The original title was a typo. I fudged the title, whoops. My apologies. Attempted to fix it. Looks slightly better I think. :-/
This post is not to be confused with other posts of similar title, like:https://forums.ddo.com/forums/showth...te-of-the-Game or https://forums.ddo.com/forums/showth...te-of-the-game
It's my intention to draw attention to the areas I feel relevant to keep this game moving forward.
These are some rough ideas I was able to jot down while in our DDO Discord server, which is located: https://discord.gg/Zbu62zjyH6
These ideas are not really formalized or anything, just how i was able to voice my concerns into words that make sense to me.
DDO is not gonna make it huge. (Unless they make drastic changes to the game and marketing efforts.)
other games like Everquest (also owned by daybreak, like ddo / Purchased in Dec 2022 for 300 Million) have zone revamps included in patches.
The micro-transactions need to be expanded to encourage growth.
We're not getting new players like we should. when was the last time you actually saw an advertisement for the game?
the tutorial is an issue, it teaches new players just enough to get their feet wet, but ultimately cripples them because it shows them that generic builds can be successful, which is sadly untrue. people end up with bricked builds and end up buying reincarnation stones. most of the time, they don't know what they're doing until they've already spent too much messing up the build even more.
the standard character build process is too complicated for someone who's never played a rpg before. There needs to be something similar to an iconic, no multi-class, but they can't reset the build, they have to play it all the way to 20 through a guided path of leveling, before they can change it or reincarnate.
inventory system, be able to put items in bags, so we can mass farm. veteran players from other games would flock to this one if we added that. This would solve various storage issues. Why must you only save certain types of items in certain types of bags? Why is there no cosmetic storage? Why can't you store armor or quest items in a generic bag?
How npc's spawn in quests should be more randomized, to really embrace the instanced nature of the experience. To make it more challenging and interesting.
I would also like to implement the hounds from hardcore season 6 as a regular thing for reaper difficulty.
Middle of the game, mid-game leveling seems normal, it's at the beginning and end game where players are lost or loose interest. However, Most DDO vets view hosting an LFM as a hindrance to their speed
raids feel small compared to other mmorpgs. i think we can all agree the raids need more depth and the loot tables are depressing.
if you agree or disagree, make your voice heard by comments. If you can expand on these concepts, please do. Thanks in advance.