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  1. #1
    2016 DDO Players Council
    Hierophant of Vol
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    karatemack's Avatar
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    Oct 2009
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    Default Friendly Crystal Cove Suggestion

    I love me some cove. My guild is regularly runs it and we're averaging 650-800 dragonshards per run.

    The one thing I DON'T love about the cove is that we often outpace the number of requisitions that drop as we're running the event. The new cove champs are cool, but the small number of doubloons that drop in their chests won't really get you far. Would it be possible to update these champ chests to also include requisitions? That way as you're questing in-between cove sessions you can stock up?

    Thank you.
    Active Characters: Griglok (main), Fiergen, Greyhead, Havegun
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  2. #2
    Community Member Firebreed's Avatar
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    Dec 2009
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    Default What a great idea!

    I absolutely support this thread.

    1) It makes the currently worthless crystal cove chests worth opening, 2) it solves the using-requisitions-faster-than-acquiring-them problem, and 3) doesn't change anything about Green Dragonshards (which something the devs are keen on based on the changes - or lack thereof).

  3. #3
    Community Member Oxarhamar's Avatar
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    Sep 2009
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    Default

    Quote Originally Posted by karatemack View Post
    I love me some cove. My guild is regularly runs it and we're averaging 650-800 dragonshards per run.

    The one thing I DON'T love about the cove is that we often outpace the number of requisitions that drop as we're running the event. The new cove champs are cool, but the small number of doubloons that drop in their chests won't really get you far. Would it be possible to update these champ chests to also include requisitions? That way as you're questing in-between cove sessions you can stock up?

    Thank you.
    +1

    this is a cool idea

    I really like the champ chests but yes the doubloons is lacking this would go a long way

    I hope they add the champ chest to future events but make the drops more interesting

    this would also make normal gameplay during events more interesting one of the things I don't like about events is leaving normal gamplay and chasing rewards in an event instance over and over

    with requisitions dropping it would make it so that you could gather up a bunch then run cove fewer times both rewarding normal play and getting you back into normal play faster

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