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  1. #1
    Community Member phyrak's Avatar
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    Lightbulb Of Inquisitive and Harper Agent

    Hey there,

    I'm unsure with the lore surrounding the enhancements, however I feel like they're sharing skills with one another rather than being more distinct.

    Harper Agent is a high level generalist where as Inquisitive is a ranged combatant with some of the 'social' skills at play.
    I'm writing this with the particular mindset of Harper Agent's improved deception and how it would work well with Inquisitive's Hit the Streets or Diplomatic immunity.

    An Agent should be functionally invisible - thus the versatile adept passive.
    An imbue which applies deception/sneak attack dice would lean into this cavalier yet suave combatant.

    Improved feint would further facilitate this as a bluff to increase damage to foes.
    Perhaps a trait - mastered feint: magical/mechanical/undead foes can now be bluffed

    This combined with the the diplomacy stuff from inquisitive would give Harper a little more meat on the bone.
    Diplomatic immunity being used in melee combat would be perfect too - as it's range and in turn potential damage from sneak attack/bluffing or diplomacy would make sense.
    Perhaps choice of Int/Wis/Cha to boost appropriate innate skill if it doesn't already?

    But what about Inquisitive?
    If Harper will be getting the social ques from inquisitive - what will it gain?

    More crossbow stuff.

    Perhaps I'm a little in the mindset of Diablo and the demon hunter; but a few new skills for using a single or duel hand crossbow style could certainly be a bit more fun.
    Leaning more into the hunter in the dark and culling the demon/werewolf

    Eg.

    Back shot - leap back into the air with a flurry of bolts; a FvS leap of faith with a hail of crossbow bolts to boot.

    Tunnel vision - shoot dozens of bolts in a line breaking fortification over time

    Pirouette - consume a stack of returning bolts to surround yourself in a flurry of bolts for X seconds.

    I know that these might be either a little outlandish or perhaps work well in game if done appropriately,
    Just some thoughts on how to make both enhancement trees feel a little more meaty and lean into the archetypes more

    Thank you for reading
    Last edited by phyrak; 12-05-2022 at 11:33 PM.

  2. #2
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    The thing with the Harpers is that they are an organisation in the Forgotten Realms; "agent" is used more in the sense of representative. Although they usually don't openly show their allegiance, they aren't professional spies, they're an association of militant do-gooders from all walks of life (though mostly bards, rangers and elves in general) who usually come investigating (and meddling) when things disturb the balance between nature and civilisation, or mess with historical sites that should be preserved (or stay forgotten). The enhancement tree tries to provide things any harper might want for their toolkit.

    Inquisitive is a job description in Eberron - A private detective, so social skills make sense, but that whole dual wielding hand crossbows thing seems quite random, so any changes are fair game from a lore point of view, IMO.

    A spy with more talky and less sneaky would make a nice rogue archetype, though.
    Last edited by Arkandor; 12-09-2022 at 10:05 AM.

  3. #3
    Community Member phyrak's Avatar
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    Quote Originally Posted by Arkandor View Post
    The thing with the Harpers is that they are an organisation in the Forgotten Realms; "agent" is used more in the sense of representative. Although they usually don't openly show their allegiance, they aren't professional spies, they're an association of militant do-gooders from all walks of life (though mostly bards, rangers and elves in general) who usually come investigating (and meddling) when things disturb the balance between nature and civilisation, or mess with historical sites that should be preserved (or stay forgotten). The enhancement tree tries to provide things any harper might want for their toolkit.

    Inquisitive is a job description in Eberron - A private detective, so social skills make sense, but that whole dual wielding hand crossbows thing seems quite random, so any changes are fair game from a lore point of view, IMO.

    A spy with more talky and less sneaky would make a nice rogue archetype, though.

    Thank you for the info about the lore

    Perhaps giving inquisitive the more social aspects and move the crossbows into a crossbow specific tree in the same way Horizon Walker has its Bow focus?

    I guess they need a little more identity to them - just not sure how.
    Giving the agent more sneak attack/bluff/feint skills would be one way around the issue

  4. #4
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    Harper Agents are like Bard/Rogue/Wizard, somewhere in that spectrum. Charisma and Intelligence is a strange mix but Bard and Rogue are bound by Charisma and Rogue and Wizard by Intelligence.

  5. #5
    Community Member majorhavoc's Avatar
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    Quote Originally Posted by KoobTheProud View Post
    Harper Agents are like Bard/Rogue/Wizard, somewhere in that spectrum. Charisma and Intelligence is a strange mix but Bard and Rogue are bound by Charisma and Rogue and Wizard by Intelligence.
    Currently playing an Harper Inquis Halfling, very good Skills & Kills

    [pre]Halfling Inquis
    12/6/2 Rogue/Ranger/Artificer
    Halfling




    Level Order


    1. Rogue 6. Ranger 11. Rogue 16. Rogue
    2. Ranger 7. Rogue 12. Ranger 17. Rogue
    3. Artificer 8. Ranger 13. Rogue 18. Rogue
    4. Ranger 9. Rogue 14. Rogue 19. Rogue
    5. Artificer 10. Ranger 15. Rogue 20. Rogue




