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  1. #1
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    Default The Provocateur - 17Wiz/3Brd Evocating Inquisitive

    This build is an Inquisitive with Evocation.

    It uses AOE spells, esp. Greater Shout and Meteor Swarm, to complement the single-targeting of ranged.

    Since Inquisitive requires 41 ap's and T5 enhancements, it rules out access to the T5 caster enhancements or capstones that typically give +2/3 to DC's. The work-around is to get +2/3 to DC's from Spellsinger using 8/12 ap's and three levels of Bard. This retains access to level 9 spells and allows you to max out skills such as Diplomacy and UMD.

    The work-around can be used alternatively for an Enchantment or Illusion build (with the latter on a Deep Gnome). I chose Evocation for the AOE damage using all metamagics on large mobs to complement the single-target damage of Inquisitive--and because my character had three sorcerer past-lives. I use primarily Greater Shout for CC.

    I tried the 3-bard splash with Cleric and Druid before getting to Wizard. It was pretty good with Cleric and Druid, but both suffered from a lack of feats, which did not allow for full metamagics.

    The wizard variation is close to perfect. It would have been great to get Insightful Reflexes, but the build needs DEX anyway to better work with light armor. It uses an augment to bypass arcane spell failure.

    The build uses Tiefling Scoundrel because Dashing Weapons include the light crossbow, and the racial cores provide sonic and fire spell-power while applying the former to weapon damage. The gear, spells, and feats are therefore focused on Sonic and Fire.

    One of the reasons I waited on Wizard was because of the low BAB. However, I use Divine Power scrolls for full BAB, and the bard levels give enough UMD to do so. It can seem tedious at first to repeatedly use these scrolls, but it's easy and excellent after it becomes habit.

    So someone might be thinking: why not just go pure bard? The answer: not enough feats.


    Character name: Evocative
    Classes: 17 Wizard, 10 Epic, 3 Bard, 2 Legendary
    Race: Tiefling Scoundrel· ·Alignment: Neutral Good

    · · ·Start Tome
    Str:· · ·8· · 8
    Dex:· · 12· · 8
    Con:· · 16· · 8
    Int:· · 18· · 8
    Wis:· · 14· · 8
    Cha:· · 10· · 8
    DR:
    Immunities: Fear, Energy Drain

    Heroic Past Lives
    ------------------------------------------------------------------------------------------
    Past Life: Ranger(3)
    Past Life: Sorcerer(3)


    Class and Feat Selection
    ------------------------------------------------------------------------------------------
    Level Class · · · · · ·Feats
    1 · · Bard(1) · · · · ·Standard: Point Blank Shot
    2 · · Bard(2) · · · · ·
    3 · · Bard(3) · · · · ·Standard: Rapid Shot
    4 · · Wizard(1) · · · ·Metamagic: Maximize Spell
    · · · · · · · · · · · ·Intelligence: +1 Level up
    5 · · Wizard(2) · · · ·
    6 · · Wizard(3) · · · ·Standard: Rapid Reload
    7 · · Wizard(4) · · · ·
    8 · · Wizard(5) · · · ·Metamagic: Empower Spell
    · · · · · · · · · · · ·Intelligence: +1 Level up
    9 · · Wizard(6) · · · ·Standard: Precise Shot
    10· · Wizard(7) · · · ·
    11· · Wizard(8) · · · ·
    12· · Wizard(9) · · · ·Standard: Precision
    · · · · · · · · · · · ·Intelligence: +1 Level up
    13· · Wizard(10)· · · ·Metamagic: Extend Spell
    14· · Wizard(11)· · · ·
    15· · Wizard(12)· · · ·Standard: Improved Critical: Ranged Weapons
    16· · Wizard(13)· · · ·Intelligence: +1 Level up
    17· · Wizard(14)· · · ·
    18· · Wizard(15)· · · ·Standard: Greater Spell Focus: Evocation
    · · · · · · · · · · · ·Metamagic: Spell Focus: Evocation
    19· · Wizard(16)· · · ·
    20· · Wizard(17)· · · ·Intelligence: +1 Level up
    21· · Epic(1) · · · · ·Epic Feat: Overwhelming Critical
    22· · Epic(2) · · · · ·Epic Destiny Feat: Epic Spell Power: Sonic
    23· · Epic(3) · · · · ·
    24· · Epic(4) · · · · ·Epic Feat: Combat Archery
    · · · · · · · · · · · ·Intelligence: +1 Level up
    25· · Epic(5) · · · · ·Epic Destiny Feat: Crush Weakness
    26· · Epic(6) · · · · ·
    27· · Epic(7) · · · · ·Epic Feat: Embolden Spell
    28· · Epic(8) · · · · ·Epic Destiny Feat: Arcane Warrior
    · · · · · · · · · · · ·Intelligence: +1 Level up
    29· · Epic(9) · · · · ·
    30· · Epic(10)· · · · ·Epic Feat: Intensify Spell
    · · · · · · · · · · · ·Legendary: Scion of Arborea
    31· · Legendary(1)· · ·Epic Destiny Feat: Legendary Aim or Epic Spell Power: Fire
    32· · Legendary(2)· · ·Intelligence: +1 Level up

