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  1. #1
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    Hafeal's Avatar
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    Quote Originally Posted by KoobTheProud View Post
    Wizard Acrobat Staff

    I have not thought of doing this before but it is intriguing.


    I am curious to know if you thought of going INT based and using 10 points in Harper to get INT to hit and damage. This would also help your trapping and wizard DCs.

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  2. #2
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    Quote Originally Posted by Hafeal View Post
    I have not thought of doing this before but it is intriguing.


    I am curious to know if you thought of going INT based and using 10 points in Harper to get INT to hit and damage. This would also help your trapping and wizard DCs.

    It's 12 pts in HA to get Int to damage. At the moment just using Qstaves that give int to hit and damage as an experiment in low epics. DC's should be ok. Spell Pen is the possible issue for a 15 Wiz. We'll see. Helpless damage would be great if I can find a way to immobilize mobs.

    I really want to try the first build but that will take an ETR and I guess I will know about the Int/Str build by 30.

  3. #3
    Community Member Arsont's Avatar
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    Quote Originally Posted by KoobTheProud View Post
    It's 12 pts in HA to get Int to damage. At the moment just using Qstaves that give int to hit and damage as an experiment in low epics. DC's should be ok. Spell Pen is the possible issue for a 15 Wiz. We'll see. Helpless damage would be great if I can find a way to immobilize mobs.

    I really want to try the first build but that will take an ETR and I guess I will know about the Int/Str build by 30.
    You can mitigate a lot of the spell pen issues with PM and Magus of the Eclipse; The Magus mantle is really nice for a melee build like this. I went T5 Grandmaster and T4 into Magus for a similar Apostate build, and it really helped a lot. Depending on your EDP, you could go 21 Magus (Or 23 for Nullmagic Strike/Protection) for the lv 30 core and 31+ Draconic (Spread Your Wings), then run in the Magus mantle. If you focus negative and cold, you could get some great synergy with those trees and your build.
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  4. #4
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    This is what I am doing for the Str/Int build. I'm taking points out of TA and PM to make the room for 12 in Harper Agent for Int to hit and damage. In Heroic leveling this is likely to be using Str for hit and damage because every other tree is more important to the build. In Epics it will be Int to hit and damage.

    Wizard Acrobat Staff

    Human

    Str 15, Dex 14, Con 14, Int 18, Wis 8 Cha 8

    L1 Rog 1 - Two Handed Fighting, Dodge (Human)
    L2 Wiz 1 - Extend Spell (Wizard)
    L3 Wiz 2 - Mobility
    L4 Wiz 3 - Int +1
    L5 Wiz 4
    L6 Rog 2 - Toughness
    L7 Wiz 5 - Quicken (Wizard)
    L8 Wiz 6 - Int +1
    L9 Wiz 7 - Spring Attack
    10 Wiz 8
    11 Wiz 9
    12 Wiz 10 - Int +1, Improved Two Handed Fighting, SF: Evocation (Wizard)
    13 Wiz 11
    14 Wiz 12
    15 Rog 3 - Improved Crit: Bludgeon
    16 Wiz 13 - Int +1
    17 Wiz 14
    18 Wiz 15 - Whirlwind Attack, Spell Penetration (Wizard)
    19 Rog 4
    20 Rog 5 - Int +1

    Thief Acrobat - 36

    Staff Control, Thief Acrobatics 3, Acrobat Staff Training
    Stick Fighting, Quick Strike 3, Acrobat Staff Training
    Improved Second Strikes 3,Sweeping Strikes 3, Shadow Dodge 2, Acrobat Staff Training
    Staff Lunge 3, No Mercy 3, Acrobat Staff Training
    Staff Specialization, Vault, Acrobat Staff Training

    Eldritch Knight -23

    Eldritch Strike, Improved Mage Armor 3, Arcane Siphon 3, Toughness 1
    Spellsword, Improved Shield 3
    Imbue the Blade, Arcane Barrier, Critical Mastery 3, Intelligence
    Subtle Force I, Knight's Transformation

    Harper Agent - 12

    Agent of Good I, Harper Enchantment, Strategic Combat I
    Harper Training I: Int, Know the Angles 3
    Strategic Combat II

    Pale Master - 9

    Dark Reaping, Negative Energy Conduit 3, Spell Critical: Negative Energy I
    Pale Shroud: Shroud of the Lich, Spell Critical: Negative Energy II
    Last edited by KoobTheProud; 11-05-2022 at 12:56 PM.

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