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  1. #81
    Community Member Oxarhamar's Avatar
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    Quote Originally Posted by jskinner937 View Post
    You are the minority. But you know what keep defending bad judgement and the minority will be the only ones left playing. You, yourself had a post about grouping in HC being impossible with the +2. Imagine if live servers become the same.

    Unpopular changes that force players to quit are the last thing that any true fan of the game should defend. Just saying.
    I had not seen a single ask for that on the forums prenerf

    There was and always has been nerf caster/ranged to make melee better but that’s a false premise melee is fine in offense it’s defense they have trouble

    No I’m convinced that nerf came through other channels

  2. #82
    Cosmetic Guru Aelonwy's Avatar
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    AFAICR I don't think I have EVER in the history of this game seen them roll back a nerf. I don't think they ever admit to that level of fallibility. The most you can hope for because they sometimes do this instead of walking back a nerf is improvements elsewhere, or to something else entirely or a new feat or enhancement that almost but not quite gives back what was lost but with the opportunity cost of having to spend a later feat, or spend AP where you did not before, or having to lock in a tree that you otherwise would not use.
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  3. #83

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    Actually, spell casters are still so OP.

    Because devs didn't touch any spell caster EDs, and didn't change high level spell's damage, cooldown.
    Last edited by draven1; 09-10-2022 at 01:25 PM.
    “Be extremely subtle, even to the point of formlessness.
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    Thereby you can be the director of the opponent's fate.”
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  4. #84
    Community Member Karthunk's Avatar
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    Quote Originally Posted by Lotoc View Post
    FVS isn't weaker though, you've still got 1 CL over a cleric and get to gear charisma and fit perfectly with charisma races which are all better supported and stronger than Wisdom. Nothing about fvs is inferior numerically to Cleric and the rest of the game around the two classes has FVS come out stronger by default.
    Also FVS is pretty much a better healer than Cleric ever since Beacon of Hope became a thing in 2018
    I've got to disagree about beacon of hope being a better tree than radiant. We can play *** for tat on that but that is my personal opinion. Plus, clerics just getting healing spells without having to select them on level ups is a massive bonus.

    Cleric is the winner in DPS because of mana management, ATM, because of domains. When you have more SLAs to rotate through you have way more mana to spend on heavy hitting spells for a dungeon run. A FVS simply can not keep up with a cleric ATM. I am stating this from in game experience.

    This is the heroic experience.

  5. #85
    Community Member Buddha5440's Avatar
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    Quote Originally Posted by droid327 View Post
    1d6+1 = 4.5 /lvl
    1d6+3 = 6.5 /lvl

    That's not an insignificant margin, that's over 30% less DPS at any given level, and then that scales up even more once you hit max level on SB

    If you want to give SB its AOE back and a save for half, I think everyone would be on board with that compromise - because that'd be balancing it, not a nerf-nuke from orbit
    Yes 30% sounds serious until you look at the other metric... 2 points of damage per level. Very few things are resistant to sonic damage; whereas many are resistant/immune to fire (fireball vs sonic blast). It's still a good lv 1 spell, just no longer OP.

    Also, I guess I am not included in your "everyone" because I like this correction and don't consider it a "nerf". So please don't speak for all of us.
    Dennis the Peasant: Listen. Strange women lying in ponds distributing swords is no basis for a system of government. Supreme executive power derives from a mandate from the masses, not from some farcical aquatic ceremony.

  6. #86
    Community Member Buddha5440's Avatar
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    Quote Originally Posted by draven1 View Post
    Actually, spell casters are still so OP.
    That's the way D&D is supposed to be. Wiz/Sorc are supposed to be weak and frail at low levels and rely on their companions to keep them alive. When they reach high levels... They are pretty much GODS. The effort/struggle in the lower levels pays off in the higher levels.
    Dennis the Peasant: Listen. Strange women lying in ponds distributing swords is no basis for a system of government. Supreme executive power derives from a mandate from the masses, not from some farcical aquatic ceremony.

  7. #87
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    Bards: It's a fair point that bards may need some more long range spell in their spell book than sonic blast, but not sure if the need is at low levels or epics.

    Air Savants: Update electric loop to have a reasonable dice (e.g. D6+1, half on save) and air savants are fine.

  8. #88
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    Quote Originally Posted by Loriega View Post
    I post because I still care. I will stop caring when my subscription expires and I quit playing this "game", unless you add the fun back.

    - Restore Sonic Blast and nerf Stormsinger, no one asked for this, no one likes this change
    - Restore FVS cores

    What used to do 350-450 damage now does 130-150, sun burst
    What used to do 150-200 does 50-90 now, lvl1 radiance spell SLA

    - Merge the servers

    Hardcore league has shown that your network is capable of handling half the active population of this game on 1 world.
    I'm more or less done with hc. Got all my "rewards". Playing on regular servers, they're ghost towns now.
    Hardcore server is starting to get more and more empty. Playing on hc is no fun because hound stress, but it's fun because there were people to play with and reasons to run quests.
    However back to the regular server, it's bleh, the same old 15 people running the eternal hamster wheel. Mostly soloing.

    I have not played for 2 days because those nerfs completely removed any motivation to play this game.
    I logged in today, played with a lvl11 sorc, sonic blast nerf.. removed fun, logged out.
    Logged on a lvl5 fvs, damage nerfs are no fun, logged out.
    Server down, so I'm posting my frustration on the forums.

    What else?
    A bug report: Feywild heroic set with the +10 HP and +50 to mana is useless, if you remove 1 set piece to use expeditious boots for instance and equip it again you lose 10 HP and 50 mana, making the set bonus of 2 and 3 pieces useless.

    I won't even start about how disrespectful it was to push this sorry excuse of an update after 1 month of hc.

    I for one am already on the lookout for different games to have fun in. Maybe one of those "dead" games running on an emu, like daoc or vanguard soh ( apparently it's receiving people's attention recently) or SWG, or some slower paced FPS.

    Of course that's just me, but I have a feeling I'm not alone with my opinion.

    p.s. if you send me messages, I never read em, sorry.
    You are better off letting the sub expire, find a new game (just like I did) and keep an eye out for any leadership change in this game (hence I keep coming back to the forums to check if something is new). It is bad decision after bad decision, its almost they have puts on their own company to go down and profit from that.

    Game population has dwindled down to around 1200 on 8 servers since EG7 has taken over.

  9. #89
    Community Member Assassination's Avatar
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    Quote Originally Posted by WallStreetDragon View Post
    You are better off letting the sub expire, find a new game (just like I did) and keep an eye out for any leadership change in this game (hence I keep coming back to the forums to check if something is new). It is bad decision after bad decision, its almost they have puts on their own company to go down and profit from that.

    Game population has dwindled down to around 1200 on 8 servers since EG7 has taken over.
    I'll second this and have done the same.

  10. #90
    Community Member Luthor_Darkhammer's Avatar
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    [QUOTE=misterski;6540099]
    Quote Originally Posted by jskinner937 View Post
    1.) When something in game for over a decade, its WAI. The only excuse to change clearly is to introduce another aspect. Poor argument.
    .
    No more complaining about Lag then. It's been in the game forever

  11. #91
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    Quote Originally Posted by eightspoons View Post
    And Soundburst doesn't (imo) quite cut it.
    I beg to differ, my Cleric has the ability when I have sonic specced her to enter a room HE throw a soundburst and insta kill almost everything in the room with it. what didn't die stood there stunned for twice as long as blast does and I finished it off with another burst or a necro ray! Blast and burst are similarly strong the main difference beeing the stun last longer and you burst doesnt break barrels. Agree Bards need something to fight with and "balancing" blast and removing it from Bard took away the only low level something they had, now they are again reduced to buff bots! I wonder if this is to force players to utilise the recently addressed swashbuckler tree if they build a Bard? SSG saying go melee buff bot or go home?
    Last edited by Raynebowdragon; 09-12-2022 at 02:32 AM.
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  12. #92

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    Quote Originally Posted by Buddha5440 View Post
    That's the way D&D is supposed to be. Wiz/Sorc are supposed to be weak and frail at low levels and rely on their companions to keep them alive. When they reach high levels... They are pretty much GODS. The effort/struggle in the lower levels pays off in the higher levels.
    It sounds like you are giving VERY GOOD REASON TO NERF MORE for Wiz/Sorc.
    “Be extremely subtle, even to the point of formlessness.
    Be extremely mysterious, even to the point of soundlessness.
    Thereby you can be the director of the opponent's fate.”
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  13. #93
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    Quote Originally Posted by draven1 View Post
    It sounds like you are giving VERY GOOD REASON TO NERF MORE for Wiz/Sorc.
    If history teaches us a lesson, it is that you will always call for nerfs of none-rogue classes. Cause you do not play a rogue, but, in the parlance of our times, you "identify as a rogue"...

  14. #94
    Founder Tyrande's Avatar
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    Quote Originally Posted by draven1 View Post
    It sounds like you are giving VERY GOOD REASON TO NERF MORE for Wiz/Sorc.
    I am sure most of the game will be empty, i.e. more people will quit if that happens.

    Tell me, what is the fun or point of playing a sorcerer or a wizard if they cannot do what they are destined to do at level 20+ from any D&D book or lore.

