Hey this is an update to the hit point pass for Lammania preview 2. It's more buffy and less nerfy to people who are really on the high end, has some fighter perks in it.
A Quick Overview Part 2:
- Epic Defensive Fighting is going away. We are replacing it with many other options.
- Replacement Competence bonuses have been spread around the trees mostly in T5 of melee focused trees. (new T4 in Occult Slayer)
- Heroic Durability will now give a passive hit point bonus scaled off your class level and how many combat style feats you have (up to 4)
Changes from Preview 1
- In regards to this pass we won't be touching destinies so disregard preview 1's statements about unyielding or fury
- Competence bonuses in certain trees got upped, a few bonuses moved to different enhancements. New enhancement in Occult Slayer.
- Some Fighter love occurred (Enhancement section & bottom of the post)
- Adjustment to Stout of Heart and Animal Domain is slightly more mild
HP PASS:
Part 1 - Grant HP for investing in melee feats magnified by class picks.
-Heroic Durability updated:
Heroic Durability - +30 Hit Points. In addition, for every melee combat style feat you take you gain a 25% bonus to the hit points gained from your class levels. Epic and Legendary levels count at half value. This bonus can only stack up to 100%.
-Boosting the Base Hit Die of certain classes:
To keep the delta between a wizard and a barbarian tighter we shift the class dice around a little.
-All Classes with a Hit Die of d4 is increased to D6.
-Bard, Arty and Rogue are increased to D8s
-Ranger increased to D10s
Note there was some confusion about epic/legendary levels changing HD value. They are still going to give 10 hit points a level it's just the combat style bonus of heroic durability treats them at half value.
Part 2 - Melee enhancement trees Competence hit point bonuses
So the 2nd pass pretty much breaks the trees into three categories
Primary melees who get 25% (the tank trees got increased to)
Caster/Range Melee Hybrids who only get 20% though you can still splash into fighter/paladin/bear and now now occult slayer
Nuker Melee Hybrids who get only 15% (again they can still splash)
Alchemist
T5 - Chemical Weapon gets multi selector called Chemical Body - grants 15% comp bonus to hit points and 10 melee power.
Artificer
T5 - Battle Engineer - Reconstructed Arms & Edges grant a +20% competence bonus to hit points in addition to their original bonuses.
T5- Regenade Mastermaker - MasterMaker - You gain a 20% competence bonus to max hit points in addition to it's original effect.
Barbarians
T5 - Ravager - Uncanny Balance gains +25% competence bonus to hit points in addition to it's original bonuses.
T5 - Frenzied Berserker Healing or Hurt: Either of these enhancements selected grant a +25% competence bonus to hit points in addition to it's original bonuses.
T4 - Occult Slayer - Rune Carved Armor - 2 AP You gain a +25% competence bonus to max hit points and +2 to all saves vs magic while wearing medium or heavy armor.
Bards
T5 - Swash Buckler - Second Skin, AP cost reduced to 1. Updated to: +1/2/3 Reflex Saves, +2/4/6 Max Dex Bonus to Armor. Rank 3 grants a +20% competence bonus to hit points.
T4 - On the Mark: AP cost reduced to 1 per rank
T5 - WarChanter - Howl of the North will now also grant a 20% competence bonus to hit points in addition to it's original bonuses.
Cleric
T5 - Warrior Priest - Divine bastion - Gain 20% competence bonus to hit points in addition to it's original bonuses.
Core 4 - Warrior Priest - Warcasting - Sacred hit point back up to 10%. (so reverted change from preview 1)
Class Feat - Cleric Animal Domain hit point bonus reduced to 4 hit points per level (net: 128 by level 32)
Divine Bastion Updated: No longer increases threat but grants a 20% competence bonus to hit points in addition to it's original bonuses.
Druid
Core 4 - Nature's Warrior - Howl of Winter now grants a passive 5% primal bonus to max hit points in additional to it's previous effects.
T3,4,5 - Nature's Protector - Ursa line's restriction updated to be usable by druids in bear form either using shield or wearing medium or heavier armor.
