My main concern with the imbue dice is that it does seem possible to use them to create an uber-inquisitive. That may not measure up to a fully metad sorcerer but that's not the point. Last year when Shiradi Champion ( and we warned that would happen ) was over-powered, it allowed the rebirth of the Shiradi mage. Then many months later the nerf came it outright killed the shiradi mage builds. The stacking imbue dice allow for potential "inbue" multi-class builds. ( time will tell how viable ) But will history repeat and they get nerf nuked from orbit as well?
Our group noticed a lot of banding during tonight's session. FYI
I know this won't affect a lot of people that frequent these forums, as most of you probably are in guilds with nice buffs, but can we greatly increase the city regen, so those of us without those buffs don't have to visit a tavern every time we log in?
Myth Busting: People are not connecting reliably at this point.
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So where do we check how much dice we got? And/Or if we get the dice to stack?
hmm, I thought the fire rate between dual x-bows and a repeater wasn't that far apart in bolts per second because it takes longer to reload a repeater than a normal crossbow with repeater's extra clip helping that bridge that gap.
That said though you will lose imbue dice.
Pure Battle Engineer nets 5 dice. ( 1 base + 4 imbue )
Alchemist 12 / ranger 3 / artificer 5 would net about 15 dice plus the start die. ( also losing +1 comp to critical multiplier )
But inquisitive being a universal tree gives a lot more flexibility allowing it to get up to 22 dice.
Ah, yes, you're right. I was thinking only of the natural bolts/anim difference. IIRC, dual is 75 a/m and repeater is 50 a/m. So, rounds per minute ends up 150 for INQ and 200 for repeater or +33% for repeater. OTH, shuri and thrower are both 86/m with typical shuri builds at DS 4~5x and VKF 3~4x or to normalize them for comparison: 344 (+130%) and 258 (+78%) respectively, discounting their DS+100 bursts.
Sounds like shuri would be great for an imbue build. So much so that a couple years ago I actually made and played one based on EK/monk. The DPS was very playable -- better than INQ -- but still nowhere near as nice as a DWS build. HE+Sniper is a monstrously large chunk of a top ranged's DPS -- roughly 1/3 of it. You'd need to stack imbues up to something like 90d6 to start to be in the realm of a real ranged dps build.
HE+Sniper is pretty much why Bow & Throw are so far ahead of other ranged. The other aspects can be replicated numerically in xbows, but not that part. It's due primarily to xbows still firing multiple bolts instead of using the "damage doubling" style for double-shot and partly to internal CDs on proc rates for shiradi chance procs artificially curbing xbow's rates.
I highly recommend reading Capone's U53 Ranged DPS post.
Inquistive also gives a significant boost to alacrity at Tier 5 ( level 12 )
A few other thoughts on shuriken imbue
1) Inquisitive also unless I am mistaken is the only tree that provides +200% ranged power for imbues. ( as well as the highest die ) Those that rely on spellpower are competitive with that but may be difficult to find. Arcane archer has them but I'd be hesitant to rely on an exploit ( not working as intended ) that may not longer work.
2) I would not want my imbue type to be poison, cold or fire without a bypass.
3) Sacrificing competence bonus to critical range or multiplier would be a bad move.
4) For any shuriken build I'd be looking at monk 6 for ten thousand stars and ranger 6 for sniper shot
The best I can do and keep all the above would be 8 Dice of imbue.
If I'm willing to lose the crit multiplier then I can pump it up about 11 dice.
And that would be at 100% of ranged power or using spellpower.
SP is pretty similar to 2xRP and another reason for using shuriken in that old build: very easy to craft up a set of OH Kamas to get a full zStack on SP without sacrificing any of the usual ranged DPS gear. It could swap elements to avoid immunities, too -- just flip in a different Kama.
But, yeah, all your other points are why imbue builds are not viable compared to non-imbue. Imbues are nice enough that if you can get some for "free", do it. It's just not worth sacrificing physical DPS even on what would seem to be a "made for imbues" tree like EK.
OTH, my INQ build for HC would get a nice DPS boost from the new imbues. It had PM/EK underpinnings for survive. Like all INQ builds these days, it was amazing sub-cap, but at-cap it could never challenge a real ranged build for a DPS spot. INQ really shines in HC where 99~100% of the play is sub-cap.
In order to "fix" INQ for at-cap DPS, Shoot Later would need a CD<=HE (like sniper shot) and either HE would need to work on both bolts or INQ would need to be put on the same damage doubling system as other builds (same thing for repeaters). Those two might not make INQ a top DPS, but it would be right in there with the top ones.
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Was on airship, used the ship's tele to send me someplace else (can't recall where), load screen followed by being back on the airship. Then I noticed the 'recovering from failed teleport' in the log... bravo, first time I've had it recover without needing to reboot the game in as long as I remember.
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