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  1. #11
    Systems Designer
    Lynnabel's Avatar
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    Quote Originally Posted by Thuranel View Post
    I've already reported these bugs and most of those already have been reported in this thread, but I figured I would repost to give more visibility to other testers:

    Artificer - Battle Engineer - Thundershock Imbue - Deals 1d8/imbue dice. Tooltip says 1d6.
    Ranger - Arcane Archer - Elemental Arrows tier 1 - Does not provide a bonus imbue die.
    Alchemist - Vile Chemist - Poisoned Coating - Can be used at the same time as other imbues.
    Wizard - Eldritch Knight - Spellsword - Can be used at the same time as other imbues.
    Draconic Incarnation - Arcane spellsword - Does not appear to give its bonus imbue dice
    Spell - Greater elemental weapon - Does not appear to give its bonus imbue dice
    Spell - Elemental weapon - Does not appear to give its bonus dice
    All of these have been fixed! Except for the AA Tier 1, which is not meant to give any bonus Imbue Dice. Those tooltips have instead been corrected.

    Quote Originally Posted by Lominal View Post
    1. alchemist VC imbue doesnt deal any damage with (simple) ranged weaps (darts, throwing daggers)
    2. damage doesnt appear to scale off anything for the dice (~ 700 posion power, 22 dice and hitting 40-50)
    Both of these have been fixed as well!

    Quote Originally Posted by Anurakh View Post
    yes, it is a problem that I pointed out in the first preview with the inquisitive nerf. To compensate for the number of dice lost in many builds, we have to invest in other trees where we didn't have points before, and since the number of APs we have is the same as before, we have to give up other benefits to recover what we lost. Some inquisitive builds aren't affected much, but for others it's a huge nerf. I have the same problem as you with my ranger/arti inquisitive; investing in arcane archer means I have to change my enhancements, and it's a very big nerf because I lose a lot of things to gain only the imbue damage that I already had before. And if I don't change anything, obviously the imbue law is much lower.

    But I will tell you that even my pure arti inquisitive has suffered a nerf. In his case not because of the dice reduction of the imbue law, but because a single imbue does less damage than the two he had before. A disaster, another nerf for inquisitive builds. As if they weren't overnerfed anymore...
    With inquisitive, even though we are adjusting the ranged power scaling of the base imbue to 200% scaling (up from 150%), I feel like I should clarify that with the Inq tree (or any other tree for that matter) we are specifically not trying to recreate the current exact numbers as they stand today. The intention is for multiple parts of your character's build to be able to group together and build each other up. That's why we're worried about setting Inq to the exact same numbers as they were before - because now, a ton of other stuff can feed into that particular section. For an overhaul that ties a bunch of disparate stuff together we need to be extra sure that individual parts are not too strong since it all interacts together. This is kind of compounded by the ranged power increase - no matter what your current ranged power is, ranged power matters 33% more than it did before by changing the scaling from 1.5 to 2.0, so gaining bonus dice means more than it did before this change.

    One other thing I should mention that was brought to my attention here but I can't find a post about to quote is that certain Filigree sets are getting a slight boost - set bonuses that gave an on-hit proc and just that proc (so not the ones that also give 50 spellpower) will be raised to +2 imbue dice from +1. For notation's sake, these set bonuses are the ones that are affected: Electrocution 3, Long Shadow 3, Snake Bite 3, Beast Mantle 4, and Reverberation 2.
    Last edited by Lynnabel; 10-27-2022 at 10:46 AM.
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