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  1. #1
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    Feb 2010
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    Default U57 Vistani Wraith Thrower with 20+ imbue dice

    Hey!

    Just did a lesser on my thrower to get some imbue dice, and change some settings for U57.

    Here is Dangera's build:


    Tiefling iconic 12 wizard, 6 bard, 2 rogue , chaotic neutral

    STR 8, WIS 8, CHA 14, CON 16, DEX 18 - all leveling stat bonus to DEX

    main skills: Search, Disable Device, Spellcraft / secondary skills: Perform, Spot, Diplo
    (you dont need more than 5 for UMD, Open Lock (high DEX so wont need much), Bluff or Balance
    1-2 points for Tumble, Heal, Intimidate

    Feats:
    Point Blank Shot - Precise Shot - Rapid Shot - Multitude of Missiles - Imp. Precise Shot (can only be taken at 21 because of low BAB)
    Precision / Simple Throwing Weapon Exp. / Imp. Crit: Throwing weapons
    Wizard feats: extend, maximize, quicken (or empower)
    epic feats: Overwhelming Crit, Epic Reflexes, Combat Archery
    destiny feats: Pierce Adamantine, Doubleshot, Harbinger of Chaos, Legendary Aim (or extra imbue dice)
    leg. feat: Scion of Fire

    Spells:
    Bard: with only 6 level, mostly need cure moderate and light (yeah, the cure mod is useful), very rare use for focusing chant, remove fear
    Wizard:
    lvl 1: jump, SHIELD, merfolk, sonic blast (for fun)
    lvl 2: resist energy, blur, LESSER DEATH AURA
    lvl 3: magic circle, haste, rage, displacement
    lvl 4: DEATH AURA, NEG. ENERGY BURST, DIM. DOOR, Fire shield (ice)
    lvl 5: Teleport, Cyclonic B., Protection from Elements
    lvl 6: GH, TENSER, True Seeing

    Enhancements:

    Racial:
    Depends on free racial points, because all the other 80 will be needed elsewhere.
    Mostly needed the cores, the Hellish Rebuke and Reverberation thing, the extra elemental resistance or Ash Imprisonment

    Vistani (41):
    Everything except the Mist Stalker tree (dont take that), Weapon Versatility + Dagger Style (both useless)
    at tier 5, I suggest Whirling Blades but the 25% extra HP can be good as well, I just like the higher dps option

    Swashbuckler (14):
    First 3 cores (uncanny dodge is very useful)
    Blow by Blow 3/3, Tavern Song 1/3, Action Boost: Doubleshot 2/3 (CANT AFFORD 3/3!!!),
    Swift Strikes (DEX to dmg), Arcane Marauder: ORB !!! (need this!!)

    Pale Master (11):
    3 cores, with Wraith Form and electric absorb with no incoming double light damage
    neg. heal amp 3/3, deathless vigor 1 or 2/3, anything else to get to core 3

    EK (6):
    2 cores (2nd one needed!!!)
    HP 3/3, Battlemage 1/3

    Assassin (8):
    First core, first Sneak Attack training, Stealthy 1/3
    Venom Blades 2/3 --> Toxin Affinity 2/3 (sadly cant afford 3/3)


    DESTINIES:

    Shiradi (35):
    Dont need wild magic, wild empathy with healing spring or spell DC boost
    Favored enemy Fey and Feysight also skipable
    Everything else is tasty.

    Draconic (15):
    Arcane Spellsword +3 imbue dice! Scales of the Dragon is also very useful.
    Need to spend 10 points to get there, so the extra saves for reflex and fort is good.

    Leg. Dreadnought ( ):
    Esoteric Touch is +1 imbue dice.
    Also have good stuff, like +2/3 abilities when using action boosts, extra action boosts, hp, neg. amp, even doubleshot
    The cores are good as well.


