Originally Posted by
EinarMal
Agree Archmage is terrible and needs an update but:
There are basically two Wizard builds if you want to play caster at end game. One is the traditional and very common DG max Necro/Illusion instant killer. This is great if you always run in groups, you can CC/Insta-kill and contribute in most quests. However, occasionally, and in most boss fights you can't contribute a ton. That is what you have ranked. Also not the best solo.
However, if you are willing to lose -2 DC (all schools), -5 DC (Illusion) the Tiefling Wizard build below in my opinion is the most fun and versatile end game Wizard. I've also played Alchemists, Sorc, Cold Druids, etc... and in my opinion this build holds it own with those. Because you can instant kill and DPS. Since Wizard's have the Scorch spell (on 3s cool down with EDs), and the SLA you can 100% keep immunity bypass on Iron Golems etc... This makes it work much better for Wizards than other casters. I have Racial/Heroic/Epic Completionist and 95 Reaper points, but the build below can solo R4-R6 easily (I am sure a better player than me could go higher) and still is solid in R10's. It is also very fun because you can always contribute. You can CC/Instant Kill/DPS reliably in any quest.
The best part of this build is the versatility, I have 122 Necro DC, 121 Illusion DC, so instant killing works well, other school DC in the ~114 range which also work well overall and 68 spell penetration. So you can CC/Instant Kill, but you also have very good damage potential, and you can bypass immunity whenever needed reliably.
With 50% helpless damage, I have 82 Fire/45 Force/35 Rest critical damage, 40-50% critical chance (Tiefling nerf hurt here) and Spell Power in the 900-1100 range, it is very solid DPS. I don't even have the best gear to be honest, I am sure it could be higher. Actual gear I currently have listed below to hit stated numbers.
Defensively: I am sitting in reaper at around 2,600 hp, 5,800 sp, evasion (good save), 30% dodge, 111 PRR, 89MRR plus undead immunities. In R4 I cannot really die, in R6 you have to be a little more careful. In R10 I wish I had a bit more defense, you have to be careful, but not more so than a DG Wizard.
Spell rotations are also solid:
CC: Mass Hold/Color Spray random other stuff on occasion
AOE: Dragon Breath (Fire), Meteor Swarm, DB Fireball, Arcane Tempest, (Necrotic Blast/Chain Lightning/Cold Sphere/Ball Lightning) filler
Single Target: Greater Ruin (Intensified), Iceberg, Thunderstroke, Meteor Swarm, Arcane Tempest, Ruin (Intensified), Necrotic Ray, Polar Ray
Instant Killing: Finger, PK, Trap the Soul, Circle of Death, Wail
Note: Too lazy to post all the choices, don't take stuff that sucks like summons etc...
Tiefling Wizard 20
Str 8
Dex 8
Con 18
Int 18
Wis 12
Cha 10
Feats: (7 + 5WB)
1-Quicken
1-(WB) Maximize
3-Arcane Initiate
5-(WB) Empower
6-Insightful Reflexes
9-Mental Toughness
10-(WB) Extend
12-Heighten
15-GSF Necromancy
15-(WB) SF Necromancy
18-Improved Mental Toughness
20-(WB) Enlarge
21-Epic SF Necromancy
22-Epic Spellpower Fire
24-Embolden
25-Epic Spell Power Force
27-Ruin
28-Crush Weakness
30-Scion of Shadowfell
30-Greater Ruin
31-Spell Specialty Illusion
Enhancements (97)
PM - 41
Falconry -25
Racial - 16
Feydark - 15
Epic Destiny (73)
Draconic - 36
Magus - 21
Shadowdancer - 16
Gear
Elders Cap
Legendary Dusk Lenses
Legendary Order's Garb
Legendary Aetherband
Legendary Shattered Onyx
Legendary Spinneret
Legendary Deepsnow Boots
Dino Artifact (20/10/5 Fire Critical Damage, +2 Sacred DC)
Legendary Walking Ancestor's Shroud
Legendary Silverthread Belt (can swap to Legendary Thrummingspark or pretty much anything here)
Epic Gem of Many Facets (Force Lore, Int +14, Ins. Force SP)
Elder's Focus
Legendary Wild Flame
Legendary Wreckage of the Drowned Rat
Augments
Topaz of Evocation Power
Topaz of Necromancy Power
Topaz of Conjuration Power
Topaz of Greater Evocation
Topaz of Greater Necormancy
Topaz of Greater Conjuration
Topaz of Greater Enchantment
Topaz of Greater Illusion
Sapphire of False Life
Sapphire of Resistance
Ruby of Magnitism
Ruby of Impulse
Festive Int
Festive Con
Globe of Imperial Blood
Topaz of Feather Falling
Diamond of Constitution
Diamond of Spellcraft
Dodge