Originally Posted by
Abilbo
I played on Lamania, and the imbue system will be better for multiclass players, than it will be for singleclass builds. Any Enhancement tree, or feat/enhancement/ED source that gives imbue die will all stack together. Play a Alchemist thrower, for example, and put points into the Inquisitive tree, about 12-20 depending on how high you want to invest, will give you several Die that all stack, and all will enhance the imbue of your poison attacks. To build for imbue, you are going to sacrifice other things, and on Elite or R1 content, you will notice that its good DPS. At end game, getting about 30 Imbue Die, (not as high as you can get) I was getting about 8K damage every hit with a alchemist thrower build. What it will mean for end game? not much. Imbue's don't crit. You will get decent sustained DPS, but NO BURST DPS to speak of. Try a push raid or High Reaper content, and you will see its not nearly as strong as a High Ranged/Melee Power DPS characeter.
As far as the HP buffs go, what I liked most about this, was that on Lamania, many of the hit point bonus's were "multiselector" options, and they appear to have changed them to just "in addition to" so characters, should see an increase to over all health.
You will see end game characters really benefiting from the new "feat" bumps to HP. I have an end game shooter build, with 95% DS, and about 280 RP standing on the ship. I built my character using a few extra fighter levels, meaning I lost a couple of Sneak Attack Die, but picked up all 4 SWF feats. Tired of dying in High Reaper to one shots.