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  1. #1
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    Default Spells not registering/landing, just playing graphics and wasting mana.

    Hey,

    right now i'm doing a dwarfen FvS build, targeting a con based raidhealer for "endgame" but...
    Lvl 13 now and I'm encountering lots of problems with spells not hitting mobs.

    Worst is AoE spells like Holy Smite (lvl 4), Flame Strike (lvl 5), Cometfall (lvl 6) are often just not hitting anything. The graphics play on target as intended, but just no mob is affected by the effect+damage. If there is any non-flat terrain its almost certain those spells wont do anything. Same if targeting reaper or other floating/flying stuff. This wasnt the case when I did a fvs soul last time (maybe 1 year ago). Back then those spells worked well.

    Also the ray-spells often dont work well when mobs are close + lag hits hard + stupid pathfinding making mobs think they are moons of the planet player. In such cases rays just fly random direction (often not the direction I,m targeting/looking at) and hit nothing. Also ray spells start really close to ground on dwarf and I often have to jump to not cast them right into ground. Maybe a dwarfen thing, maybe a fav soul thing in general.

    Please please check this things, its really annoying. Ill wait for a patch to those AoE spells and meanwhile running something else.
    "Yeah, well, that's just, like, your opinion, man."

  2. #2
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    Yes please check targetting and damage check on these spells. Often they don't hit or deal no damage, especially Holy Smite against the targetted mob.

    Fireball SLA too and Holy Fireball ED ability. They seem to often "miss" the target. (spells can't miss, but the spell gets fired, but rolls no damage....)

  3. #3
    Community Member LazarusPossum's Avatar
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    I wonder if the targeting and damage issues are related to the "very similar" problem ranged weaponry characters like my mechanic are having? It appears that when I encounter a new mob in a quest -- particularly mobs with AoE -- it's not being auto-targeted and I have to take a step in any direction to get targeting to activate and actually start landing hits. Very annoying to a character with a ranged weapon, who's now lost the ability to maintain Archer's Focus over several mobs in one instance, and a huge waste of ammunition.
    "Why is stuff so hard?" - William Murderface

  4. #4
    Community Member lronEnema's Avatar
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    I would like to throw my hat in the ring here as well. I am certainly seeing a similar thing to the OP - though I would not go as far to say that the spells are neve hitting, only sometimes not hitting when they should.

    I went into Framework recently on a lvl 14 FVS. Hard targeted an un agro-ed minotaur shaman (health bar showing so he was active). Cometfall SLA (with enlarge) landed on top of him - no damage/knockdown and mob did not agro.. tried a second time - same result. Moved closer so he saw mw - hit him again (I was within 5 meters of him at this point) same result - nothing.

    Something is hinky with spells atm

  5. #5
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    Another issue I noticed.... sometimes the spells say "out of range", even if I have a mob right next to me targetted (not using a touch range spell or EDF either).

    Happens a lot with firestorm, sometimes with other spells.

    Happens on both soft target and hard target. Have to aim on the floor without anything soft or hard targetted so the spell works again.

  6. #6
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    I wouldn't say that spells are never hitting, but this does happen. From my experience, it seems to occur most frequently when mobs are charging at you and there is this tiny stutter-step where the cast goes off and doesn't register. Right now I see it most frequently on the breath weapon attack of the Dragonborn. But I have experienced it on the Fireball SLA as well. This is not an arcane spell failure issue or mobs making saves and taking no damage.


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  7. #7
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    Quote Originally Posted by lronEnema View Post
    I would like to throw my hat in the ring here as well. I am certainly seeing a similar thing to the OP - though I would not go as far to say that the spells are neve hitting, only sometimes not hitting when they should.

    I went into Framework recently on a lvl 14 FVS. Hard targeted an un agro-ed minotaur shaman (health bar showing so he was active). Cometfall SLA (with enlarge) landed on top of him - no damage/knockdown and mob did not agro.. tried a second time - same result. Moved closer so he saw mw - hit him again (I was within 5 meters of him at this point) same result - nothing.

    Something is hinky with spells atm
    Think the difference is hard targeting or not targeting at all.
    Both should hit everything that comes in the spells way.
    Tho ray spells at mobs that are in your face are particularly hard to get to out of the way.
    Often you have to do a jump forward and fast turn to be able to just enough space between you and the mob to land a quickened ray spell.

    My solution to this problem is group with an alchemist and a sorc, that way enough AoE are going off to reliably hit something.

  8. #8
    Developer Torc's Avatar
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    Default We verified a mix of issues with holy smite, flame strike, comet fall.

    Quote Originally Posted by Horst-of-the-Wood View Post
    Hey,

    right now i'm doing a dwarfen FvS build, targeting a con based raidhealer for "endgame" but...
    Lvl 13 now and I'm encountering lots of problems with spells not hitting mobs.

    Worst is AoE spells like Holy Smite (lvl 4), Flame Strike (lvl 5), Cometfall (lvl 6) are often just not hitting anything. The graphics play on target as intended, but just no mob is affected by the effect+damage. If there is any non-flat terrain its almost certain those spells wont do anything. Same if targeting reaper or other floating/flying stuff. This wasnt the case when I did a fvs soul last time (maybe 1 year ago). Back then those spells worked well.