Favored Soul
Class Feat - Stout of Heart Changed reduced to : 4 hit points per level (net: 128 by level 32)
Divine Champion: Updated: No longer increases threat but grants 20% competence bonus to hit points in addition to it's original bonuses.
Fighter
T5 Kensai- Weapon Master - Grants 25% competence bonus to hit points if a melee weapon focus was selected in core 1 in addition to it's original bonuses.
T5 Stalwart Thick of Battle replaced with a flat passive 100% threat bonus & grants 60 hit points
T5 - Against the Odds grants 60 hit points in addition to it's original effect
Core 4 Stalwart - Stand Fast - grants a 10% quality bonus to hit points in addition to it's original effect
T5 Block and Cut: Updated - Perform a melee attack with your main hand weapon, 2/4/6 W On Damage gain a 10/15/25% morale bonus to double strike and a 10/15/25 bonus to armor class for 5 seconds. Cooldown 10 seconds.
T3 Stalwart Defensive Stance increased to a 25% competence bonus at rank 3.
T5 Vanguard - Brutal Impact - Grants 25% competence bonus to hit points in addition to it's original bonuses.
Monk
new T5 for Henshin Mystic & Ninja Spy - Self Defense - Grants +5 MRR, MRR Cap and 25% competence bonus to Hit Points
T5 Shintao - Meditation of War reverted to it's previous state (so as it is on live)
T5 - Shintao - Empty Hand Mastery - gets 25% competence bonus to Hit Points in addition to it's original effects
Ranger
T5 - Tempest- Dual Perfection grants a 25% competence bonus to hit points in addition to it's original bonuses.
Rogue
T5 Assassin Light Armor Mastery Rank 3 - Grants a 25% competence bonus to hit points in addition to it's original bonuses.
T5 - Acrobat- Staff Specialist - Grants 25% competence bonus to hit points in addition to it's original bonuses.
Paladin
T5 - KOTC - Vigor of Life grants 25% competence bonus to hit points
T5 Vanguard - Brutal Impact - Grants 25% competence bonus to hit points in addition to it's original bonuses.
T5 Sacred Fist - Divine Strike renamed Divine Striker, grants a 25% competence bonus to hit points in addition to it's original effects.
T3 - Tenacious Defense upped to 25% like fighter
Sorc/Wiz
As in preview 1.
Knight's Transformation Updated: While this toggle is active your base attack bonus is increased to equal your character level. When you successfully hit with an Eldritch Strike you gain Knight's Strike: +30 universal spell power and +3% Critical Spell Damage for 30 seconds.
Improved Knight's Transformation Updated: While Knight's transformation is active you gain a +1 comp bonus to your weapons crit multipler. When your Eldritch Strike hits you gain the additional bonuses to your Knight's Strike of +3 to Hit, Damage and 3% double strike. Passive Bonus: You gain 15% competence bonus to Max Hit Points (regardless if the toggle is on or not)
Knight's Striker: Knight's Strike gains +2 Evocation and Conjuration DCs and +20 melee power. Passive: You gain mobile spell casting.
Knight's Controller: Knight's Strike gains +2 Enchantment DCs, +2 Illusion DCS, +4 Spell Penetration and +20 Melee Power. Passive: You gain mobile spell casting.
Warlock
(No Updates to enhancement trees. Warlock enlightened spirit already has a comp bonus in their tree).
Falconry
T5- Dangerous- changes and get a multi selector option called Swift. Dangerous: +10 melee power, +25% competence bonus to hit points. Swift: +3 reflex saves, 10 ranged power.
Vistani
New Enhancement called Grudge Bearer, Multi selector off of Whirling Blades, grants +25% competence bonus to hit points for 2 AP.
New Fighter Perk
Second Wind Auto granted for fighter level 2. Active this ability to regain 50% of your max hit points. 15 second cool down. You can used this once per rest, with an additional charges gained at Fighter levels 4, 8, 12, 16, 20. This can be used while Crowd Controlled. At level 8 Second Wind removes negative effects like the Panacea spell.
Additional Follow Up:
Improved Natural Fighting: Wolf form competence bonus increased from 15% to 20%.
Epic Defensive Fighting: Will be removed from the game. (still)