    Finally the gears I use:

    Helm: Final Watcher - Seeker, Accuracy, qual. deadly, ins. doubleshot, slotted augments for Charisma, ins. Charisma
    (to switch, have leg. Compliance for charisma social skills, and Tiara of Madness for extra trapping skills)
    Necklace: Perfected Vulkoorim Pendant - neg and heal amp, neg, + positive + POISON spell power (for Assassin imbue) with lores
    slotted augments are False Life, the +1 imbue dice from Hunt raid, Deadly 11) - also it has 4 sentient slot*
    Goggles: Tinkerer's - ins. + qual. deception, qual intelligence, slotted augments are Ins. Int. and Ins. Wisdom
    (have Experiment goggles for trapping skills if needed)
    Trinket: Gem of Many Facets with 2 set bonus, Kundarak Delving and Menechtarun Scavenger and the globe of imp. blood slotted here
    Armor: Kundarak Delving Suit - Deception, Search, Spot, slotted augments festive Constitution, and Armored agility
    Bracers: of Deftness - Dodge, Tumble, MOBILITY, slotted Vitality, Defense (Sheltering) (have Ventillated Armbands for trapping skills if needed)
    Cloak: Black Velvet Capelet - ins. neg amp, Profane all stat +2, Intelligence, Greater boon of undeath, slotted Perform
    Belt: Outpost's Sniper - Doubleshot, ins. DEX, Speed 30%, distant diversion, slotted draconic soul gem
    Gloves: Tinkerer's - qual. DEX, ins. + qual. Seeker, slotted good luck 3 and protection
    Boots: Kundarak Delving Boots - DEX 14, FOM, Speed 30%, exc. nimble skills, slotted festive DEX
    Ring 1: Omniscience - Shield bonus 13, Riposte (Parrying) 6, Resistance 11, Fortification 148, slotted Consti and ins. Consti
    Ring 2: Seal of the Earth - Acid spellpower and lore, Natural armor 14, Stoneskin clickie 5/shrine, acid resistancde 54, Earthgrab guard
    slotted Wisdom + Strength
    Orb: crafted Thunderholme orb - Draconic Reinvigoration (+1 boost, song etc.), 35% armor piercing, 144 fire spellpower
    slotted festive intelligence and ranged power 10
    Th. Dagger: Wide Open Sky - Alligned, Holy, Coruscating etc., slotted Vampire slayer (silver) and Iron Hand (cold iron) augments, 10* sentient slots

    Current gear setup gives the following set bonuses:

    Tinkerer - 15 melee and ranged power, 30 fort bypass, 5 dis. device + open lock
    Vulkoor's Choosen - 30 poison resist, +3 saves, +3 Sneak attack dice, +3 DEX and Constitution
    Menechtarun Scavenger - 15 PRR & MRR, 30 neg. amp & pos. amp
    Kundarak Delving - 15 doubleshot, +15% damage to helpless, +3 Sneak attack dice (doesnt stack with V. Choosen)

    (Yeah, took me 2000 thread of fates to roll on that trinket to get the good combo!!)


    Sentient Filigree sets:
    3 The Long Shadow (2 imbue dice)
    2 Reverberation (2 imbue dice)
    4 Darkhallow (healing with attacks is cool, based on neg. spell power)
    4 Wreath of Flame (1 imbue, extra fire spellpower, fire shield which works with casted ice shield)
    +1 neg. heal amp from Keeper of Curse


    Throwing speed with high vistani damage (hunt + 5W attacks), undead immunities and self healing via negative (still can drop some cure moderate with 700-800 on party members), 21 imbue dice with nice damage (well, throwing a lot of daggers makes this even better), very high saves, good trapping skills, okish PRR and MRR, 300+ fortification.
    Just have to keep ON lesser + death aura and TENSER (and Vistani Fortune).

    I know it's a fun build, and probably needs a lot of past lives, but the damage is great, you dont have to be close to targets (or can use uncanny dodge as panic button), traps are not a problem, and can do all social skills in quests.
    Last edited by Hunviking; 11-13-2022 at 04:52 AM.

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