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  1. #321
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    Default Mutually exclusive?

    Quote Originally Posted by Ladius View Post
    They are not mutually exclusive.
    In any organization, there are those who do and those who decide; not all is black and white, but what gets communicated and how it is communicated is a policy and not in the remit of Cordovan or the Devs.

  2. #322
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    Quote Originally Posted by jskinner937 View Post
    Trove has been around awhile for sorting and keeping track of the bank and does a better job tbh, since you can look up stuff on your mules without logging back and forth. It is still a better option than this update, except it cannot check TR cache, oh but if only we had more bank space....hmmm.
    But Trove ony shows the names of the items, not the details?

  3. #323
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    Quote Originally Posted by HoopleHeadMan View Post
    I miss the days when the biggest, most common gripe was the 'ladder bug'.... *sigh*

    So glad they fixed that... *whisper whisper*

    Wut? They didn't yet?

    Aww son of a.....
    I don't recall having experienced this bug - but then I'm obsessive about trying to see how high I can jump onto a ladder vs. starting the climb at the bottom...

  4. #324
    Community Member Thumbed_Servant's Avatar
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    Default

    Quote Originally Posted by Cordovan View Post
    We are working to reopen the game worlds, and are currently expecting the worlds to reopen late this morning (Eastern time, -4 GMT).
    TY to the Standing Stone Games team for their hard work and most probably a very sleepless night.

    Here is hoping they can get our game going and then get some sleep.

    Sincerely...
    Thumbed_Servant (to my cats ) I LOVE playing a healer (nannybot to the derisive folks)
    Leader: Order of Sunlit Rose on Argonnessen server
    Current active toons: Muhther....going through the Passed Lives grind at my own pace...currently lvl 28

  5. #325
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    Default

    Quote Originally Posted by Ladius View Post
    They are not mutually exclusive.
    I agree.

    That doesn't invalidate the point I'm trying to make.

    Dev's can be 100% dedicated, but if they don't have 100% control over decisions, then the outcome is not going to reflect that level of dedication 100% of the time.

    I'm saying I don't believe it's a lack of dedication that caused this problem.

    It's more likely that it has to do with a mandatory time schedule that wasn't created by the devs.
    Last edited by Ereshkigal; 09-23-2022 at 09:33 AM.

  6. #326
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    Default

    Quote Originally Posted by skippyoo1 View Post
    us old timers are still waiting on the fix for the kobold wall bug which has been there from the start

    and maybe an actual hireling update that makes them if not improved to represent character updates, at least not so dumb that they stand in traps
    Hirelings are really just in game to pull levers and perhaps heal you after combat is over.

  7. #327
    Community Member Katanauser's Avatar
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    Default oh well

    Quote Originally Posted by survient View Post
    Whoever coordinated the efforts to restore the worlds and communications to the playerbase on when they would be back up seriously needs to rethink their strategy. We were told they would be back up by Thursday evening but the goal posts just kept getting pushed back further and further. SSG needs to do a better job at knowing when to "call it" and set better expectations for their players. Many of the playerbase have limited schedules but will be prone to hanging on hour by hour when there's a downtime event especially when there are intermittent "soon" updates, only to be disappointed like what happened here. Underpromise and overdeliver. Next time if things are looking this bad, even if it is optimistic learn to "call it" if the unexpected downtime stretches past a predetermined point, even if your dev team continues to work on the game into the night. SSG can do better.
    Anyone in IT who does not understand "management of expectations" please return to your job asking "you want fries??"

    SSG is charged with extracting maximum profit from minimum expenditures. That is plain. It's legacy support until someone is mis-management decides to pull the plug.

    I pay to play, have for all but 2 months of ddo's existance. Downtime for me due to idiotic policy is unforgivable. Quit changing stuff not required for "game up". Bits and bytes of junk reward don't impress me. Innovation of ideas by those who don't actively play the game and pay for it don't impress me.

    Impress me by keeping this game "live" for the next calendar quarter with no downtime for any reason. I bet you can't. Not if your life depended on it. That's what I mean by idiotic policy. SSG or whomever have decided ddo must limp to the finish line using work-arounds and other make do policy.

    Remember!! If at first you don't succeed, try management!!
    2 wrongs don't make a right
    3 rights make a left


  8. #328
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    Default

    Quote Originally Posted by tankhealer View Post
    Hirelings are really just in game to pull levers and perhaps heal you after combat is over.
    I posted a video a long time ago... My doggo defender kept running into a trap and burning to death...

    then his ghost runs back to me....

    my hire raises him...

    and he runs back to the trap and burns to death...

    then his ghost runs back to me....

    ... ad infinitum... actually, until my hire ran out of SP... I was laughing so hard I was crying... I couldn't breath

  9. #329
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    Default

    Quote Originally Posted by Enferno View Post
    Thanks everyone for the quick replies. I guess my bad luck trickled over when I bought a subscription and crashed the servers for awhile

    Kinda odd that I started this week (Well I had this account long ago but I only played a few characters to lvl 2-5ish) and bought a 3 month subscription just to have the server downtime 24+ hours.

