The imbue toggle from half elf dilletante for warlock has a cooldown of 2 seconds, unlike all the other imbues. Is this staying?
The imbue toggle from half elf dilletante for warlock has a cooldown of 2 seconds, unlike all the other imbues. Is this staying?
Thank you for the answer!
(I had only 2 cores Vile Chemist in mind = 6 dice from leveling)
So this would give for my example with a toggle to Law: 14d8 Law + static 3d6 Fire = 17 dice at level 20 without items/filigrees.
Inquisitors are really nerfed for at least the heroic levels 12 to 20 running without another enhancement tree which gives additional dice.
12d8 Law dice become 7d8 Law dice.
Looks like 4 Level Artificer is now mandatory for the Agility Engine +3 dice if you already splash 2 Arti for the Runearm and other trees for dice fishing.
Not happy with this; another Inqui nerf with more forced 'must have' enhancements; a good universal tree becomes much more restricted.
But what am I going to have to give up to spend the points in the right spots/get the right gear/take the right feats to boost my imbues? There is opportunity cost here.
I don't mean to sound like I'm complaining, believe me. It's just that without changes (some of them likely major) to several of my characters, the damage they do is going to go down.
I think without knowing the specifics of each of your builds I can't really answer that. All of the places a player can get dice are written up in the first post.
Yes, if something isn't mentioned just assume its the same as before.
Yes, the filigree sets still give their spellpower, its just the on-hit part that's getting swapped out. I think adding more dice elsewhere in the EDs is a fine idea, any ideas where it'd go?
Last edited by Lynnabel; 10-12-2022 at 05:40 PM.
100% radical, enthusiasm enthusiast.
"Have you tried preproccing feat directory?"
Monk:
(Ninja Spy Tier 3) 1d6 Poison Damage, melee or ranged power, also continues to do its regular Ninja Poison on-crit stuff
(Henshin Mystic Tier 3) 1d6 Fire and 1d6 Force, melee or ranged power
(Henshin Mystic) Each core grants +1 Dice
Is there a reason that Shintao is not part of this fun system? My guess is this is just for those that have some sort of elemental or other damage type outside of bludgeon. I see a boost for Sacred Fist, so, I gotta do my due diligence and at least stick up for handwrap monks
Thanks!
Nico
Khyber: Main Nicodemous Alt: Ichuck
Mostly this. ^
But also a lot more of this. ^
ES Warlocks actually left clicking on mobs while aura is active? With what feats? What stats?
This is about as true as saying pure Fire sorcs that spent points in EK to equip Sharn sets with fire crit on it somehow spend time hitting things with their rods instead of just chucking another Delayed Blast Fireball. They've got a nice weapon imbue that scales off of their spell power that they can use in melee, so that means they must hit things in melee, right? And that Cleave is DEFINITELY somewhere on their bars...
More seriously, if the Major Form grants +3 die, making the base 1d8 would help. Base damage unchanged from before (3d4+3d6=4d8).
With a different feat and ED selection, might make them slightly better than before, which wouldn't bring Warlocks to the top of the heap yet.
Without those (so, Heroic Warlocks!), no changes.
Well, technically, a nerf of going from 3d4 to 1d8 at lower levels, but that might and probably should come at a lower AP cost, so it might even out.
Enthusiasm enthusiast enthusiast.
Divine Crusader's T5 now adds Vuln + Armor Piercing on his while the Embodiment of Law toggle is active.
Thanks for the nerf. Not.
Frenzied Berserkere hasn't cause self-harm damage in years.
Why is this being brought back? This is stupid.
I like addition of an imbue for artificers! Also, letting (Greater) Elemental Weapons scale with whatever the target's imbue dice scale with feels nice.
One thing I miss is being able to give class pets some extra damage on hit - is there any chance we could give them an imbue (via trainer or enhancements or otherwise)? I know it doesn't amount to much, but I enjoy it.
flat 1d6 , no more ranks to put in it.. however . you can get imbue dice to increase that d6. As it stands right now I thik I have 2 filligree sets in that add +1 and then I had orb i off hand for another +1.. so I has +3 total imbue dice.. but not sure the build I was planning to do any more because offhand versatility is being changed. Orbs add +1 imbue die now instead of a spell crit.
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100% radical, enthusiasm enthusiast.
"Have you tried preproccing feat directory?"