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  1. #1
    Community Member EdsanDarkbane's Avatar
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    Default Time to introduce Languages

    I have been working on all of our new enhancement trees. This has me thinking about the gameplay mechanics. I really think introducing languages would help the game. Both from a roleplay standpoint and gameplay standpoint.

    I also believe it would have a inadvertent effect on player power and game balance. You see introducing language as a gameplay mechanic in quests and rewarding that roleplay element means we can start looking at revamping all of the enhancement racial trees and some other trees adding additional language as tier enhancements. It

    As an example, army of darkness we run into the npc along the way to the cemetery and village, this could be an interesting time to be able to add a language barrier. The npc could also have conversation DC's that could ultimately lead to an independent path around the village and open a more direct route or just a side route through the quest.

    Adding languages like this can also lead to side objectives that lead to "capturing" and learning from enemies, wither plot points, loot, buffs to players for the quest, items that lead to debuffs on enemies or dungeon bosses.

    Language seems like a logical Introduction, and would enhance the game from a global standpoint.
    Using Trackless Step,
    Kyoshiro

  2. #2
    Founder & Hero
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    I see it as a waste of dev time but always feel to ask for things you’d like to see as you never know what they’ll add


    Beware the Sleepeater

  3. #3
    Community Member PedXing20's Avatar
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    The english speaking devs cant even get english right ...

  4. #4
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    Quote Originally Posted by EdsanDarkbane View Post
    I have been working on all of our new enhancement trees. This has me thinking about the gameplay mechanics. I really think introducing languages would help the game. Both from a roleplay standpoint and gameplay standpoint.

    I also believe it would have a inadvertent effect on player power and game balance. You see introducing language as a gameplay mechanic in quests and rewarding that roleplay element means we can start looking at revamping all of the enhancement racial trees and some other trees adding additional language as tier enhancements. It

    As an example, army of darkness we run into the npc along the way to the cemetery and village, this could be an interesting time to be able to add a language barrier. The npc could also have conversation DC's that could ultimately lead to an independent path around the village and open a more direct route or just a side route through the quest.

    Adding languages like this can also lead to side objectives that lead to "capturing" and learning from enemies, wither plot points, loot, buffs to players for the quest, items that lead to debuffs on enemies or dungeon bosses.

    Language seems like a logical Introduction, and would enhance the game from a global standpoint.
    would there be language tomes ?.........but my vote is hard no

  5. #5

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    Way back in the day there were languages in DDO. To read inscriptions/books/scrolls in some of the original content you needed to have I high enough intelligence to know other languages. These were for the most part removed over the early years of the game because players found it too frustrating. The last vestige of this I can think of are the inscriptions in the Wiz King which tell you who is in which tower, that no one cares about as everyone does all the optionals.

    The Twilight Avengers are always recruiting - http://twilightavengersofeberron.yuku.com/topic/655

  6. #6
    Chaotic Evil Mindos's Avatar
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    Default

    I just want the decoder wheel, with the elvish and dwarvish, etc runes. They could sell it in the DDO Store, mail it to you. Have it be random in some quests, decode the symbols, turn the wheel, say the phrase, whatever... Could give a shortcut, or bonus fight/chest... Could give more lore or special collectables... or could give breadcrumbs that tie into... a super advanced joint elven dwarf troll common crafting system that you use the decoder wheel to work the machines to make... something.

  7. #7
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    Quote Originally Posted by GoldyGopher View Post
    Way back in the day there were languages in DDO. To read inscriptions/books/scrolls in some of the original content you needed to have I high enough intelligence to know other languages. These were for the most part removed over the early years of the game because players found it too frustrating. The last vestige of this I can think of are the inscriptions in the Wiz King which tell you who is in which tower, that no one cares about as everyone does all the optionals.
    Been here from the late beta and I don’t remember that


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  8. #8
    Bwest Fwiends Memnir's Avatar
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    This isn't the last thing this game needs - but it's really far down the list of things it does.
    Exit, pursued by a bear. ~ William Shakespeare (stage direction from The Winter's Tale)

    .60284.

  9. #9
    Community Member EdsanDarkbane's Avatar
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    Default Locked Doors

    I think of them as a locked door feature. It's another obstacle to be prepared for. It may help even out balance issues, depending on how it's implemented. I know the game doesn't have the population it used to but it would be good to have hirelings equipped with languages as well this would help.

    Another problem to solve.

    Another investment for players.

    Help with balance.
    Using Trackless Step,
    Kyoshiro

  10. #10
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    Quote Originally Posted by EdsanDarkbane View Post
    I think of them as a locked door feature. It's another obstacle to be prepared for. It may help even out balance issues, depending on how it's implemented. I know the game doesn't have the population it used to but it would be good to have hirelings equipped with languages as well this would help.

    Another problem to solve.

    Another investment for players.

    Help with balance.
    Likely to make balance worse because power gamers will find a way to exploit others won’t bother


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  11. #11
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    Quote Originally Posted by EdsanDarkbane View Post
    I have been working on all of our new enhancement trees.
    OUR new enhancement trees??? From what I can tell, you are playing the DDO version of a fantasy football league. Which is fine and probably entertaining, but of no consequence for anybody else but you.

  12. #12
    Community Member SoVeryBelgian's Avatar
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    Quote Originally Posted by GoldyGopher View Post
    Way back in the day there were languages in DDO. To read inscriptions/books/scrolls in some of the original content you needed to have I high enough intelligence to know other languages. These were for the most part removed over the early years of the game because players found it too frustrating. The last vestige of this I can think of are the inscriptions in the Wiz King which tell you who is in which tower, that no one cares about as everyone does all the optionals.
    I mean, you could bring back a form of the mechanic as insight to discern a route in a multi-path quest, similar to the use of Bluff/Diplo/Intim.

    Essentially a return to extended NPC chat options, prompting use of Religious Lore (which HAS been used), Wilderness Lore (Mask of Deception) and maybe Martial Lore?

    I'd welcome more options of that variety, but it needs a consistent and straightforward implementation like as you said, an INT check or WIS check...
    NONVIOLENCE IS MY NAME. LORE IS MY GAME!


  13. #13
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    Quote Originally Posted by GoldyGopher View Post
    Way back in the day there were languages in DDO. To read inscriptions/books/scrolls in some of the original content you needed to have I high enough intelligence to know other languages. These were for the most part removed over the early years of the game because players found it too frustrating. The last vestige of this I can think of are the inscriptions in the Wiz King which tell you who is in which tower, that no one cares about as everyone does all the optionals.
    Temple of the Deathwyrm, there are Dwarven runes that you can read if you are a Dwarf, or have high enough Int.

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