    To the guy that replied "They'd have to actually know what they're doing" when I asked "why not revert it back to the patch before this one" is very simple. They don't even have to know what they're doing because they already have multiple back-ups for this reason. They could very easily back it up before implementing this patch and let everyone play until they figured out why it was causing the resurrecting cache problem.
    Reverting the servers is a very bad idea.

  10. #330
    Community Member Kheledon's Avatar
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    Thumbs down 8:35 AM CDST - September 23

    This is now officially irritating, and it does not reflect well upon SSG.
    Characters Played:
    Sarlona - Djovik, Saleehm, Xielle, Aellindria, Solei, Nicholson, Sytherra, Erenne, Adorus, Khersona, Aeshelyn, Murdressa, Rodgerr, Aethana, Attache (mule), Chiefsteward (mule)
    Khyber - Djovik, Saleehm, Xyelle, Sytherra, Ahdorus, Khersona, Aeshelyn, Murdressa

  11. #331
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    Default we love you DDO

    keep up the good work best 9 bucks a month I have ever spent

  12. #332
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    Default

    Quote Originally Posted by Cordovan View Post
    We are working to reopen the game worlds, and are currently expecting the worlds to reopen late this morning (Eastern time, -4 GMT).
    But will they stay up? Given the past month of dumpster fire updates, you can understand our lack of confidence.

  13. #333
    The Hatchery GeneralDiomedes's Avatar
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    Default

    Quote Originally Posted by Cordovan View Post
    We are working to reopen the game worlds, and are currently expecting the worlds to reopen late this morning (Eastern time, -4 GMT).
    Thanks to the dev team for working into the wee hours to fix this. I’m sure you all are experiencing adrenaline and caffeine overload.

    Now get some sleep tonight ( but keep one eye open! )
    Server Sarlona / MST / Guild Enslaved / Characters Ionos, Cydekik, Xalavan, Rodessa, Hethrow, Ramsteen

  14. #334
    Community Member Ykt's Avatar
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    Default

    Quote Originally Posted by Ereshkigal View Post
    I don't recall having experienced this bug - but then I'm obsessive about trying to see how high I can jump onto a ladder vs. starting the climb at the bottom...
    The bug often happens when you jump on the ladder from the side, not in front of it.
    Your game client thinks you made it on the ladder, while the server thinks you jumped a tiny bit too far and hit the wall, therefore making you fall to the ground. Since the server always wins the argument, you transition from being halfway up the ladder to down on the ground. But the client doesn't agree so it shows you back on the ladder ... and then the server brings you back to HIS reality, again, and again.

  15. #335
    Community Member thegreatcthulhu's Avatar
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    Default

    Quote Originally Posted by Cordovan View Post
    We are working to reopen the game worlds, and are currently expecting the worlds to reopen late this morning (Eastern time, -4 GMT).

    Thanks for the update!

  16. #336
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    Default

    I'd like to thank the forum posters for all of their hard work. Even though every individual player is a very small team, they continue to try to log in to the game all by themselves. We should be thankful that they're keeping the forums afloat with their hard work and dedication.

    Some of them might have stayed up all night trying to log in.

    Granted, sometimes there are typos in their posts, but I think we should overlook these. Just because there are systems that can be used to check before posting doesn't mean they should be used! Also, don't waste my time pointing out that most people posting have posted many times before & are aware of the issues one might encounter when posting something. You can't plan for a Cthulu typo, even if you have 6k posts. Can I get an amen?

    The English language is really old. I think we should be grateful that people are making any forum posts at all!

    S
    Item-switch lag makes me moist.



  17. #337
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    Default

    Quote Originally Posted by Katanauser View Post
    please return to your job asking "you want fries??"
    Way to disparage people trying to make a living best they can, chief.

  18. #338
    Founder & Super Hero Arkat's Avatar
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    Default

    Worlds still down, huh?

    Plus ça change, plus c'est la même chose.
    Quote Originally Posted by Aelonwy View Post
    Quote Originally Posted by Cordovan View Post
    The release notes themselves are essentially the same as was seen on Lamannia most recently.
    This^, in so many words, is how you say time and feedback on Lamannia are wasted.

  19. #339
    Community Member jellyfish21's Avatar
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    Default Toy

    Remember everyone, this game is a toy. Only kindness will allow us to stay playing together. So, be kind to the management, yourself, each other, all equally so. And to be honest, "Thank you Lord for our game."

  20. #340
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    Default

    Quote Originally Posted by CaptainSpacePony View Post
    Sounds like a stinky situation. I'm glad your team is on it. We are all pulling for you out here!
    Now would be a good time to open Hardcore server since there are no reincarnation caches and it would still be something we could do to be patient.

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