    Also the ray-spells often dont work well when mobs are close + lag hits hard + stupid pathfinding making mobs think they are moons of the planet player. In such cases rays just fly random direction (often not the direction I,m targeting/looking at) and hit nothing. Also ray spells start really close to ground on dwarf and I often have to jump to not cast them right into ground. Maybe a dwarfen thing, maybe a fav soul thing in general.

    Please please check this things, its really annoying. Ill wait for a patch to those AoE spells and meanwhile running something else.
    We identified several issues with these spells and have fixes incoming. We'll take a look at rays and dwarves... hrmm... one of these bugs actually cared how tall the monster was which was kinda crazy to figure out. Holy smite worked on kobolds when hard targeted but not on trolls ... sneaky...

  9. #9
    Uber Completionist rabidfox's Avatar
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    Quote Originally Posted by Torc View Post
    one of these bugs actually cared how tall the monster was which was kinda crazy to figure out. Holy smite worked on kobolds when hard targeted but not on trolls ... sneaky...
    That's wild how mob height mattered.

  10. #10
    Community Member krimsonrane's Avatar
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    Same here. If I'm in melee range the spells tend to do nothing except cost mana and go on a cooldown.
    Sometimes I pull one out just to watch it die over and over. That's how much I hate hires.

  11. #11
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    Quote Originally Posted by Torc View Post
    We identified several issues with these spells and have fixes incoming. We'll take a look at rays and dwarves... hrmm... one of these bugs actually cared how tall the monster was which was kinda crazy to figure out. Holy smite worked on kobolds when hard targeted but not on trolls ... sneaky...
    Torc, another issue I've seen is if you lag on Ray spells they will hit and do precisely 1 damage. Not sure how to reproduce and seeing it a lot less on agro vs the hc server.

  12. #12
    Community Member Josielynn's Avatar
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    Quote Originally Posted by Torc View Post
    We identified several issues with these spells and have fixes incoming. We'll take a look at rays and dwarves... hrmm... one of these bugs actually cared how tall the monster was which was kinda crazy to figure out. Holy smite worked on kobolds when hard targeted but not on trolls ... sneaky...
    Torc: Will you please check Meteor Swarm and Acid Well, too? I've noticed the same type of problem while casting those on my Wizard and Sorcerer.
    Tequira Sunrise ~ Josielynne ~ Dawnalynn ~ Litzy so Ditzy

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  13. #13
    Community Member kmoustakas's Avatar
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    Quote Originally Posted by Torc View Post
    We identified several issues with these spells and have fixes incoming. We'll take a look at rays and dwarves... hrmm... one of these bugs actually cared how tall the monster was which was kinda crazy to figure out. Holy smite worked on kobolds when hard targeted but not on trolls ... sneaky...
    The worst offender is chaos hammer! It like never works
    Bought my first dungeon master's guide in 1992. My favourite part of ddo is coffee and slayers

  14. #14
    Developer Torc's Avatar
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    Default That's new....

    Quote Originally Posted by J-mann View Post
    Torc, another issue I've seen is if you lag on Ray spells they will hit and do precisely 1 damage. Not sure how to reproduce and seeing it a lot less on agro vs the hc server.
    1 damage? With multi ray spells (scorching) does it go 1 1 1 1? Do you recall the spell/monster/quest in question? How often?

  15. #15
    Developer Torc's Avatar
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    Default Acid Well probably has the same problem as holy smite...

    Quote Originally Posted by Josielynn View Post
    Torc: Will you please check Meteor Swarm and Acid Well, too? I've noticed the same type of problem while casting those on my Wizard and Sorcerer.
    Acid Well is on the specific list, but we have a general code improvement that we hope will improve just about every AOE in the game (should be cheaper on the server to)

    -T

  16. #16
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    I'm seeing the same thing regularly. Quite a few apells are impacted, especially Holy Fireball... I either do no damage despite a direct hit, or there is a sudden hitch of lag and I do exactly 1 point of damage. If the spell gets an extra 15% damage bonus from Exalted Angel, that will also do exactly 1 point of damage.

  17. #17
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    Quote Originally Posted by kmoustakas View Post
    The worst offender is chaos hammer! It like never works
    Except when mobs cast it. Craaaaazzzyyyy beats.

  18. #18
    Community Member Seph1roth5's Avatar
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    Quote Originally Posted by Torc View Post
    1 damage? With multi ray spells (scorching) does it go 1 1 1 1? Do you recall the spell/monster/quest in question? How often?
    I noticed it fairly often on my fvs on hardcore as well. My sunbolt sla would do 1 damage. I wasn't on reaper and my laser wasn't up, the combat log would show I cast sunbolt at (whatever level) and did 1 damage. Happened on a variety of enemies and none of them were resistant to light, the number was just a regular 1 damage.
    Mains - Messam, Indalecio, Mozenrath, Quackerjack.

  19. #19
    Chaotic Evil Mindos's Avatar
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    Default 1 point damage question

    When these one point of damage incidents happen, has the mob been alerted to your presence? Are we in the heat of battle or is the mob still in an idle state?

  20. #20
    Hatchery Founder Ganak's Avatar
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    Quote Originally Posted by Torc View Post
    ...cared how tall the monster was...

    Please tell us this works in reverse.

    Meaning us little folk...dwarves, gnomes and halflings..finally have a head up
    The Nak Abides - Argo - Ascent
    Ganak Goblinjuicer ~ Xanak the Irregular

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