Fair assessment, maybe different types. Expand options in store. One for Wilderness Events and One for Quest Events. Why I go with events is these optional items. But because of that, I believe that should be considered in the # of Events. Also, since these are optional in many cases the xp/min would not be affected as they already avoid the event.
@Paragoons
I don't agree that Wilderness is outdated which is why I suggest improvements and agree with adding unique incentives. As for not worrying about "Falling off a Cliff", I've been in many PnP quests in the last 40 years where the environment had its own challenges, be it over plains, mountains, desserts, or large bodies of water - Even had a few dealings with flight. It is the immersion that some players enjoy. Maybe not every time but remember, not everyone stays on one end of the spectrum or the other, they can change based on their current mood or situation.
As usual, well said. And I'll throw in that some of us could do reaper if we wanted, but the high stress (on certain dungeons) it entails, isn't always FUN.
As for the subject at hand - I suspect it's partially emotion. SSG and their prior incarnation (Turbine) seemed to take a lot of pride in the way they built the dungeons and wilderness areas, and I suspect that at the end of the day, it's definitely because of sentiment. Still, I think they should consider the Ravenloft / 3BC solution.
I still think though the other problems, mainly monster density, is something they need to also address at some point. The riding to dungeons thing really doesn't bother me as much as the annoying way wilderness areas do not have an option to adjust the difficulty / monster numbers.
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Let us lvl 1-30 in wilderness areas, scale the xp differently
Wilderness areas are missed opportunities in DDO.There is so much more they could do, make them challenging and dangerous with ample rewards. But they homogenized them every time.
for a filthy casual like me, i enjoy most of the wilderness areas the way they are. the only ones that annoy me have quest entrances way out of reach for a quick quest session. like that chains of flame quest thats so far away, it feels like a waste of time to even ride towards it.
and im saying this as someone who also plays lotro, and over there i love the wide and open fields and expansive zones. but they dont force you (most of the time, looking at you mordor) to retread known grounds over and over.
thats something ssg does really well. their world design is top notch! but in ddos case its sometimes a little hit or miss due to the nature of the game.
thats why i love the teleporter system. ideally it should give you a fast travel point relatievly close to the questgiver once you have finished the quest at least once, so that the wilderness is not "wasted". barovia is one example that did it both right and oh so wrong. it has this huge zone (albeit samey and mostly empty), that at the end of the day, nobody has to play because you have access to teleportation right from the start.
wheloon (as already mentioned in this thread) and stormhorns did it quite good, but both had some issues in other areas. paying for the travel was a big big nono!
smaller wilderness zones like cerulian hills or even korthos are honestly more to my liking. they have more of the samey "duration" an actual quest has, so no teleportation required, and you usually grab enough enemies on the way to get a small xp reward. saltmarsh on the other hand is medium sized, but encourages you to go search the rares because chests are actually worthwhile with their rewards.
cogs was fine, had teleportation evenly spread out. but the zone itself was not really that big in the first place, so the addition of teleportation is still a fine qol feature.
feywild would require one or two ports too for the out of their way questentrances to be honest.
but at the end of the day, as long as questentrances dont feel like they are wasting your time traveling for 5 minutes avoiding all enemies on their way, wilderness zones are a thing that should remain in ddo.
(ps: i did wish we had more districts in stormreach or eveningstar with a bunch of quests, the feel of questing in a big city is always the best)
NO WAY maybe teleports to quests once you have all explorers
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