Quote Originally Posted by jskinner937 View Post
The biggest issue with wizard is not ultra specialization (thats sorc and they are fine), but no specialization. And the answer to multiclass a caster is not the right one at all. Pure wizard should be a build choice. Outside of palemaster and EK, wizards have no trees that help them actually specialize in anything.

I have no idea what you were trying to say about balance, but balancing is really the biggest issue with the current direction of the game. Nerfing one class or playstyle to oblivion to make others more useful is a terrible design goal and we have had plenty of that. It is absolutely time to bring up other classes that wer left or nerfed behind. Wizard (archmage specifically), Monk (Shintao specifically), Cleric (Warpriest specifcally) all have very little to offer.
It is probably hopeless to argue with someone that has your mentality, but I will try.

The problem with wizard is not that you can't play the game as a pure wizard. I have played the game as a pure wizard, and I did quite well. The problem in your eyes, and partially in mine is that there are other classes that fair better for the purposes you deem most important. True enough, I will stipulate that analysis. What you want to do is boost wizard to the top of the pecking order of classes - that is NOT what I want done. I want nerfs, lots and lots of nerfs.

And you are correct that nerfing classes to oblivion is terrible design practice. The only thing worse is the endless leapfrogging of classes until your game is no longer playable in groups, which is exactly what has happened. Nerfing will get rid of a substantial portion of your playerbase. Leapfrogging will also do that, but also prevent new players from onboarding.