I want to say that I love the rework on imbues.
That said, some things have to be adjusted.
- ALL Imbues need to have a passive bonus : When not activated, gives +1 Imbue Dice.
Like this if you have 2 different imbues, you still have a benefit for the imbue you used AP and you r not using.
- Elemental weapons / Greater elemental weapons : Must be a multi selector spell, like flame arrow, resist energy ect...
One is the OLD spell giving flat xd6 elemental damage on hit/ the other is the new spell more usefull and scaling for mid/end game builds.
- Offhand Versatility : I like the idea to have feats/options to increase imbue damage, but I think the old feat have to come back with a nerf on death aura/multiple ticks spells as it is a good/must have option for builds diversity.
- Enhanced Elemental Dice : +1 Imbue Dice for a lvl 31 ED Feat is a shame. A +3/+4 dice could be better as Embodiment of Law and Harbinger of Chaos give +2 dice.
- Can we have Heroic/Epic Feats to increase Imbue dice ? We already have epic Improved Sneak Attack for +3d6 sneak damage and Epic Eldritch Blast.
- Set Bonuses : - atually we have Profane Experiment, Echoes of the Waking Ancestors, Crypt Raider sets giving +1 Dice in heroics, +2 in epics, +3 in legendary (artifact typed) and it is a good start.
- We need more sets option to get imbue dice.
- Crypt Raider set has 4 raid items avaible : make the imbue dice bonus avaible with Set Augment from the Cauldron of Cadence.
**Set Augment System** : https://ddowiki.com/page/Augment_Slot/Set_Augment
- This system is SO BAD for the work and investment it is... 150x Thread of Fate + 3x Empty Soul Vessel + 3x RAID ITEM + 3 Augment Slots USED = 1 ONLY SINGLE EFFECT ?!!!! Seriously ?...
- Set augment system HAS TO give us the FULL SET BONUS.
- Set augment system should be avaible for all existing sets. Requiering the same amount of augments as items needed for the set to be active.
Thanks for your thoughts and feedback.