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  1. #1
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    Default Favor of the month (xp idea)

    I think the herioc part of DDO would do well with more reason to play different quests each life. After running many lives and some Hard Cores many players tend to stick to a smaller subset of quests, the ones with the better xp.

    I would like to suggest the following. Each month a specific "Favor" is the "Favor of the month". This means that all quests that give that particular favor give double regular xp in heroics during that month.
    Member of Spellswords on Ghallanda

  2. #2
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    Default Seconded

    I like this idea. As someone on the TR hamster wheel with a defined set of quests I run each life, give me a reason to invest time learning new quests or, more likely, doing quests I consider a pain in the *ss and thus not usually worth the XP.

  3. #3
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    Rotating quest XP bonuses is a good idea...but I'd do it weekly, and I'd do it by pack. There's too much variation between "good" and "bad" patrons (because of level range, number of quests, Saga inclusion, amount of F2P/premium quests, etc.) to lock one in for a whole month. Packs are more fairly interchangeable units, and weekly ensures a fresh flow of new options to keep people hopping around. I think monthly would mean people would only be able to benefit from the bonus once, maybe twice, per month, depending how actively they're doing Heroic TRs. Weekly means there's potentially something new to chase every week.

  4. #4
    The Hatchery Enoach's Avatar
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    hmmm, while my TR group does tend to stick to SAGA quest lines (more a guide than a rule since we have members with different bonuses), most of the other quests we tend to switch up.

    We were excited about the new quests as they are at a level, we can do at 18 giving us an option other than Sharn Docks.

    There usually is enough quests in most levels to not have to do the same ones each life unless you want to. I'm all for adding more quests of each level giving even more options.

  5. #5
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    Quote Originally Posted by droid327 View Post
    Rotating quest XP bonuses is a good idea...but I'd do it weekly, and I'd do it by pack. There's too much variation between "good" and "bad" patrons (because of level range, number of quests, Saga inclusion, amount of F2P/premium quests, etc.) to lock one in for a whole month. Packs are more fairly interchangeable units, and weekly ensures a fresh flow of new options to keep people hopping around. I think monthly would mean people would only be able to benefit from the bonus once, maybe twice, per month, depending how actively they're doing Heroic TRs. Weekly means there's potentially something new to chase every week.
    Yeah I like the weekly by pack idea. And good idea to the OP too.

  6. #6
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    By week may be too much work if they need to do something for it to happen. Hence by month.
    Member of Spellswords on Ghallanda

  7. #7
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    Default This is a good idea

    Would definitely be a nice thing to add some spice to gameplay to draw in players for some quests that there are rarely groups for. Maybe add in a bonus for named loot?

    So maybe one week it could be "Get a 50% bonus to Restless Isles Quests" and another week could be "Get a 50% bonus to Restless Isles Rare Loot" where the loot chances were boosted (so +37% on Elite instead of 25%)?

  8. #8
    Community Member Airgeadlam's Avatar
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    Loving this. But to add some other ideas to the question, based on my experience:

    I played basically with friends. Our TR group comprises 4-5 people + ocassionally 1 guildie or PUG. We ran with xp potions on, so XP/min is a deciding factor. Now, I couldn't care less about wasting some potion here and there, but others feel the cost more and as such we tend to run the same quests in the same order, paying attention to both XP/min AND sagas.

    So considering that, maybe some of the old packs together can get a saga as well? I mean, Threnal is like what? 12 quests? That could well merit a saga right there, specially considering the dreadful "wait here for 15 minutes killing and odd mob now and then" quest included in the pack.

    Necro 1-4? That has saga written all over it.

    WW + Sacred Helm + Shan-to-Kor? Why not!

    Temple of Elemental Evil + Slave Lords? Madness series? Peril of Planar Eyes + Grip of Hidden Hand? Path of Inspiration + Dreaming Dark?

    And regarding XP potions: maybe add another option? Like one could get the regular XP potion (Bonus over time) or another kind being "bonus through X completions". You keep the bonus over a certain amount of completions so you won't need to see the timer if you decide to go for longer quests.

  9. #9
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    +1 to OP. It would be nice to break up the TR cycle by making other quests worth it. Adds variety


    Quote Originally Posted by Airgeadlam View Post
    Loving this. But to add some other ideas to the question, based on my experience:

    I played basically with friends. Our TR group comprises 4-5 people + ocassionally 1 guildie or PUG. We ran with xp potions on, so XP/min is a deciding factor. Now, I couldn't care less about wasting some potion here and there, but others feel the cost more and as such we tend to run the same quests in the same order, paying attention to both XP/min AND sagas.

    So considering that, maybe some of the old packs together can get a saga as well? I mean, Threnal is like what? 12 quests? That could well merit a saga right there, specially considering the dreadful "wait here for 15 minutes killing and odd mob now and then" quest included in the pack.

    Necro 1-4? That has saga written all over it.

    WW + Sacred Helm + Shan-to-Kor? Why not!

    Temple of Elemental Evil + Slave Lords? Madness series? Peril of Planar Eyes + Grip of Hidden Hand? Path of Inspiration + Dreaming Dark?

    And regarding XP potions: maybe add another option? Like one could get the regular XP potion (Bonus over time) or another kind being "bonus through X completions". You keep the bonus over a certain amount of completions so you won't need to see the timer if you decide to go for longer quests.
    Yeah, more sagas would be great. Players proposed non time-based pots before. Time based pots are one of the few times the ingame community can get a little impatient and unfriendly, if someone "wastes" their xp pot. Bonus per completion is maybe not the best because then people only want to play high base xp quests (or "very long" quests for reaper).

    I'd like to see +xp bonus for your next xxxx XP (different values per level, since xp in epics goes up a lot), sagas wouldn't use that up, just like now with timed pots.

  10. #10
    Community Member Seph1roth5's Avatar
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    Could definitely use something like this to jazz up the game. Many other MMOs have similar systems. Though I think stuff like sorrowdusk/tangleroot would still be **** even at double XP lol. Most of the old packs pretty much need a big revamp of xp/loot to make them non-garbage.

    Going off of older mmos (ragnarok!), we could have weeklyish quest/missions. So an npc would tell you to do necro 1 and reward you with a 100k crystal or something.
    Mains - Messam, Indalecio, Mozenrath, Quackerjack.

  11. #11
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    Quote Originally Posted by Airgeadlam View Post
    maybe some of the old packs together can get a saga as well?
    Devs have said the saga architecture is difficult and time-consuming to work with, and so they arent interested in trying to adapt old quest chains into Sagas

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