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  1. #1
    Community Member jirksa's Avatar
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    Question Devs, any updates on abilities chaining?

    This: https://forums.ddo.com/forums/showth...ility-chaining
    Bothers me a lot.

    You, Devs, Have said something about fixing this ASAP. It's been a week and I am politely asking for some information regarding this issue.

    I don't want to let this disappear into oblivion. I love and care about this game and this is huge unintentional nerf for most (and not only) melees. It would be very nice and reasuring to hear the state of the fix or at least that it is being taking care of. Thanks

    Panoramiix of orien

  2. #2
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    It only took them like a day and a half to nerf horses, but this issue was introduced how long ago?
    If I can read the dev tracker, you can too.

  3. #3
    Community Member jirksa's Avatar
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    Quote Originally Posted by Eantarus View Post
    It only took them like a day and a half to nerf horses, but this issue was introduced how long ago?
    with U57, so it is a week, not that long TBH. I am just really anxious about that.

  4. #4
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    It doesn't affect only melees. I'm honestly quite surprised that such a game breaking bug is taking them so long to fix (provided they care enough to actually work on it).

    Some update from the devs about the state of things would be welcome.

  5. #5
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    Because it doesn't benefit us players they can sleep at their desks.

  6. #6
    Community Member kmoustakas's Avatar
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    Quote Originally Posted by glassesjr View Post
    Because it doesn't benefit us players they can sleep at their desks.
    Sadly, this.
    Bought my first dungeon master's guide in 1992. My favourite part of ddo is coffee and slayers

  7. #7
    Community Member thebeast1985's Avatar
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    Take it easy man, they said it's gonna get fixed in the next patch. maybe next year? not in January, too many things to to, no February, there is too much stuff going on.

    As many stated, it's just a problem for melee.

    Tork stated it was accidental, was it? or it was for "balancing"? OH maybe to improve server performances as Imbue system.


    This may sound like ranting, it's not. it's just pure, disillusioned, sarchasm due to the fact that DEVs don't listen to us enough.
    Let's make it right. let's change name from Ghallanda to Laghanda, WAY more accurate and fitting.

  8. #8
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    I haven't even bothered to play my melees since this started. It's just crippling to not be able to hit a pack, stun, trip, smite, cleave etc. all at once.

    PLEASE even if nothing else gets fixed in time, patch this next week.

    Like others have said, if this was something that helped the players we would have already had a hotfix for it. And that's the sad truth.

  9. #9
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    The way that some abilities fail to chain immediately has not changed since U57 broke them. However the way the lack of chaining expresses itself appears to have changed a bit.

    Now when I press a key within the CD period it does not trigger but it smoothly chains into the ability after a short delay. There were some abilities that did not recognize they'd been activated during the 1.5s CD after U57 and required an activation after the CD was complete to register. Now it appears all abilities recognize when they have been called and activate as the CD expires.

    The overall effect is still a big deal and I will stop playing melees if it's not fixed. The explanation for the change and it's effects was sparse and disingenuous. That's really bad DM-ing.

  10. #10
    Community Member Firebreed's Avatar
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    Patience please.

    With that said, this had better been their #1 priority this past week.

    And we're due for an update on the issue too.

  11. #11
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    Quote Originally Posted by Firebreed View Post
    Patience please.

    With that said, this had better been their #1 priority this past week.

    And we're due for an update on the issue too.
    This is how i feel and know my guildies feels the same way ........fun level is dropping

  12. #12
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    Quote Originally Posted by KoobTheProud View Post
    The way that some abilities fail to chain immediately has not changed since U57 broke them. However the way the lack of chaining expresses itself appears to have changed a bit.

    Now when I press a key within the CD period it does not trigger but it smoothly chains into the ability after a short delay. There were some abilities that did not recognize they'd been activated during the 1.5s CD after U57 and required an activation after the CD was complete to register. Now it appears all abilities recognize when they have been called and activate as the CD expires.

    The overall effect is still a big deal and I will stop playing melees if it's not fixed. The explanation for the change and it's effects was sparse and disingenuous. That's really bad DM-ing.
    Well thought out post ..............the most important point u make is excatly how i feel ............no fix no melee for me too

  13. #13
    Community Member Zeklijan's Avatar
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    Quote Originally Posted by thebeast1985 View Post
    As many stated, it's just a problem for melee.
    I can safely say that my casters are also affected by this bug. I've messed up many rotations due to it being too slow to pick up my clicks.

    An update would be nice. I don't believe the game can stay like this long term, it is very frustrating to play when it feels so slow.

  14. #14
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    Quote Originally Posted by thebeast1985 View Post

    As many stated, it's just a problem for melee.
    It's not only a problem for melee, spellcasters have it too. It might not be so noticable for those who don't use quicken or use spells with long casting animations, but the cooldown is there.
    I have a spellcaster druid right now and I can tell you that the bug IS on spells as well.

  15. #15
    Community Member Karthunk's Avatar
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    A global cool down being introduced is a "bug"? You guys are way too gullible.

  16. #16
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    Quote Originally Posted by Karthunk View Post
    A global cool down being introduced is a "bug"? You guys are way too gullible.
    Exactly how I explained it to a buddy that has been offline for a month. This problem" looks working as intended to me. A global kibash on ability input is not random. Someone thought it was a good idea.

    Ability chaining is how we play(ed) DDO. Don't cry because it's over, smile because it was a better DDO that might be gone now.... wait... thats awful.

  17. #17
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    By "ability chaining" I am of the belief you are talking about the change in Update 57 related to activating abilities on your hotbar, from the notes:


    • Fixed an issue that was causing player abilities to sometimes break when the player was rapidly hitting other actions or even the action itself (if it was just coming off cooldown.)


    We have been looking into issues with this change since Update 57, and we intend to revert this change in the next game update.
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  18. #18
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    Quote Originally Posted by Cordovan View Post
    By "ability chaining" I am of the belief you are talking about the change in Update 57 related to activating abilities on your hotbar, from the notes:


    • Fixed an issue that was causing player abilities to sometimes break when the player was rapidly hitting other actions or even the action itself (if it was just coming off cooldown.)


    We have been looking into issues with this change since Update 57, and we intend to revert this change in the next game update.
    Thank you for the update. This was good and timely communication.

  19. #19
    Community Member jirksa's Avatar
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    Quote Originally Posted by Karthunk View Post
    A global cool down being introduced is a "bug"? You guys are way too gullible.
    It is a BUG since Torc said it is unintentional behaviour and that 'they will adress this ASAP'

  20. #20
    Community Member jirksa's Avatar
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    Quote Originally Posted by Cordovan View Post
    By "ability chaining" I am of the belief you are talking about the change in Update 57 related to activating abilities on your hotbar, from the notes:


    • Fixed an issue that was causing player abilities to sometimes break when the player was rapidly hitting other actions or even the action itself (if it was just coming off cooldown.)


    We have been looking into issues with this change since Update 57, and we intend to revert this change in the next game update.
    Thank you for your reply and reasurance. I am looking forward to function as a monk again.

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