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  1. #121
    Community Member Yvonne_Blacksword's Avatar
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    Default I am sorry if this is already been fired out there but artificer trigger

    elemental weapons spells aren't providing elemental damage? are they just lumping all damage together and that is why I can't see it or is it really no acid/fire/electric/cold why why why? I would have really liked elemental/gr.elemental weapons left alone and been offered another spell called imbue weapons.

    I like picking my damage type. I need it for trolls. AAAAnd scary scarecrows! and those creepy moist things that go squish in the dark! If imbue damage bypasses damage immunity in relation to acid/fire/ice/electric I must have missed it.

    Only being able to do electrical damage as a tier5 imbue toggle kinda isn't cool when I was casting elemental weapon/electrical at level 3.0 ...

    I wont say it but you know what I mean about not liking it when they play games around my favorite way of play. extra hp is OK but doesn't even come close to replacing the fact that I used to be able to kill 'em before they could hit me. So now, does imbue/gr.imbue weapons(spell formerly and still known as elemental/gr.elemental weapons) and enchant weapons spell suddenly stack? (em...still cancel each other out as temporary weapon enchantment...cough cough). Why do I even need elemental weapons anymore if I can't use the imbue till level 3 and 4/5ths (3.8)...because the artificer imbue takes 2ap and requires 10ap spent... I am just thinking of the children, out there adventuring, trying to get to level 4...poor babbies... I get it, the game goes to level 30 now so forget anyone trying to start play a character from scratch.


    If I am using the game to vent my day to day strife....what am I even doing here... You are right, time to take that break and break the accounts back down to prem for a few months, maybe February will be better... see-ya later, players!
    I got a fence, a car and a yard to fix that will give me all the real life stress I need.. I really didn't need it here.
    Noep

  2. #122
    Community Member NemesisAlien's Avatar
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    Quote Originally Posted by misterski View Post
    Unfortunately, no. Only imbue dice from other sources add to your imbues. People asked for what you are asking for but we didn't get any traction there.
    So now we need a list of what can stack.

    Assuming alchemist poison tree, assassin tree, drow radical tree, primal tree?

    Inquisitor, divine crusader, sentinel tree?

    EK tree, AA tree, Lock packs?

    AA force, archmage tree, Lock pact, Arti blast rod?

    Seems too many I need a clear list.

  3. #123
    Community Member Bjond's Avatar
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    Quote Originally Posted by NemesisAlien View Post
    So now we need a list of what can stack
    No, or at least that's not how I read it. If it says Imbue +X, that adds a stacking +X dice to ALL imbues. All of them stack. So, to make an imbue build, you need an imbue (of the right type and scaling for your build) and then you need lots of dice (lots of Imbue +X).

    IMHO, many imbues are pretty much worthless due to immunity (eg. poison or cold v undead) and many classes add an imbue without adding dice. This is where something like INQ really shines with a hefty scaling, extra dice, and a mostly unblocked imbue (Law @ 2xRP) that can then be slapped on top of a bad-imbue class (like poison from Alch) that gives lots of dice and use them to power it's own useful imbue.

  4. #124
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    Quote Originally Posted by Bjond View Post
    No, or at least that's not how I read it. If it says Imbue +X, that adds a stacking +X dice to ALL imbues. All of them stack. So, to make an imbue build, you need an imbue (of the right type and scaling for your build) and then you need lots of dice (lots of Imbue +X).

    IMHO, many imbues are pretty much worthless due to immunity (eg. poison or cold v undead) and many classes add an imbue without adding dice. This is where something like INQ really shines with a hefty scaling, extra dice, and a mostly unblocked imbue (Law @ 2xRP) that can then be slapped on top of a bad-imbue class (like poison from Alch) that gives lots of dice and use them to power it's own useful imbue.
    Only if you build uses crossbows, though.

  5. #125
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    Changing the actual damage we had, from Legendary feats or filigree, to these so-called "dice" that do literally nothing if your build doesn't already have an "imbue" toggle, is a massive nerf. How about devs hand out a stack of free feat swaps and sentient toolkits for every character?

