Originally Posted by
dogsoldier
Stormsinger:
This one appears to be a hit, adding spells to the very limited regular bard spell book, has nice Tier 5s, but a hard choice has to be made because Spellsinger T5s and capstone offer a lot of nice things too, sustain, more crowd control, heal spell. It loses some buffs and if you go full nuke, you lose even more. It is not going to out nuke a sorc, but it does not have to, it just has to be competitive with sorc.
Dark Apostate:
This seems to be missing damage, and also missing Death Auras. It doesn't have to be able to nuke as well as a Pale Master, but again, it needs to be competitive with it. And negative healing without an aura on a divine, why not just use all of the heals that you have instead? This seems pretty easy to fix, add some damage, and add a couple of death auras.
Sacred Fist:
It is clear that most people that are running Sacred Fist are trying to work in ways to use Daggers, Quarterstaffs, Short Swords, Longswords, well, just about anything but Handwraps. Sacred Fist really needs to have a Deity Choice on creation. It could be a cut down Monk themed list, say: Quarterstaffs, or Handwraps, or Shortswords, or Kamas, or Shuriken. The base of the class is really fun to play, and you can get a lot of cool stuff for 23 AP spent. It needs to have things in the tree that do not fight with the Ki Spells in the spell book. You do not have enough Ki to utilize both spellbook and enhancements, so it needs something to combo along with the spells. It is still feat starved, even with the reduction in requirements for Whirlwild Attack. It needs more useful things in the Tier 5s. Put Spring attack as a non-Ki-Ability in Tier 4, put Whirlwind attack in T5 as a non-Ki-ability in T5. Add a CHA trance somewhere in the T1-2 Range. Give it more healing amplification, something similar to KoTC. Give it base monk stances, not full feat progression, you would have to multiclass with fighter to pickup full stances, but give it a starting point of the base stances. This would open up the option to utilize items that boost MRR cap for Monk, and give it a better opportunity to more fully utilize the Grandmaster of Flowers Destiny, where there is another +15 MRR cap boost.
Edit: Also, regular caster bards took a major hit with the Sonic Blast nerf. A lot of S.Posters shouted down the concerns as a low level only thing. I would just like to remind people that there is a Master of Music feat for bard which is really not worth taking anymore given the other hard choices you have to make there, also a couple of features of Fatesinger specifically boosting sonic blast are now much less useful, BoGW is the obvious one at 24 now to give you a spell with a little better targeting than what you have in your book and with SLAs. There really are not that many sonic spell choices in the game right now anyway, but hey, what if regular bard got the Cold spell choices that Stormsinger gets as SLAs. They are just regular spells, so not as powerful, but along with the Primal Mantle Sky Strikes, this could make for a nice rotation for more easily getting Sky Mantle procs, and give regular caster bards some much needed extra spells in heroics.