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  1. #1
    Community Member
    Join Date
    Jun 2006
    Posts
    9,633

    Default Experimental Tumble Controls

    Amidst all the (deserved) backlash, I do want to point out something good

    This new feature is really nice and should do a lot to better incorporate Tumble procs into the flow of gameplay

    One thing I would like to see - can you eliminate the pauses in the forward shoulder-roll animation for Tumble 36+? It'd feel a lot smoother and more "parkour-y" if you could dive into the roll without halting your motion before, and popping right back up in stride?

    One other weird thing too - if you hit Block while moving diagonally (eg holding W and A or D at the same time) you'll do two tumbles in a row. Which looks cool, but I'm not sure if its intentional since that doesnt seem to serve any purpose. You can also do an aerial tumble if you hit Jump right before you hit Block, which again looks cool but probably isnt useful since it hiccups your forward motion still. Or do all three and do and aerial double-roll...which may actually let Tabaxi trigger their "after falling 1.5 sec" bonus with Ffall on, if they cant already just with 40 Jump...
    Last edited by droid327; 08-31-2022 at 04:30 PM.

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