    There are already plenty of nerfs:
    1) Where is the "fly" spell? They are supposedly able to fly around and not being "hit" from the ground. Where is the Mirror Image spell? Greater stone skin spell? Iron skin spell? Instead we got Gold skin which only Alchemists can cast. To be honest Goldskin is not great at cap either. One hit from any legendary reaper 6+ monster will wipe it out completely and even causes death.

    2) Where is the "energy immunity" spell? They can cast a spell to be absolute immune to a certain energy. e.g. fire.

    3) Where are the multiple summons? In regular D&D the high level caster can summon a whole army.

    4) Where are the spell storing and contingency facilities? In DDO we have items like the Spell Storing ring. In regular D&D it is actually not an item.

    5) Where are the counter-spells? Twin cast spell feats? Energy Substitution feats? Shape Substitution?

    The are also tons of missing spells. One example is Simularcum. Only Kor Kaza can cast it, Why not our casters?
    Last edited by Tyrande; 09-12-2022 at 04:25 PM.

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  15. #95
    Community Member DRoark's Avatar
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    Default Yup

    I have already seen a migration from the game in the last year, mainly due to bad design choices. With this update being a relative dumpster-fire, we've already lost some good players,
    and more are just letting their subs expire. I'm not expecting SSG to get a clue and roll-back the dumb U56 nerfs, but with such a pile of useless changes, we doubt they're coming back.

  16. #96
    Founder Tyrande's Avatar
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    Quote Originally Posted by DRoark View Post
    I have already seen a migration from the game in the last year, mainly due to bad design choices. With this update being a relative dumpster-fire, we've already lost some good players,
    and more are just letting their subs expire. I'm not expecting SSG to get a clue and roll-back the dumb U56 nerfs, but with such a pile of useless changes, we doubt they're coming back.
    I know right? My two FvS now feels lackluster.

    I was planning on spending money to buy the Ultimate Isle of Dread and also spending $200 to buy 33000DP.

    But with the idiotic U56 nerfs, I have rescind my decision and staying "cheap".

    With Great Power Comes Great Responsibility

  17. #97
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    [QUOTE=Luthor_Darkhammer;6540656]
    Quote Originally Posted by misterski View Post

    No more complaining about Lag then. It's been in the game forever
    oh my this is funny and so bloody tru .......maybe the only correction is 10 ?......maybe 15 lol great post

  18. #98
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    Quote Originally Posted by Tyrande View Post
    I know right? My two FvS now feels lackluster.

    I was planning on spending money to buy the Ultimate Isle of Dread and also spending $200 to buy 33000DP.

    But with the idiotic U56 nerfs, I have rescind my decision and staying "cheap".
    I too debated going all in with Isle of Dread, now I am back on the other side of the fence.

  19. #99
    Community Member MrChipinator's Avatar
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    "Oh no, someone playing a powerful class in heroics has made one of my 200+ possible Reincarnations complete slightly faster and with less leveling boredom, I am extremely distressed that a power fantasy exists for the 8 hours it takes an uber TR nerd to level from 1-20, Lord almighty, however shall this terrible problem continue to plague our video game community??? I know, I shall endeavor to support a worse player experience across the board and ensure that everyone trying to grind out LITERAL HUNDREDS of repetitious completions of the game enjoys it considerably less!"

    I'm so glad Bards/Wizards/Non Fire Sorcs now get to return to MOTU levels of early game exhaustion and misery. I know nothing is more fun than hoping the local TR junky is completing a Barbarian life and doing early "Harbor + WW Reaper + BYOH + speed" to carry you.
    I certainly hope we can return to "divines" waiting until level 10/12 for their only viable offensive spell in the game (blade barrier if you're new) before pretty much exclusively casting that to make it to 20. I know when entire archetypes of casters are relegated into niche positions, they are more fun and enjoyable!
    Balancing Heroics around people complaining about "muh casters" only negatively affects those precious few new players, who are now going to find out how terrible their non R2 Speedrunning LFMs really are.
    Do we get to complain that Barbarians get access to near permanent speed boosts early on if they use the 50% boost and then combo a Athletics T3 + dismiss rage + resto pot?
    You know it is pretty broken that a single class gets to have almost 80% uptime on super fast movement speed, and when I'm playing Artificer I hate when quests get completed quickly and seamlessly for the thousandth time I'm doing them. Really upsets me that adding additional players into my party makes the game easier. I really dislike it.

    You take a year long break from the game and come back hoping we've figured out that heroics don't matter and should be an enjoyable power fantasy before things get more serious in the form of Epic and Legendary difficulty. Mores the pity.
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