Can be found here: https://www.ddo.com/update-notes/ddo...-release-notes
Update will be tomorrow.
Can be found here: https://www.ddo.com/update-notes/ddo...-release-notes
Update will be tomorrow.
would be so nice if someone o like Cordovan had posted this....
Yay the imbues no one wanted or asked for.
But....OMFG.......OMFG.....OMFG.......THE PHASE SPIDER CHANGE!! THANK YOU THANK YOU THANK YOU THANK YOU!!!
So two rounds of questions around why the nerf to Animal domain and FvS Stout of Heart and how this negatively affects healers, a big FU to us, thanks.
And I will second and third the comment on why are these changes are even happening. No one asked for them. And until you fix all the stuff that is broken, that people actually care about, there is NO NEED TO SHAKE THINGS UP.
Stuff this where the sun doesn't shine.
Luck is what happens when preparation meets opportunity. -Seneca the ElderIryklaunavan, Karaskkesir, Desideratum, Gregorii, Jhasmyne, VisUbique eo, invenio me esse ducem hominium.
Good idea, take a few weeks off, thats how long it takes for them going to bug fix everything they WILL break in the update, 100% sure there will be a bug exploit that probably shut the servers down in like (SNAP instantly), remember the Dread XP wilderness, literally any and all of Mr MURPHY will happen.
I wonder what these sweeping changes are going to do? I have a few characters that are absolutely going to need an LR before they are playable again.
I'm guessing the entire point of this update was to sell lesser hearts. Look for a sale on them day after tomorrow.
If I can read the dev tracker, you can too.
Personally, I don't have any problems with the hit point and imbue changes; I'm pretty excited for this update, especially since it fixes a couple of ED bugs that have had me, uh, bugged.
Slight silly gripe - Wouldn't it have made more sense to have Vecna's silhouette for the image instead of what looks like a guy in a robe?
Not a sarcastic question - can anyone tell me the purpose of this change, what brought it on, and what this really will mean for end game?
Will it help with lag? Is it a new D&D rule book thing?
Thanks
Gordion ~ Jaheira ~ Piccolo
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Lag reduction and preparing the game for the jump to lvl 40. The HP changes are somewhat centered around making the game friendlier to new players. The imbue dice heavily simplify and unify a bunch of completely disparate systems; which both should reduce lag and reduce complexity.
None of this has anything at all to do with DnD, and is yet another major move away from the source(which, fyi, does not scale to 40). But its here.
If I can read the dev tracker, you can too.
But you did, albeit indirectly. Based on the kinds of changes they're doing, an idiot coded their PRNG and for whatever reason, they feel like they're stuck with it. So, they're doing everything they can to reduce the number of dice rolls and thus improve the performance of the server. Ever check the number of dice rolled PER hit due to procs, sneaks, +W weapon, etc. etc.. It's absurd when all you really need is a fairly stable number with enough variation to make it "feel" interesting to the player.
Hint for devs: optimal for non-cryptographic PRNG (such as is OK for an RPG) is about 3 machine instructions per PRNG word. XdY dice rolls don't have to be exact, too. You can map an XdY series from XdW with W as the machine word size and end up with identical distribution and thus eliminate 10s to 100s of unnecessary modulus calculations PER hit (and a "more random" result, since you'd not be discarding entropy with interim calcs).
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https://en.wikipedia.org/wiki/Neverw..._the_Underdark
You're using a freaking DnD video game to try and argue a point about the actual tabletop game. Your argument is completely invalid.
Let me role this back even further: you do know DnD is a tabletop RPG, right? When someone makes a video game of the tabletop game, the video game's rules do not apply.
If I can read the dev tracker, you can too.