    Stats
    36pt Tome Level Up
    ---- ---- --------
    Strength 6 +8 4: INT
    Dexterity 14 +8 8: INT
    Constitution 18 +8 12: INT
    Intelligence 18 +8 16: INT
    Wisdom 8 +8 20: INT
    Charisma 8 +8 24: INT
    28: INT


    Skills
    Rg Rn Ar Rn Ar Rn Rg Rn Rg Rn Rg Rn Rg Rg Rg Rg Rg Rg Rg Rg
    1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
    ------------------------------------------------------------
    Heal 23
    Disable 23
    Open Lo 23
    Search 23
    Spot 23
    Listen 23
    Bluff 23
    Diplo 23
    Balance 23
    Jump 23
    Hide 23
    Move Si 23
    UMD 23
    Swim 12
    Tumble 1
    ------------------------------------------------------------
    48 11 9 12 10 12 14 13 15 13 15 14 16 16 16 17 17 17 17 18




    Feats


    1 : Least Dragonmark: Healing
    3 : Point Blank Shot
    6 : Weapon Focus: Ranged
    9 : Power Critical
    12 : Improved Critical: Ranged
    15 : Improved Precise Shot
    18 : Nimble Fingers
    21 Epic : Combat Archery
    22 Destiny: Holy Strike
    24 Epic : Overwhelming Critical
    25 Destiny: Doubleshot
    27 Epic : Improved Sneak Attack
    28 Destiny: First Blood
    30 Epic : Watchful Eye
    30 Legend : Scion of: Ethereal Plane


    18 Rogue : Improved Evasion


    2 Ranger : Favored Enemy: Lawful Outsider
    10 Ranger : Favored Enemy: Chaotic Outsider




    Spells


    Ranger
    1. Jump (8), Ram's Might (12)

    Artificer
    1. Shield of Faith (3), Enchant Armor* (3), Enchant Weapons* (5)



    Enhancements (Spent: 80 +16r +1u / Max: 80 +16r +1u AP)


    Inquisitive (41 AP)
    • Inquisitive, Hit the Streets, Mind Like Iron, True Seeing, Undaunted, Master Inquisitive
      1. Dual Shooter, Eye for Accuracy III, Law on your Side
      2. Crossbow Adept, Observation, Improved Law
      3. Crossbow Adept, What First?: Ask Questions First, Improved Observation, Stat: Intelligence
      4. Crossbow Adept, What Later?: Shoot First, Inquisition Style: Martial Inquisition, Greater Law, Stat: Intelligence
      5. No Holds Barred, Improved Uncanny Dodge, Inquisitor's Path: Optimistic, Diplomatic Immunity


    Halfling (18 AP)
    • Halfling Luck, Dexterity, Halfling Luck II, Dexterity II, Halfling Luck III
      1. Jorasco Dragonmark Focus III, Cunning I
      2. Lesser Dragonmark of Healing, Halfling Guile
      3. Greater Dragonmark of Healing, Halfling Guile
      4. Halfling Guile


    Harper Agent (18 AP)
    • Agent of Good I, Ability Score: Intelligence
      1. Traveler's Toughness III, Strategic Combat
      2. Know the Angles III, Harper Leadership III
      3. Know Your Foe: Evil Outsider, Strategic Combat II


    Deepwood Stalker (11 AP)
    • Far Shot, Sneak Attack, Called Shot: Sniper Shot
      1. Favored Defense III, Stealthy III
      2. Survivalist


    Falconry (4 AP)
    • Summon Avian Companion: Raven
      1. Practiced Accuracy II, Hunter's Knowledge


    Thief-Acrobat (3 AP)
    • Staff Control
      1. Fast Movement


    Vistani Knife Fighter (2 AP)
    • Knife Expertise
      1. Undead Hunter




    Destinies (Spent: 72 (40 +32pdp) / Max: 72 (40 +32pdp) AP)


    Shiradi Champion (36 AP)
    • Fey Favor, Vision, Audience with the Queen
      1. Prism, Good Luck III, Shiradi Strike: Hunt's End, Fey Sight III
      2. Stay: Stay Frosty, Phase Double III, Shiradi Power: Pin, Healing Spring
      3. Double Rainbow, Pierce Deception, Improve Shiradi Power: Otto's Whistler, Fey Force: Fey Force
      4. Fey Form, Track, Enemy of my Own, Overwelming Force: Overwhelming Force, Whirling Wrists I
      5. Stay II: Stay Frozen, Lore of the Hunt, Feywild Attunement, Epic Moment: Inexorable Advance


    Shadowdancer (22 AP)
    • Shadow Training, Step Through Shadow, The Darkest Luck
      1. Cover of Darkness III, Technician III
      2. Dance in the Dark III, Lithe III
      3. Grim Precision III, Shadowcaster: Shadowstriker
      4. Bring Darkness


    Exalted Angel (14 AP)
    • Astral Touch, Deepening Faith, Angelic Charge
      1. Born By Flame III, Angelic Form
      2. Divine Protection, Saving Grace II
      3. Noble Affinity: Mass Cure Moderate Wounds, Holy Presence

    [/pre]
    Last edited by majorhavoc; 01-08-2023 at 01:15 PM.
    It is better to be silent and be thought a fool than speak and remove all doubt.... Mark Twain.

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