Page 7 of 7 FirstFirst ... 34567
Results 121 to 128 of 128
  1. #121
    Community Member Bjond's Avatar
    Join Date
    Dec 2018
    Posts
    1,938

    Default

    Quote Originally Posted by Torc View Post
    Barbarians
    T5 - Ravager - Uncanny Balance gains +25% competence bonus to hit points in addition to it's original bonuses.
    T5 - Frenzied Berserker Healing or Hurt: Either of these enhancements selected grant a +25% competence bonus to hit points in addition to it's original bonuses.
    T4 - Occult Slayer - Rune Carved Armor - 2 AP You gain a +25% competence bonus to max hit points and +2 to all saves vs magic while wearing medium or heavy armor.
    I like seeing the bonus at T4 instead of T5, but why restrict occult slayer to med/hvy (the worst & weakest kind of melee armor). It's already the least used Barb Tree. It also nerfs existing light & cloth slayer builds, basically requiring them to drop T5 slayer for FB or Ravager.

    If it's just to compensate AP spend balance for a T4 feature, then OS should have a T5 25% as well without armor requirements.

  2. #122
    Community Member Mighty_Bozo's Avatar
    Join Date
    Aug 2009
    Posts
    27

    Default

    Quote Originally Posted by Torc View Post
    Hey this is an update to the hit point pass for Lammania preview 2. It's more buffy and less nerfy to people who are really on the high end, has some fighter perks in it.

    [...]

    Epic Defensive Fighting: Will be removed from the game. (still)
    PLEAAAASE ALSO MAKE Druids shape persist through death. It's such a pain in the ass when I'm tanking and for any reason my bear dies
    Last edited by Mighty_Bozo; 11-02-2022 at 06:53 AM.
    Illendar Of Sarlona

  3. #123
    Community Member Stradivarius's Avatar
    Join Date
    Mar 2022
    Posts
    309

    Default

    Quote Originally Posted by Bjond View Post
    I like seeing the bonus at T4 instead of T5, but why restrict occult slayer to med/hvy (the worst & weakest kind of melee armor). It's already the least used Barb Tree. It also nerfs existing light & cloth slayer builds, basically requiring them to drop T5 slayer for FB or Ravager.

    If it's just to compensate AP spend balance for a T4 feature, then OS should have a T5 25% as well without armor requirements.
    I think that Barbarians requiring Medium/Heavy armor might be a typo, Barbarians can only wear up to medium armor. Not sure.

  4. #124
    Community Member
    Join Date
    Sep 2006
    Posts
    251

    Default

    New Fighter Perk:

    Second Wind: Auto granted for fighter level 2. Active this ability to regain 50% of your max hit points. 15 second cool down. You can used this once per rest, with an additional charges gained at Fighter levels 4, 8, 12, 16, 20. This can be used while Crowd Controlled. At level 8 Second Wind removes negative effects like the Panacea spell.


    Question: I assume this works the same regardless of race (AKA Warforged and Bladeforged)? What about if you are in an undead form?

  5. #125
    Community Member
    Join Date
    Dec 2010
    Posts
    887

    Default

    Quote Originally Posted by Stradivarius View Post
    I think that Barbarians requiring Medium/Heavy armor might be a typo, Barbarians can only wear up to medium armor. Not sure.
    A lot of barbarians wear heavy armor though either by picking up the feat or multi-classing. I'm with previous poster. The armor requirement is out of left field. If someone wants to be an occult slayer barbarian who wears light armor or pajamas or fight in the buff then they shouldn't be penalized for it for not getting comp hp.

  6. #126
    Community Member
    Join Date
    Apr 2013
    Posts
    3,919

    Default

    Hmm, nvm, we'll just make it work.
    Last edited by Tilomere; 11-06-2022 at 11:34 AM.

  7. #127
    Community Member
    Join Date
    Apr 2010
    Posts
    365

    Default

    Quote Originally Posted by elvesunited View Post
    A lot of barbarians wear heavy armor though either by picking up the feat or multi-classing. I'm with previous poster. The armor requirement is out of left field. If someone wants to be an occult slayer barbarian who wears light armor or pajamas or fight in the buff then they shouldn't be penalized for it for not getting comp hp.

    The enhancement is called Rune Carved Armor. Maybe it should just require armor of any kind? (light/medium/heavy)

  8. #128
    Community Member shmagmhar's Avatar
    Join Date
    Feb 2010
    Posts
    210

    Default

    i would suggest dont mess with the class hit dice . because dont mess with the OG D&D rules . i know the game is way differnt than 3.5 . I played this game before i got to play tabletop D&D and it was helpful that some of the things where the same and it helped me learn

Page 7 of 7 FirstFirst ... 34567

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload