I've been playing a few different kinds of undead characters and i've found some fundamental design problems with them that i think need to be addressed in order for players to do better with them and have more fun with them. Undead have some good benefits... healing with neg energy, some added immunities, ability to be underwater without breathing. but in order to get these benefits, too much has to be sacrificed, and not much is really gained if you play the harder stuff...
1. Problems fighting other undead. as an undead spellcaster you'd think you would be extra good vs undead since you know all about them, but this is actually opposite the case. you are in fact beyond stupid, and are in fact better at healing the undead enemy than your undead allies. the fact that you heal undead enemies with neg energy dmg spells is i think the worst aspect of this game right now, and add on top of that the fact that you heal enemies better than allies, and the undead become the worst, stupidest chars in the game. the immunity stripping that wizards have isnt very good either, doesnt work well, doesnt last long, and if i try to use neg energy vs undead with wiz stripping i still end up healing them a bunch. def a liability to the team when your first neg dmg spell always heals them to full too. the healing the enemy factor needs to be removed. maybe give them a dmg reduction for neg or something instead, but currently necromancers are a joke vs undead... and there's something very wrong with that...
2. Reaper self-healing. one of the main positives of being undead is the ability to heal yourself. but with how reaper works, this ability is basically gone in high reaper, and you need to rely more on allies to heal, which is a problem for undead who take less regular healing from allies. so instead of healing being a plus for them, it actually becomes a minus usually. the legendary neg feat gives you self-healing with each hit, but that's basically nothing in high reapers. vampire pale master gives a chance of self-healing on melee attacks, but that's basically nothing in reaper. reaper should be changed so that you can still self-heal in it effectively, so that all the builds that use self-healing dont become needlessly useless.
3. Fighting non-undead who heal from negative damage. there are some creatures who gain life from negative dmg but arent undead, so wiz stripping doesnt work, and stuff that usually doesnt activate on undead activates on them and heals them. warlock abyss pact dmg is a good example of this. normally since you're doing that attack all the time, the neg dmg doesnt hit undead, but when fighting non-undead that heal from it, i have to manually turn off my entire abyss pact every time i'm fighting them. added negative dmg on each weapon attack that normally wont trigger on undead do trigger on them each hit. as if fighting undead wasnt bad enough, these guys are even worse. negative healing should be removed from them as well so it's not so unbalanced.
Undead are currently underpowered according to everyone i talk to. I dont think these changes will make them OP in any way, but it will help level the playing field so that they can have a chance at the top and be much more fun for a lot of players. ty.