1) Get rid of the Temple Grounds. The area only serves as a loading screen.
2) Make Otis a general vendor. It's 7 quests, lot of junk.
3) Nodes still have zillion of mobs.
4) I did like some changes... did the swim speed-up vortexes exist in the original Water node? On the other hand, I skipped some early runes that needed activating and it seemed I could not swim back out of the large central room. (I did not try for too long and took a ddoor.)
5) Fix quest names. Consistency please. Come on.