  6. #126
    Community Member Gordo's Avatar
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    Quote Originally Posted by kpak01 View Post
    Changing the actual damage we had, from Legendary feats or filigree, to these so-called "dice" that do literally nothing if your build doesn't already have an "imbue" toggle, is a massive nerf. How about devs hand out a stack of free feat swaps and sentient toolkits for every character?
    Maybe I missed it but my Pale Master (for example) doesn't even have an imbue toggle option.
    Gordion ~ Jaheira ~ Piccolo
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  7. #127
    Community Member NemesisAlien's Avatar
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    Quote Originally Posted by Bjond View Post
    No, or at least that's not how I read it. If it says Imbue +X, that adds a stacking +X dice to ALL imbues. All of them stack. So, to make an imbue build, you need an imbue (of the right type and scaling for your build) and then you need lots of dice (lots of Imbue +X).

    IMHO, many imbues are pretty much worthless due to immunity (eg. poison or cold v undead) and many classes add an imbue without adding dice. This is where something like INQ really shines with a hefty scaling, extra dice, and a mostly unblocked imbue (Law @ 2xRP) that can then be slapped on top of a bad-imbue class (like poison from Alch) that gives lots of dice and use them to power it's own useful imbue.
    That's why it's so confusing, I don't know what can and what cannot, I can only guess.

  8. #128
    Savage's Husband Phoenicis's Avatar
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    Quote Originally Posted by Gordo View Post
    Maybe I missed it but my Pale Master (for example) doesn't even have an imbue toggle option.
    The release nots do a good job of covering all the imbues and +dice. But no, PM doesn't have any imbues.

  9. #129
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    Quote Originally Posted by NemesisAlien View Post
    That's why it's so confusing, I don't know what can and what cannot, I can only guess.
    It's not hard to understand. Imbue Dice stack from any source. The imbues themselves do not give imbue dice, just their base damage dice.

  10. #130
    Community Member Oxarhamar's Avatar
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    Quote Originally Posted by Yvonne_Blacksword View Post
    elemental weapons spells aren't providing elemental damage? are they just lumping all damage together and that is why I can't see it or is it really no acid/fire/electric/cold why why why? I would have really liked elemental/gr.elemental weapons left alone and been offered another spell called imbue weapons.

    I like picking my damage type. I need it for trolls. AAAAnd scary scarecrows! and those creepy moist things that go squish in the dark! If imbue damage bypasses damage immunity in relation to acid/fire/ice/electric I must have missed it.

    Only being able to do electrical damage as a tier5 imbue toggle kinda isn't cool when I was casting elemental weapon/electrical at level 3.0 ...

    I wont say it but you know what I mean about not liking it when they play games around my favorite way of play. extra hp is OK but doesn't even come close to replacing the fact that I used to be able to kill 'em before they could hit me. So now, does imbue/gr.imbue weapons(spell formerly and still known as elemental/gr.elemental weapons) and enchant weapons spell suddenly stack? (em...still cancel each other out as temporary weapon enchantment...cough cough). Why do I even need elemental weapons anymore if I can't use the imbue till level 3 and 4/5ths (3.8)...because the artificer imbue takes 2ap and requires 10ap spent... I am just thinking of the children, out there adventuring, trying to get to level 4...poor babbies... I get it, the game goes to level 30 now so forget anyone trying to start play a character from scratch.


    If I am using the game to vent my day to day strife....what am I even doing here... You are right, time to take that break and break the accounts back down to prem for a few months, maybe February will be better... see-ya later, players!
    I got a fence, a car and a yard to fix that will give me all the real life stress I need.. I really didn't need it here.
    Agree with the no element choice

    I don’t like being stuck with only electric imbue

    What would be cool is if the imbue damage was based on elemental spell type


    So if you cast greater elemental fire your imbue turned to fire damage etc

  11. #131
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    Quote Originally Posted by Yvonne_Blacksword View Post
    elemental weapons spells aren't providing elemental damage? are they just lumping all damage together and that is why I can't see it or is it really no acid/fire/electric/cold why why why? I would have really liked elemental/gr.elemental weapons left alone and been offered another spell called imbue weapons.

    I like picking my damage type. I need it for trolls. AAAAnd scary scarecrows! and those creepy moist things that go squish in the dark! If imbue damage bypasses damage immunity in relation to acid/fire/ice/electric I must have missed it.

    Only being able to do electrical damage as a tier5 imbue toggle kinda isn't cool when I was casting elemental weapon/electrical at level 3.0 ...

