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  1. #1
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    Default May we get a Vitality +40 augment, please?

    It feels like time for a +40 Vitality augment in the game. I believe the 20 Vitality was separated from the Minos Helm back in Update 18 or somewhere in the far-distant past. In other words, we've been stuck with 20 Vitality for a long, long time. Longer even than it takes Elminster to introduce himself in Beyond the Rift. With more and more gear being given Vitality 44 or 47 having a 40 Vitality gem would fit within the current augment and item design parameters. Please and thank you!


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  2. #2
    Community Member Wahnsinnig's Avatar
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    A spread of vitality augments for all augment levels, with the same values as in cannith crafting would be really nice.

  3. #3
    Community Member TitusOvid's Avatar
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    +1
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  4. #4
    Cosmetic Guru Aelonwy's Avatar
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    Vitality, Intercession Ward (named augment of course), Spell Lores, Ins Fortification would be nice could be named too, and for love of $$ put the dang striding/swiftness augments in the store please.
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  5. #5
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    Quote Originally Posted by Aelonwy View Post
    Vitality, Intercession Ward (named augment of course), Spell Lores, Ins Fortification would be nice could be named too, and for love of $$ put the dang striding/swiftness augments in the store please.
    Don’t forget +6 insightful ability!

  6. #6
    Community Member Wahnsinnig's Avatar
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    Quote Originally Posted by Aelonwy View Post
    for love of $$ put the dang striding/swiftness augments in the store please.
    I am completely unable to understand how the people at SSG responsible for the store are thinking.

    There is so much useless junk there that noone in their right mind will ever buy, but they have a lot of useful items that players would buy that they have not put in the store. It is almost as if they dont want our money.

  7. #7
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    Quote Originally Posted by Wahnsinnig View Post
    I am completely unable to understand how the people at SSG responsible for the store are thinking.

    There is so much useless junk there that noone in their right mind will ever buy, but they have a lot of useful items that players would buy that they have not put in the store. It is almost as if they dont want our money.
    whoops wrong person


    o no striding is available at 8 from the store. i cheat every hc and buy some

  8. #8
    Community Member eightspoons's Avatar
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    Quote Originally Posted by XXThermitexX View Post
    Don’t forget +6 insightful ability!
    And the +14 stats, and I guess the +20 skills too.

    Why oh why are they not there? They are so ridiculously hard to obtain in game. Either make a vendor, adjust the rarity, or make the darned things available to buy.
    On a break. BRB maybe.

  9. #9
    Cosmetic Guru Aelonwy's Avatar
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    Quote Originally Posted by Hobgoblin51 View Post
    whoops wrong person


    o no striding is available at 8 from the store. i cheat every hc and buy some
    striding but not swiftness, even on HC people will want swiftness for the melee/ranged alacrity and there is no striding augments anywhere but random gen and the store and no access to swiftness augments anywhere but random gen. Sorry I wasn't more clear before.
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  10. #10
    Community Member voxson5's Avatar
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    +1

    and all the aug we all thought were going to be available with IoD, but weren't included.

    Seriously SSG, get your **** together and let us buy the things we want.

  11. #11
    Community Member Raithe's Avatar
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    Quote Originally Posted by voxson5 View Post
    Seriously SSG, get your **** together and let us buy the things we want.
    I don't raid at all, so it would be better if they would just put all the raid gear in the store so that I can gear up adequately... .

    The store has always been a subtle subversion of the game - you will notice that they don't let you buy items directly, they just sell astral shards for you to use in the ASAH. This makes it seem like you aren't really buying the item in the real world, because some other player in the game has to offer it. Likewise, with jeweler's toolkits it makes it seem like you are buying a service in the game rather than an actual good. The augments they do sell are most likely seen as base equipment for new players, a small boost for becoming entrenched in gameplay.

    Or, to view the same thing from a different angle, let's say you are a veteran gamer and have spent a lot of money playing and paying to earn a wide variety of augments to equip that now become available in the store for far less cost in real world dollars than the time and money you have invested in playing. How would you feel about your accomplishments then?

    I assure you that they are treading very carefully. They are very scared that at some future moment they are going to offer something in the store and it is going to open (some) people's eyes to the fact they aren't playing a game, they are simply paying (part of) SSG's salaries. At that point, they would face a sudden drop in income that would far surpass the proceeds from selling augments.

  12. #12
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    +1 for higher vitality augments.

    And augments drop too rarely IMHO. Thus some like +14 stats / +20 skill are almost never up on the AH, because people are saving them for a build they might need it.

    It's ok that not every augment is on trader or shop, but with the low playerbase they are not on the AH and farming for a specific is impossible. So please up the drop rates.

  13. #13
    Solver of Dark Secrets Magnus_Arcanis's Avatar
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    Quote Originally Posted by Aelonwy View Post
    striding but not swiftness, even on HC people will want swiftness for the melee/ranged alacrity and there is no striding augments anywhere but random gen and the store and no access to swiftness augments anywhere but random gen. Sorry I wasn't more clear before.
    I might still be confused, but topaz of swiftness is in the store. Ml 12 for 5%, ml 16 for 10%, and ml 20 for 15% alacrity. Swiftness also apply striding and is searchable by "striding" in the store.

    No swiftness found with the augment vendors in game though. Would indeed be nice if that list was filled out.
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  14. #14
    Community Member archest's Avatar
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    spell of shield for FvS.

    limited to 5min for any other access .
    night shield is 16 at the moment.

    Feydark Illusionist loses 10 PRR when shield drops.

  15. #15
    Cosmetic Guru Aelonwy's Avatar
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    Quote Originally Posted by Magnus_Arcanis View Post
    I might still be confused, but topaz of swiftness is in the store. Ml 12 for 5%, ml 16 for 10%, and ml 20 for 15% alacrity. Swiftness also apply striding and is searchable by "striding" in the store.

    No swiftness found with the augment vendors in game though. Would indeed be nice if that list was filled out.
    That's weird are they new? When I was on this last HCVI I went to purchase from the store and they weren't listed. That would have been late Aug/early Sept.
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  16. #16
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    Quote Originally Posted by Aelonwy View Post
    That's weird are they new? When I was on this last HCVI I went to purchase from the store and they weren't listed. That would have been late Aug/early Sept.
    You can also buy a ML8 30% striding topaz from the collectables collector in house J for 15 shards iirc

  17. #17
    Solver of Dark Secrets Magnus_Arcanis's Avatar
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    Quote Originally Posted by Aelonwy View Post
    That's weird are they new? When I was on this last HCVI I went to purchase from the store and they weren't listed. That would have been late Aug/early Sept.
    Nope, been there since, I want to say back when they added swiftness into the game. Definitely was around for HC5 and I'm pretty sure 4.
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