I've notice a few things that just appear lazy design that are very noticeable in the character design process. Noticeable as in you couldn't miss it unless you were ignoring it. I will use the new Sacred Fist as an example:
1) Character animation shows the character wearing heaving armor and and shield. Please update animation. It's part of character design.
2) Sacred Fist receives the standard paladin equipment when using the Veteran level system. Don't think my Sacred Fist cares about wearing heavy armor and a shield. Needs to see this character as a monk as far as equipment is concerned.
I would assume this will care over to the class based drops you get from end rewards. I feel this was a very quick design that missed a lot. Nobody was rushing you as far as I know so there was no reason to rush something out without taking the time to do a through job of making sure all of your design from start to finish works. I can understand bugs in games like quest and stuff because that's just the nature of programming not everything can be tested. But something you literally have to go through to start testing the character. That's just lazy design work.