Results 1 to 2 of 2
  1. #1
    Community Member FuzzyDuck81's Avatar
    Join Date
    Nov 2009
    Posts
    2,786

    Default Deepwood stalker boost

    With the recent change to add competence bonuses to HPs in tier 5s of enhancement trees, I noticed deepwoods stalker was overlooked completely. I'd like to suggest that a competence bonus is added somewhere since it caters to melee, but maybe only make it 15%, the same as eldritch knight, as a compromise towards it's dual ranged & melee nature.
    I used to be with it, but then they changed what it was, now what's it is weird and scary to me.

  2. #2
    Community Member Buddha5440's Avatar
    Join Date
    May 2010
    Posts
    836

    Default

    IMHO - ALL of the ranger trees need an update (pretty sure they were near/are the last ones to get one). After the Imbue pass AA (max +8 Imbue dice) is behind Alchemist (+10) and EK (+9/+11 situationally).
    The whole purpose of AA was to be able to add imbue damage to arrows. I'd be OK with this if they changed Banishing/Smiting/Terror/Paralyzing (only because it does NOT induce helplessness (still very tired of seeing "PARALYZED" mobs "DODGING" attacks, let alone avoiding sneak attacks)) as secondary imbues.

    DWS has ZERO options to add imbue dice.

    Tempest only has an Imbue option (which is TIER 3!!!) with no option to increase dice

    PLEASE update the Imbues for the trees that actually were created to use them.
    Dennis the Peasant: Listen. Strange women lying in ponds distributing swords is no basis for a system of government. Supreme executive power derives from a mandate from the masses, not from some farcical aquatic ceremony.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload