My brain says 150 shouldn't be that hard but honestly could just be b/c I was most recently on melees that had some stuff from class that Barb mostly doesn't get (aside from OS, which can get like 67 MRR lol - maybe worth considering XD). But I see your point, if it's only -12 PRR/-25 MRR why not get the Dodge.
Ya know what I'll give it a shot next time I'm after a Barb life, will probs be 3-4 lives from now (finishing HComp now that it's autogrant lol) but seems reasonable. IG could go like Tabaxi w/Shadowdancer as 3rd tree and get Improved Evasion to help out a bit too? I mean I need Tabaxi lives...
That's fair, definitely more on the tankier side than I'd usually consider. I generally assume that either I can get some heals or I'm not going to hold aggro lol, but I feel like I've seen a lot more healing in pugs? Hopefully the EDF change will help a little too, but like it's pretty low opportunity cost to pick up a heal on most builds. But yeah if nobody's throwing them it's a bad day.I'm building to tank a Doom with zero heals (at least for 20s), which is usually enough. More often than not, groups don't have a healer and don't have a tank. It's all casters & ranged. Most puggies are fine healing now and then, but having a player that likes to focus more on heals than dps/cc/etc is the difference between R8 & R10 for me.
Yeah, and those are more where I'd tend to focus through stuff like running SD mantle or building stupid tactics DC's or something, vs trying to be basically a full tank while boosted.Outside R6+, I'd definitely agree. Once you've got the one~two hit deaths covered it becomes a matter of recovering the lost HP or doing odd things to hugely extend TTK.
Yeah, it's pretty easy to pick up a heal or two on a lot of builds but that just isn't enough to keep a squishy melee alive while tanking (my Sorc has 3 heals, but they have 12s, 20s, and 15s + epic strike for CD's lol). Healers are mostly seen in raids or someone who happens to be on a blaster that came with heals (like Cleric/FvS) who decides to heal (like for a big HP boss).SSG designed reaper to badly want a healer for melee. That's the entire reason for the self-heal penalty. The population responded (as expected) with "lets get some healers" but when they discovered there wasn't a vast pool of healers languishing away, that quickly became "let's get rid of melee". It's not overt malice. It's pure convenience.
SSG failed to consider tank/healer scarcity. Based on rough healer/tank:dps ratios, leveling a healer or tank is about 20x less fun than a DPS. There are two general ways to fix this:
- D&D style: turn every melee into a tank and every healer into a DPS.
- MMO/trinity style: make it impossible for ranged+casters to play without tank+healer
IMHO, every melee should naturally be a tank. That's how it is in D&D. The trinity is an MMO-thing. It doesn't exist in D&D. And, healers should be able to DPS. A D&D cleric is a powerful DPS class. DDO is chasing the MMO trinity so hard it's loosing sight of it's D&D roots.
Table-top D&D has itself pulled off non-trinity play successfully for decades. Pretty sure SSG will do nothing. If by some miracle, they do anything, it would be dumb (but easy to code) & pro-trinity; eg. all mobs reflect 10xSkull% of spellpower/rangedpower based damage when you have agro. They're very much more MMO than D&D in mindset.
I think making healing more fun/interesting or more AFK would also both be better than the current - like Beacon of Hope tries to have fun buttons, but isn't quite enough. Or EA's Core 4 is pretty neat, if anyone ever uses it instead of the blasty bit. Or conversely AFK healing so you can do other stuff (like heal-wall or mass regen or Bard songs) but those usually come with high opportunity cost or low effectiveness (or both). Radiant Servant's Divine Healing would be there if it scaled with Pos SP and crit, but it's just too small past early levels.
As in like a melee Rogue should be on the same tank scale as a Paladin, even if a few steps lower? You can sorta get there in DDO, but only with some effort and at a bit of a cost.
I'm not sure if you're saying DDO should move towards the trinity or that it shouldn't? I personally enjoy that there isn't as much of "well you're a Cleric so you're a healbot" in DDO, like you can have a Wizard tank (well, could - idk about now) and a blaster Cleric.
[QUOTE]Yep, both my current/pre-U57 melee had T5s and lucked into getting 25% and are thus OK in U57. Both are high-dodge D.Roll builds. The first one was highly speculative. I was not sure it would work even for R4. Was a very nice surprise to find out how tanky it was.
U57 killed a couple planned builds (one used OS) because not enough AP to buy 25%. Post-U57 melee will all have a 25% HP enhance: T5 or 3 Bard / 3 Fighter. I thought it killed my planned caster druid heal+tank, but I might have found a way around it (druids are riddled with silly restrictions on their 25%)./QUOTE]
Defensive Roll looks really strong but I'm always scared b/c it requires you to be below half lmao. But 62% standing Dodge w/77% during Meld and 3 clickies to cap Dodge? Hmmmm. Probably worth going more like 50% Dodge but still...
Yeah, I had a T5 PM + Pally 15 zombie mega-Adrenaline build planned, and more recently a Fighter/Monk/Ranger which is why I started this thread that are likely both binned, although I guess I could run SaD on the Pally split if I can get up to Medium armor somehow.
It's pretty hard for sure, esp when you party up with like a Cold druid or something that just clears the room in a spell or three and isn't even close to taking damage. I got my Druid PL as one of those a month ago, and with terrible gear and no filigree (and 1 level of Ranger) I was happy in like R6; I'm not sure I could do that on any melee build, and I have a lot more experience with those (maybe like a Visage build? or PDK Pally?). Hard to justify going back to THF even if it's my favorite style.I was speaking of what I hear melee talk about (new to R6+). I often get "how are you living?" questions. They get very seriously demoralized when I talk about how I build. Maybe 1 in 4 get determined to do similar builds. Most kinda sigh with "ugh, that's not for me".
It's OK that everyone has different tastes, but I very seriously dislike that the game artificially reduces potential groupies with what is seen as severe build burdens. MMOs are much more fun with a nice deep vat of happy squealing puglets.
I don't think you have to get as tanky as you are to be useful/have fun in mid-high Reaper, but you're definitely more dependent on your party then.
"Probably something not melee unless you have like a few PL's, great gear, a bunch of reaper points, and a pretty solid build"IMHO, it goes deeper than forums. It's basic human nature. People want simple choices. "What's the best class?" "What's the best weapon?" If the square answer isn't round enough, the hammer of willful ignorance pegs it down anyway.
And it's limited in a variety of ways as well... Gonna be a lot of Fighter/Pally /3 dips again lol. VKF is gonna be a bit more popular as well...LOL, YES! No one liked the T5 method. The Lamannia HP thread was soundly lambasted. I'm fine with squirrelly, but even I hate the T5 approach. It killed TONS of fun builds. ; ;