Don't group with the person who just used the soulbinder in front of you.
Don't group with the person who just used the soulbinder in front of you.
Aias Iceforge. Barbarian Ice Dwarf - Khyber
OP updated to elaborate on Devil Assault Dungeon.
I can be found on Orien as Cilon
HC7: Typhoon, Dreaded Knight, and Wish. HC6: Naivety. HC5: Who Is Here. HC4: Cylon Centurian. HC3: Soulstone in Your Pack. HC2: Carnage
The really amateur way names were implemented in this game kinda shoots themselves in the foot with merging servers.
Names aren't account based, they're first-come-first-served.
AND your character's surname is ignored so you can't have two people with the same first name even if they have different surnames.
If they merge the servers, be prepared to have a whole load of [name]-1's, -2's, etc. for the really popular character names. And who gets to decide what number you get stuck with at the end of your name?
Oh, I hear you say, "What about a free rename token instead?" That's be fine if it wasn't for the fact that every name is already taken to begin with which is the whole point.
Those are not pebbles surrounding the urn filled with Human teeth. They are megaliths!
I can't say that I'm a fan of the way names were done either, while I do understand the reasoning behind it.
That being said, I believe that SSG has said in the past that names are not something they think would be an insurmountable obstacle for consolidation. I know guilds were though.
I can be found on Orien as Cilon
HC7: Typhoon, Dreaded Knight, and Wish. HC6: Naivety. HC5: Who Is Here. HC4: Cylon Centurian. HC3: Soulstone in Your Pack. HC2: Carnage
If server merge takes place, the original server name will just be added to and become part of the player name. Example:
Suppose there is a Bob on Khyber, his friend Frank (also on Khyber) and another player called Frank on Sarlona. A server merge happens (after much complaining and lamenting on the forum). Once the megaserver goes live, another player wants to call himself Bob there.
On Pangea, the megaserver, there will then be 4 players, called:
Bob of Khyber
Frank of Khyber
Frank of Sarlona
Bob of Pangea
But ... but wait wait wait that's too long to type! Nope, because bangs will be introduced for chatting (Bob!1, Frank!1, Frank!4, Bob!0).
Easy problems have easy solutions. Do you want to know more?
New players experience some special hurdles to become successful in HC, some of which are assumed for many HC semi-vets. I posted a suggested general approach for people having trouble to get off the starting line here:
o https://forums.ddo.com/forums/showth...=1#post6558910
Today, a little less than halfway through the season, I saw something in guild chat that reinforces my opinion about earning RXP as you level.
The quote was:
"and.... back to only 6 people at cap. been trying to get in a group all week"
Last edited by CaptainSpacePony; 12-28-2022 at 05:53 PM.
I can be found on Orien as Cilon
HC7: Typhoon, Dreaded Knight, and Wish. HC6: Naivety. HC5: Who Is Here. HC4: Cylon Centurian. HC3: Soulstone in Your Pack. HC2: Carnage
Here's one tip.
AVOID Stonejaw. I accidentally shot an arrow towards him, when I noticed him following me, I ran to no avail.
3 bites I was finished.
If memory serves, and I could be wrong, Severlin long long ago indicated the technical hurdles involved in a mega server were far deeper than simple naming conventions.
Personally, My Wife and I see little to no lag most of the time. And we like it that way. This doesn't change that multiple people report crippling lag nearly all the time. Until Everyone, on every server, can run completely lag free a single mega server is a non-starter.
Here are some HC tips:
- If you don't know the quests and trap locations, stay back and shoot, play a ranged char.
- Feather Fall & Jump are essential to avoid/jump over traps.
Almost all quests can be trap jumped, meaning you don't necessarily need a trapper. However that absolutely requires you to know the quests.
And how do you know the quests? Endless repetition. Sad but true, it's not a game of skill, it's a game of memorizing the quests.
- Go slow, clear everything
- Use shrines
- Get fortification, deathblock, fire/elec absorb at least.
- House P buffs make the game easy mode, you get jump, stat buffs and most importantly energy resists, pair that with protection from energy. Tangleroot up the 2nd to last quest gets you enough favor to get p buffs. You can do it with 1 or 2 others at level 5.
- There is no shame in running hard on epic. In fact you can run even legendary quests on hard, from about 22 on.
- Don't be a ****. Help others pull items, let them pike, especially in Reaper where there's no penalty for you when they do (no scaling by number of players). Help each other out. I see so many people just being solo and then they farm and die, alone. Consider that the item you just looted might be useful to someone else, ask if they need a named item even if 2 of them drop in a chest. Don't be the my way or the highway guy. Most of all be friendly. Elite stops getting harder when 4 people / mercs are in the group.
- Zerg FTW. Zerging originally means run in a pack. The meaning Zerging in this game is perverted and used to describe someone doing trains aka running ahead, not minding what's behind them and thus having a large crowd following them etc, endangering the group members. When I say zerg ftw I mean run with the group and don't separate. Heroes die alone.
- If you're a trapper you usually aren't a strong combatant, that means let the strong combatants do the heavy lifting and focus on your job, trapping and supporting.
- Have a way to self heal. Even if it's just cure serious potions.
- r1 with a full group is barely more difficult than elite. You can risk it but if you see the group not playing as a team, leave. Usually people runnig r1+ have tools to deal with reapers quickly.
- Don't run e.g. level 10 quests as a level 8, especially if you're reading this wall of text looking for advice on how to survive.
- If you don't know a quest, let someone lead who does. If no one knows the quest, play as a team and watch each other's backs.
- DPS solves problems
- You can deal with traps either with a trapper, or like already written, FF/Jump, but also with being in heavy armor and a shield aka high prr/mrr. So one end of the spectrum is the evasive rogue type and the other end the armored turtle, if you're neither better know how to jump and ff.
- Safety in numbers
- If you don't know a quest and there's no one available to lead and no other players, play it on hard. There's enough favor out there.
- It helps but you don't NEED to farm gear in heroics. Some gear is nice to have, like Freedom of Movement boots from Death House (Ravenloft). Oh yeah which leads me to
- Deathward is a must in so many quests. There are mercs that cast it, you can just summon the merc, cast DW and kick it again. DW prevents level drain. Except from beholders, who dispell you then level drain and kill. P2W Anti-Beholder Crytal for 50 points protects against those.
- This HC, CR37 Mabar quests in Epics can give you quick 2 levels, all you need is 10 keys and while you can run them alone, a group is recommended. Soloing them at 20 is pushing your luck. 22 is pretty much safe, but takes a while longer.
So it all boils down to teamwork and having at least the basic gear.
Remember HC is made for people who are bored of the hamster wheel on live. Also a cash cow for Daybreak.
Those tips are aimed at the clueless noob starting out on HC.
Good tips. Except the above is not correct, sadly. I know beacuse I was trying to farm Sands and quickly found out it's ML:8 and wouldn't let me in because I was only 7th.
Level ranges for wilderness areas here: https://ddowiki.com/page/Wilderness_adventure_area