    I wont say it but you know what I mean about not liking it when they play games around my favorite way of play. extra hp is OK but doesn't even come close to replacing the fact that I used to be able to kill 'em before they could hit me. So now, does imbue/gr.imbue weapons(spell formerly and still known as elemental/gr.elemental weapons) and enchant weapons spell suddenly stack? (em...still cancel each other out as temporary weapon enchantment...cough cough). Why do I even need elemental weapons anymore if I can't use the imbue till level 3 and 4/5ths (3.8)...because the artificer imbue takes 2ap and requires 10ap spent... I am just thinking of the children, out there adventuring, trying to get to level 4...poor babbies... I get it, the game goes to level 30 now so forget anyone trying to start play a character from scratch.


    If I am using the game to vent my day to day strife....what am I even doing here... You are right, time to take that break and break the accounts back down to prem for a few months, maybe February will be better... see-ya later, players!
    I got a fence, a car and a yard to fix that will give me all the real life stress I need.. I really didn't need it here.
    2d6 damage from your build stresses you out? That used to be one of the most useless abilities in the game, and they made it useful.. people will find any reason to complain.

  12. #132
    Community Member Oxarhamar's Avatar
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    Quote Originally Posted by ivorycoaster View Post
    2d6 damage from your build stresses you out? That used to be one of the most useless abilities in the game, and they made it useful.. people will find any reason to complain.
    it used to be an element selectable and also only cost a spell slot now it costs AP depending upon what tree you are in

    at legendary level it wasn’t very useful but at the level you get the spell up until you enter epic it was extremely useful and could pull purple numbers by changing the elements type to suit the situation

    Now you are stuck with electric less options is bad

  13. #133
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    Quote Originally Posted by Bunker View Post
    Sounds like something unintended. Those situations do not get nerfed, they get FIXED. There is a difference.
    it's not really unintended, it's more like, the inquisitive tree itself was over buffed because people were complaining their builds would get nerfed and they'd have to change them. now you can easily get over 28 imbue dice and 7d77 shiradi procs on a build that has crazy attack speed. the new shiradi procs makes the melee primal mantle feel pretty silly in comparison. shiradi proc scales 3 ways; attack speed, ranged power, imbue dice (plus doubleshot.) primal mantle scales with just spellpower (and doublestrike.) you'd have to give it a % chance to proc, and also allow it to scale with imbue dice, for it to catch up.

    what I am afraid of now is that if they put inquis back to d8, 150% scaling, it still won't be enough, and something else might get nerfed that impacts other builds. but for now, inquis is king of ranged dps, and its not even remotely close..

  14. #134
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    Quote Originally Posted by Yvonne_Blacksword View Post
    elemental weapons spells aren't providing elemental damage? are they just lumping all damage together and that is why I can't see it or is it really no acid/fire/electric/cold why why why? I would have really liked elemental/gr.elemental weapons left alone and been offered another spell called imbue weapons.

    As far as I understand it no longer does anything at all unless you are already running some imbue, and no-longer allows you to customize the element at all save by choosing a different imbue. Since most builds will only have access to one or two elements, the usefulness of the spells became much more binary. If a lot of mobs resist whatever element you are running, you are out of luck. If you are running fire or acid in a troll heavy quest, good on you.
    Last edited by yfernbottom; 11-11-2022 at 01:49 PM.

  15. #135
    Community Member NemesisAlien's Avatar
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    Quote Originally Posted by misterski View Post
    It's not hard to understand. Imbue Dice stack from any source. The imbues themselves do not give imbue dice, just their base damage dice.
    OK so for example (Note built wise its impossible) I take inqusi tier 1 law for imbue, then I take AA tier 2,3,4,5 for extra dice, then I take ek for even more dice.

    Correct? Something like that?

  16. #136
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    Quote Originally Posted by NemesisAlien View Post
    OK so for example (Note built wise its impossible) I take inqusi tier 1 law for imbue, then I take AA tier 2,3,4,5 for extra dice, then I take ek for even more dice.

    Correct? Something like that?
    Yes. Can also get dice from feats, filligree sets, and some item set bonuses.

  17. #137
    Savage's Husband Phoenicis's Avatar
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    Quote Originally Posted by NemesisAlien View Post
    OK so for example (Note built wise its impossible) I take inqusi tier 1 law for imbue, then I take AA tier 2,3,4,5 for extra dice, then I take ek for even more dice.

