As far as UI goes, I believe that imbue dice will be listed in the "+" section of the character sheet, but I do not believe that there will be special breakout consideration for above-head damage.
(Also, don't fret on the English, I've met plenty of people who had English as a first language and were unable to communicate that well. A little bit of extra formatting would be nice, but beyond that it's all right)
I have posted suggestions to improve outdated underperforming trees like melee Ninja and Harper in these Threads.
The Imbuechanges seemed to be a good opportunity to do this with a low amount of effort and create more buildvariety in this way.
I would very much like a short feedback of you Lynn, if this goes beyond the scope of the imbue changes or might be a valuable piece of suggestion at this place.
Thank you very much for your dedication and great work
Im looking forward for a short reply maybe
Hello! Got a question about rune arms! Are they still getting a small unique imbue to our melee/ranged weapons or just add imbue dices to our existent procs? Thanks!
Thx Stravix, will try to work on both.
So after, all, just a standard bonus shown on weapon built-in window and a fast recap on the ' + ' full list of secondary ? Seems like the minimum service required for a rework..
I'll keep hope for at least something to see over character head on toggle or combat log easy reading.
Else it might just become common change and mundane bonus changes, not deserving all that fuss at all.
Last edited by FatBudScream; 10-26-2022 at 09:59 AM.
Wamdalee - Orien - Full Completionnist
Gromulf - Orien - Rerol
Adding a +1 Imbue Dice to an existing guild buff would be a good idea. Perhaps the Tactical Training Room or Grandmaster's Dojo.
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This is actually a really good point. I hope this isn't going to be another complicated system where we have to try and guess from digging through combat logs how much we are benefitting from it. Somewhere in the UI it needs to show us how many, what type, and what element of dice we currently have running.
The spell gives bonus imbue dice, so you can use them with any imbue.
This toggle gives -1 Ki on hit because that's what it did before AND because its got an additional force component on crit that other imbues do not.
The Swashbuckler imbue does not require you to be Swashbuckling.
100% radical, enthusiasm enthusiast.
"Have you tried preproccing feat directory?"
Great catch, thank you.
Arcane Archer actually is meant to grant +1 bonus imbue dice if you take a second elemental toggle - before it would grant +1 Arcane Archer Dice, so that's been changed to +1 imbue dice with this overhaul.
I have just stepped into client and tried to reproduce the bug you are speaking of but I'm able to properly get +1 bonus dice from the AA toggles beyond the first in both the Elf and ranger AA tree. I'd love more details if you're still experiencing this issue.
Last edited by Lynnabel; 10-26-2022 at 10:59 AM.
100% radical, enthusiasm enthusiast.
"Have you tried preproccing feat directory?"
With Lighting the candle scaling at 1x Melee Power (or so it seems) It really doesn't feel punchy. Yea, it has the force, but that means on crit you would have near the same effect as SF with it's 2x scaling. Except sacred fist has many more dice it can get. All considered, the HeM imbue is really unsatisfying. 1x scaling with MP just hurts. SF gets spells to add force on crit in addition to many more dice and 2x scaling. They don't need to be the same by any stretch, but having played around with it, I just don't see myself using Lighting the Candle... ever. And I say that as someone with monk in all my favorite builds.
Did you complete the changes to Elemental Weapons/Greater Elemental? If so, I hate it. Not every class will have an imbue, and for the the ones that don't, the Artificer class just got robbed of it's one contribution to the group.
Things worthy of Standing Stone going EXTREME PREJUDICE™ on.:
- Epic and Legendary Mysterious ring upgrades, please.
- Change the stack size of filigree in the shared bank to 50. The 5 stack makes the shared bank worthless for storing filigree in a human usable manner.
- Fixing why I don't connect to the chat server for 5 minutes when I log into a game world.
- Fixing the wonky Lightning Sphere and Tactical Det firing by converting them to use alchemist spell arcing.
- Redoing the drop rates of tomes in generic and raid loot tables.
Excellent, so whenever I apply my imbue with toggle, I can just simply refresh the character detailed sheet and see it change ?
It would just be the number of Imbue dices ? Not the element, which would appear on weapon?
At least I can figure out where to find the base I applied.
Now, what about the combat log ? Any changes or additional line of damage we could spot/read to be sure it is coming from the applied imbue damage and check its results?
Looking forward to learn about it, thx !
Wamdalee - Orien - Full Completionnist
Gromulf - Orien - Rerol
All of the damage should appear on the combat log, yes. And there's no need to refresh the character sheet, the value should change before your very eyes.
So, in short:
To figure out which imbue you are using: check to see which toggle is on
To figure out how many bonus dice you have: check the character sheet Details+ tab
To see it deal damage: deal damage! You'll see the damage in the floaty text and in the combat log.
100% radical, enthusiasm enthusiast.
"Have you tried preproccing feat directory?"
@Lynn
Any chance we could receive a list of which sets will be updated to include that artifact bonus to imbue die? Just wanna know if this will be a common thing, or something that appears infrequently.
EDIT: NVM saw OP has them now. Is that all of them? That seems very restrictive.
Alright, I'll check it to be sure I won't miss the info and learn the proc(ess).
This will help decide if the chosen Imbue is efficient on the target or not, and be sure to learn where to change it fast in case I need, or build another way.
It might not be an awesome source of damage addition (at start), but the possibility to activate / de-activate / switch during dungeon is good to know, so the player can decide and adjust without rebuilding it or getting out of the place - a very crucial option, because it helps being sure of its choice and how to test it, to master the possibility of uses.
Wamdalee - Orien - Full Completionnist
Gromulf - Orien - Rerol