Connection of Chaos--When you activate Storm Aura you gain 25/50/100 stacking temporary hit points. 1 AP 3 Ranks.
Raging Aura--While under the effects of Storm Aura, you gain +1 imbue die.
Ability-- STR/DEX/CON 2 AP 1 Rank.
TIER 5
Hit Harder-- Your weapons (but not shields) gain +1 competence bonus to Critical Damage Multiplier.
Primal Titan-- You attract the notice deities. You gain the Death Pact SLA.
Completed Path-- You gain immunity to your Path's Elemental Damage.