Hey folks! We are doing a pass on hit points. The goals here are to add a little more of a buffer for new players in general to make mistakes, and add a significantly larger buffer for melee builds.
A Quick Overview:
Additional Changes coming in Lammania 2:
Unyielding Sentinel:
Strength of Vitality reduced: Gain 2/4/6% insightful bonus to max hit points. Rank 3: Increase this bonus to 10% if the Mantle of the Sentinel is Active.
In here to make tanking less unyielding sent exclusive since this bonus was so large and to offset some of the increases from other sources.
Fury of the Wild:
Lore of the Wilds: reduced to 5% primal bonus bonus to max hit points from 10% (but now no lore feats required)
UPDATE:
After reviewing player feedback we quickly realized we got the top base hit point range wrong on advanced end game melee builds and as a result the Competence HP % modifiers are to low in may of the trees listed above. Thinking the base was smaller mistaken lead us to believe the new style hit point bonus would offset some % mod shrinkages. (when I say base I means your hit points BEFORE % increases)
We will be increasing said modifiers for preview 2 as it wasn't our intention to significant impact these builds, And looking at monk, Master maker and Occult slayer who need some extra attention due to having a quality bonus in the mix. The Destiny changes are probably not happening or at least not going to look the same for preview 2.
In terms of feedback on raw hit point totals this preview will be a little bit of a wash for many elder end game players at least, but please continue to evaluate the location of the comp bonuses, the new combat style class hit point bonus, and other aspects of the pass. Posting builds in detail is very helpful.
On a side note we're looking at squeeze in a little fighter love since they seem splashed but rarely mained anymore.
-T