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  1. #1
    Community Member
    Join Date
    Oct 2009
    Posts
    6,035

    Default ToEE impressions / suggestions

    1) Get rid of the Temple Grounds. The area only serves as a loading screen.

    2) Make Otis a general vendor. It's 7 quests, lot of junk.


    3) Nodes still have zillion of mobs.


    4) I did like some changes... did the swim speed-up vortexes exist in the original Water node? On the other hand, I skipped some early runes that needed activating and it seemed I could not swim back out of the large central room. (I did not try for too long and took a ddoor.)

    5) Fix quest names. Consistency please. Come on.

  2. #2
    Community Member Halciet's Avatar
    Join Date
    Oct 2009
    Posts
    408

    Default

    Quote Originally Posted by cru121 View Post
    1) Get rid of the Temple Grounds. The area only serves as a loading screen.
    And here I was enjoying a new place for Hide 'n' Seek

    Quote Originally Posted by cru121 View Post
    3) Nodes still have zillion of mobs.
    Only ran Temple 1 & 2 so far and it seemed like mob clusters were similar there too.

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