Originally Posted by
Torc
Your base hit point score is a good 500 points higher than the top range of what we were expecting after the stat squish. (Congrats?) We were kind of expecting the tip top people to maybe drop 50-100 hit points which in the grand scheme of things probably won't change the time to kill on them on any meaningful difficulty.
This is why we have previews.
Please remember this is preview 1 (of I believe 3) and it's very easy to tweak numbers. Also consider that the EDF casting range limitations will be going away. This may not be something you've cared about on a tank build before, but you have an easier time flexing into caster healing or maybe something else and there has to be trade offs to that even if you have no intention of using them.
I'd love to know more about your build. How you put that total together and what PRR/MRR are you running?
-T
My cleric tank has 7000 hp, 490 PRR, 250 MRR, 240* AC. (Inside Reaper Difficulty, link in references at bottom)
A Paladin tank would be 7000 HP, 525 PRR, 325 MRR, 500 AC.
A Barbarian tank would be 7200 HP, 470 PRR, 290 MRR, 250 AC, and 14% damage reduction.**
My cleric warpriest is pretty much a min-maxed tank build with full gear, 115 reaper points, and all past lives and is at the very bottom of what is considered an acceptable for reaper tanking. This giant hp nerf is the end for all cleric tanks. It used to be BARELY able to keep up with the other 2 main tank classes. Now it will no longer be able to keep up.
There are currently only 3 classes that can tank reliably in reaper difficulty. Barbarian, Paladin/Fighter***, and Cleric. With cleric being the weakest tank of the three lagging defensively behind by about 12.5%. You are simply not going to have any more warpriest tanks after this nerf. The playstyle will simply be too far behind other tank builds.
Yes, we can now cast spells and so on without the limitations of EDF. Except the tank playstyle requires giving up all spellpower and sp and so forth. I COULD cast heal but it would barely heal anything because all my gear slots and all my filligrees and all my feats went into hp and defense. Sacrifices must be made to survive tanking 2 doom reapers at once. And that happens quite often in R10.
Tanking is not a popular playstyle as it is. Cleric tanks are the weakest and least popular among tanks. This nerf will cause every last cleric tank to LR +20 into a Paladin or a Barbarian or Fighter (ew gross). The good news is you will sell a lot of lesser hearts of wood. The bad news is no more cleric tanks.
If you have the internal numbers, you can easily verify how few cleric warpriests there are already. Being 12.5% behind other tanks is barely acceptable. After this nerf, warpriests will be nearly 20% weaker than other tanks. That is a huge margin and beyond what any respectable raid leader will accept.
TLDR: Animal Domain, 10% Sacred HP, and 25% epic defensive fighting HP are the only things keeping warpriests playable.
* the screenshot shows 490 PRR and 320 AC, pre-BAB nerf. Post-nerf I had to sacrifice 100 AC to reach 490 PRR again.
** Max completionist Barbarian tanks will have 8500+ HP and 410 PRR and 230 MRR.
Barbarians are currently #1. After this nerf, they will be #2 and Paladin/Fighter will be #1. Druid will be a distant #3.
*** A Paladin and a Fighter share the same Defender enhancement. It's functionally the same.
References
My current Cleric tank
https://forums.ddo.com/forums/showth...he-Septic-Tank
Paladin tank
https://forums.ddo.com/forums/showth...3-Paladin-Tank
Barbarian tank
https://forums.ddo.com/forums/showth...ame-Tank-Build
This barbarian tank has 10k hp. He's going to lose like 1200 hp from this nerf.
https://forums.ddo.com/forums/showth...-Reaper-6-Argo