Mechanics - To Hit/Dam mods
I would be curious if this is NOT WAI, and people are already Iconic Archtypes like I did above, then how would they remedy that? Can they manually change your character? Or put a +20 heart of wood in your bag and make you change your classes? I dunno..
You are welcome to follow me on Twitch https://www.twitch.tv/cmecu_grogerian OR https://www.youtube.com/channel/UCL5...4Db-RhwMsZBedQ
Also Friday Nights 8pm EST Brock and Friends DDO Stream https://www.twitch.tv/ddostream
This is because of his being a Bladeforged. Bladeforged are forced to take Lord of Blades as a deity no matter what divine class they choose. Guess it takes precedence over the Path of Light deity that Sacred Fists are forced to choose at level 1.
Edit: I just tested this out by starting a veteran character as a cleric and then taking Sacred Fist as my remaining levels. I ended up having both deities. So this is definitely only a problem with Bladeforged due to the aforementioned issue.
Last edited by misterski; 09-06-2022 at 06:48 PM.
If you look at the cleric enhancement cores you can take from both sides to a certain point , but if you want the capstone you go from left to right for Light until the Capstone , then Right to left for Dark for that Capstone. Not sure if its WAI but you have to take light and dark to get the crit chance for fire which messes up the capstone at the end.
SARLONA ~ BREY BRAY BRAI BREI BRAYZ CEMPER CEMP SEMPER SAVALOTProud Officer of ROVING GUNS
Well that didn't last very long! ... and this is why we can't have nice things...
Also I am sure that everyone that wants to run an Iconic Archetype is totally looking forward to:
- Leveling it up to 15
- Lesser Reincarnating
- Leveling it back up to 15
- Leveling from 15-30 or 32
- Epic Reincarnating back to 20
- Leveling Back to 20
- Leveling Back to 32
- Iconic TR'ing
Never mind the TR cache clearing, which requires a legion of mules because shared bank space is so constrained versus the items that are in the game, compounded by each of your Characters needing to keep a separate set of Minor Articfacts that you may or may not use some day, cannot even mule those.
If you're going to take an epic life in that path, you can simplify it:
- Leveling it up to 15 as the normal class
- Leveling from 15-30 or 32
- Epic Reincarnating back to 20
- Leveling Back to 20 as the archetype
- Leveling Back to 32
- Iconic TR'ing and earning the Iconic + Archetype past lives
You certainly do have an argument for players that have finished all Epic lives already but are looking for 3 x Archetype. They either have to choose non-Iconic and go 1-20 (or 30 for first-time Rxp) or choose Iconic and use an LR heart.
56.0.2:
"We have removed the ability to create a character that is both an Iconic and an Archetype through an unintended method during initial character generation."
I presume that will prevent this?
And this is why players are upset with the devs and say they do not care about their playerbase.
There are still a number of gameplay bugs from U51 that have yet to be patched. There are also countless content based bugs that have been in the game and reported in some cases for literally half a decade.
Beyond that, U56 still has a ton of bugs.
But no, let's spend some time blocking a feature because it is a slight benefit to some small subset of players.
What you choose to prioritize when it comes to hotfixes like this shows whether you want to have an antagonistic relationship with players or one based on mutual respect and love for the game.
You are likely correct. But to make it a quick win they should have budgeted an extra 2 minutes for a dev to come in on page 1 and say "Please don't do this. It causes problems with the character that we may be unable to resolve and we will be fixing this loophole as soon as feasible". Still would have been a quick win even with the extra 2 minutes. Steelstar's note in the downtime thread covers it well although re-actively instead proactively.
Last edited by ahpook; 09-08-2022 at 09:22 AM.
Its not just a "stop the players doing stuff" its stopping people from making broken characters. See the earlier posts about the Bladeforged Sacred Fists missing the level 1 Deity feat.
Personally I think they should have made the Archetype selectable for iconics and made sure it levels correctly. But software is hard. There are so many combination and fringe cases especially in a code base that is many years old and has had so many developers over the years. I can understand their reasoning, I just don't have to agree.
Cannith Server: Maetrim - Once again complete
Maetrim's DDO Character Planner: https://github.com/Maetrim/DDOBuilder/releases
Whether you used the broken method at character creation or use the approved LR method (tested this), you still end up missing the level 1 Path of Light deity feat as a Bladeforged Sacred Fist. You can still choose Lord of Blades at level 3 or later, however. You're also still autogranted the level 6 Path of Light Deity feat. This is a result of Bladeforged being forced to choose Lord of Blades as a deity coming into conflict with level 1 Sacred Fists being autogranted the Path of Light deity at level 1. Not sure they can fix this without reworking how Bladeforged work. For other races, you can safely have more than one deity by multiclassing into additional divine classes.
Edit: Morninglords have no problems with multiclassing into Sacred Fist. But they may have the same problem as Bladeforged if they use an +1 LR to switch their base class to Sacred Fist.
Last edited by misterski; 09-08-2022 at 11:03 AM.