    Correct? Something like that?
    So elf sorc, primary the Inquis tree, can get a bunch of (6? more?) dice there, use the elf AA tree to get dice there (all the way to t5 if you skip the inquis t5), then finish off with EK cores as far as you can go with the leftover AP.

    Any builders wanna do the math on how may dice that could be?

  18. #138
    Cosmetic Guru Aelonwy's Avatar
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    Quote Originally Posted by ivorycoaster View Post
    it's not really unintended, it's more like, the inquisitive tree itself was over buffed because people were complaining their builds would get nerfed and they'd have to change them. now you can easily get over 28 imbue dice and 7d77 shiradi procs on a build that has crazy attack speed. the new shiradi procs makes the melee primal mantle feel pretty silly in comparison. shiradi proc scales 3 ways; attack speed, ranged power, imbue dice (plus doubleshot.) primal mantle scales with just spellpower (and doublestrike.) you'd have to give it a % chance to proc, and also allow it to scale with imbue dice, for it to catch up.

    what I am afraid of now is that if they put inquis back to d8, 150% scaling, it still won't be enough, and something else might get nerfed that impacts other builds. but for now, inquis is king of ranged dps, and its not even remotely close..
    Ah okay so what you are saying is MIN MAXERS are ruining things. Got it. So maybe... maybe instead of messing with people's characters with this whole unasked for imbue change and making EVERYTHING stack (which anyone would guess a min-maxer will find a way to blow everyone else off the ship) they could have... oh I don't know... not made these changes in the first place? Because I was happy with my characters as they were and while I don't mind minor changes these whole swipe the pieces off the board and remake the game changes are really starting to ruin my fun. I don't want my characters to be KING, kings get the cow from orbit nerf bombs. I want upper-middle steady fun with not so many moving parts I have to have a gaming mouse and all my shortcut bars out.

    So how about this for an idea... remove the buff to Shiradi. Was it asked for? Was it needed? I want to play exactly as well as I was playing in heroics I do not want my heroic Inqs nerfed to Shavarath just so epics aren't OP. IF epics are where they are going to be OP target the dang nerf to the problem.
    Blood Scented Axe Body Spray (Thelanis)
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  19. 11-11-2022, 10:00 AM


  20. #139
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    Quote Originally Posted by ivorycoaster View Post
    it's not really unintended, it's more like, the inquisitive tree itself was over buffed because people were complaining their builds would get nerfed and they'd have to change them. now you can easily get over 28 imbue dice and 7d77 shiradi procs on a build that has crazy attack speed. the new shiradi procs makes the melee primal mantle feel pretty silly in comparison. shiradi proc scales 3 ways; attack speed, ranged power, imbue dice (plus doubleshot.) primal mantle scales with just spellpower (and doublestrike.) you'd have to give it a % chance to proc, and also allow it to scale with imbue dice, for it to catch up.

    what I am afraid of now is that if they put inquis back to d8, 150% scaling, it still won't be enough, and something else might get nerfed that impacts other builds. but for now, inquis is king of ranged dps, and its not even remotely close..
    I´d love to see a breakdown of this theoretical easy to get 28 imbue build.. I sense that you will have to cut heavy into other DPS options for a proc, tons of wasted AP, no sniper shot, will probably drop tons of SA dmg, I also sense an Int build so worse on trash and support right there, and you do not want to cut too heavy into the current metas of filigrees for imbues. I smell hyperbole.

  21. #140
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    Quote Originally Posted by LavidDynch View Post
    I´d love to see a breakdown of this theoretical easy to get 28 imbue build.. I sense that you will have to cut heavy into other DPS options for a proc, tons of wasted AP, no sniper shot, will probably drop tons of SA dmg, I also sense an Int build so worse on trash and support right there, and you do not want to cut too heavy into the current metas of filigrees for imbues. I smell hyperbole.
    nah, that's as much whistle blowing as I am gonna do. I will just tell you that all those sacrifices are worth it and there are several easy paths to it. as more people figure it out you will start to see it more. what I have seen personally is dps that far outweighs any current top dps build, and that's while IPS is active. that is, damage to one target, which can still hit multiple, just for clarity. 28 is very easy, 35 is reasonably difficult and 42 is likely possible. those are the thresholds.

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