    Enhancements: 80 APs
    ------------------------------------------------------------------------------------------
    Tiefling Scoundrel - Points spent: 19
    Core1 Bloodsong I
    Core2 Charisma I
    Tier1 Dashing Weapons
    Tier1 Innate Protection - 3 Ranks
    Core3 Bloodsong II
    Core4 Charisma II
    Core5 Bloodsong III
    Tier2 Improved Dashing Weapons
    Tier3 Greater Dashing Weapons
    Tier3 Scoundrel's Inspiration - 1 Ranks
    Tier4 Enthralling Weapons
    Tier4 Staccato Sovereign
    ------------------------------------------------------------------------------------------
    Spellsinger - Points spent: 8
    Core1 Spellsinger
    Tier1 Studies: Magical Studies - 3 Ranks
    Tier1 Lingering Songs - 1 Ranks
    Core2 Music of the Sewers
    Tier2 Marigold Crown: Violet Marigold Crown
    ------------------------------------------------------------------------------------------
    Inquisitive - Points spent: 41
    Core1 Inquisitive
    Tier1 Dual Shooter
    Tier1 Eye for Accuracy - 3 Ranks
    Tier1 Conjure Bolts - 1 Ranks
    Tier1 Law on your side
    Core2 Hit the Streets
    Tier2 Crossbow Adept I
    Tier2 Observation
    Tier2 Improved Law
    Tier3 Improved Observation
    Core3 Mind Like Iron
    Tier3 Crossbow Adept II
    Tier3 Ability Score I: Intelligence
    Tier3 First Things First: Shoot First
    Core4 True Seeing
    Tier4 Crossbow Adept III
    Tier4 Greater Law
    Tier4 Ability Score II: Intelligence
    Tier4 Inquisition Style: Arcane Inquisition
    Tier4 What Later?: Ask Questions Later
    Tier5 No Holds Barred
    Tier5 Inquisitor's Path: Jaded
    Tier5 Diplomatic Immunity
    Core5 Undaunted
    Core6 Master Inquisitive
    ------------------------------------------------------------------------------------------
    Harper Agent - Points spent: 12
    Core1 Agent of Good I
    Tier1 Strategic Combat I
    Tier1 Harper Enchantment
    Tier2 Know the Angles - 3 Ranks
    Core2 Harper Training I: +1 Intelligence
    Tier3 Strategic Combat II
    ------------------------------------------------------------------------------------------
    Epic Destinies: 40 APs + 12 permanent Destiny Points
    ------------------------------------------------------------------------------------------
    Fatesinger - Points spent: 35
    Core1 Fate Singer's Repertoire
    Tier1 Epic Strike: The Pluck of a String
    Tier1 Harmonic Resonance
    Tier1 Tune of the Weave - 3 Ranks
    Tier2 Discord: Arrow of Discord
    Core2 Intoxicating Presence
    Tier2 The Rhythm to Reign - 3 Ranks
    Core3 Glitter of Fame
    Tier3 Reign - 3 Ranks
    Tier3 The Magic of Music: Evocation - 3 Ranks
    Tier3 The Sonata to Serve - 3 Ranks
    Core4 Hear my Voice Friend
    Tier4 Great Ballads of War - 3 Ranks
    Tier4 Shout it out: Very Very Vocal
    Tier5 Ballad of the ages
    Tier5 Mastering the Strings - 3 Ranks
    Tier5 Blade Song
    ------------------------------------------------------------------------------------------
    Shiradi Champion - Points spent: 13
    Core1 Fey Favor
    Tier1 Prism
    Tier1 Good Luck - 3 Ranks
    Core2 Vision
    Tier2 Stay: Stay Good - 3 Ranks
    Tier2 Phase Double - 1 Ranks
    Core3 Audience with the Queen
    Tier3 Double Rainbow
    ------------------------------------------------------------------------------------------
    Shadowdancer - Points spent: 12
    Core1 Shadow Training
    Tier1 Stealthy - 3 Ranks
    Tier1 Cover of Darkness - 2 Ranks
    Tier2 Lithe - 3 Ranks
    Core2 Step Through Shadows
    Tier3 Shadowcaster: Shadowstriker
    ------------------------------------------------------------------------------------------
    Last edited by savingsoul; 11-28-2022 at 04:36 PM.

  2. #2
    Community Member
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    Default Provocative Ending

    This build was excellent for zipping through a couple of Epic past lives.

    It can CC in endgame content using Greater Shout and, in lower to mid reapers, take out mobs with full metamagics on AOE spells and then clean up with single-target ranged. The ranged damage alone is quite good due to Dashing Weapons from Tiefling Scoundrel stacking with Inquisitive.

    It is a solid concept in terms of split and feats and was the result of experimenting with the 3-Bard Spellsinger splash with Cleric and Druid as well.
    Wizard is best because of the additional feats applied to full metamagics.

    I wasn't able to fulfill this build's full potential mainly due to not having optimal equipment.
    I have other builds to try out though, so I've moved on.

  3. #3
    Community Member Olds-cool's Avatar
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    Default

    Would Alchemist also be viable then? Plenty of feats and already synergy with Inquisitive.
    Olds, Proud Member of The Silver Legion on Cannith
    http://www.guildmedieval.com/

  4. #4
    Community Member C-Dog's Avatar
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    Default

    Quote Originally Posted by Olds-cool View Post
    Would Alchemist also be viable then? Plenty of feats and already synergy with Inquisitive.
    Alche/Inqis (/multi) is solid.

    See: https://forums.ddo.com/forums/showth...=1#post6558962 etc.

  5. #5
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    Default

    Quote Originally Posted by savingsoul View Post
    This build was excellent for zipping through a couple of Epic past lives.

    It can CC in endgame content using Greater Shout and, in lower to mid reapers, take out mobs with full metamagics on AOE spells and then clean up with single-target ranged. The ranged damage alone is quite good due to Dashing Weapons from Tiefling Scoundrel stacking with Inquisitive.

    It is a solid concept in terms of split and feats and was the result of experimenting with the 3-Bard Spellsinger splash with Cleric and Druid as well.
    Wizard is best because of the additional feats applied to full metamagics.

    I wasn't able to fulfill this build's full potential mainly due to not having optimal equipment.
    I have other builds to try out though, so I've moved on.
    What would be your endgame optimal gear for this build? Which sets?

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