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Thread: Bard Alignment

  1. #1
    Community Member
    Join Date
    Apr 2018
    Posts
    190

    Default Bard Alignment

    I have never understood why Bards have alignment restrictions; be it in DDO or older versions of DnD. I always thought that if a Rogue could be Lawful Good then why couldn't a Bard be the same?

    I can now roll a LG Dark Apostate or Pale Master, "sub-classes" portraying necromancy which could be easily associated with a more evil role.

    There is a truly selfish reason for why I'd like to see the alignment restrictions removed for Bards and it's multiclassing; I often try and think about a new build and it is frustrating to realise that my interesting Bard-Monk won't ever see the light of day.

    SSG please remove alignment restrictions for Bards. Thanks!?

  2. #2
    Community Member
    Join Date
    Jun 2019
    Posts
    420

    Default

    Plainly removing alignment restrictions from classes won't be a thing, as it's baked into the game licenses, that's also why wizards don't get Heal as a class skill or we have Greyhawk campaigns without the mentioning of Oerth. There are some legal restrictions, some of them may be discussed with WotC, but many can't. Using another IP for profit always have several pitfalls.

    What may be possible is to create an archetype of bard, that uses another alignment, but from a narrative standpoint, there should be good reason for any lawful bard, as the non-lawful bards are the norm.

    "But rogues" doesn't work here, because rogues are designed to be a broad archetype in 3rd edition, that's why it was renamed from thief to rogue and the alignment restruction was lifted there as well, so that detectives, scouts, spies (which funnily enough should have a strong LN tendancy), swashbucklers, dungeoneers, and other non-criminals with a similar skill-sets to one can be played without any mental gymnastics.
    Bards, on the other hand, were designed and made with the idea of a certain chaotic nature, of using the magic of music and art, to use the chaotic energy to curb creativity (even though as a musician myself, I know how many rules harmony has). This may have been changed starting with 4e, and DDO is a mix of 3e, 4e, and 5e (well, with archetypes 2e as well), but its bare core is still laid in 3e, and that's where the licensing comes in.

    So maybe you could entertain us with an idea, what kind of lawful bard archetype you would imagine and why it stands counter the the more chaotic tendencies of other bards.
    Nothing in this game is essential, unless you are a power-gaming & unimaginative lemming who follows everyone else, without having any form of creativity or original thought rolling around your brainpain...

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