Are you guys just going full steam ahead with what was preview 3? Because, there's a lot missing from the release notes.
Example:
Just memorize all the cure spells and play as a divine disciple. Even if it had the whole, "Your negative energy spells does not heal undead creatures" enhancement, it wouldn't work anyway.
Last edited by QuantumFX; 08-31-2022 at 09:54 AM.
Things worthy of Standing Stone going EXTREME PREJUDICE™ on.:
- Epic and Legendary Mysterious ring upgrades, please.
- Change the stack size of filigree in the shared bank to 50. The 5 stack makes the shared bank worthless for storing filigree in a human usable manner.
- Fixing why I don't connect to the chat server for 5 minutes when I log into a game world.
- Fixing the wonky Lightning Sphere and Tactical Det firing by converting them to use alchemist spell arcing.
- Redoing the drop rates of tomes in generic and raid loot tables.
Have fun, and don't forget to gather for buffs!
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+1
There have been, what, 2 dev posts since 8-25 on lam. So frustrating, given the amount of threads and replies on this "update."
Also, putting sonic blast under bugfixes is a complete joke. If you want to go that route how about fixing other more important and recent real bugs.
Whirlwind Attack is now: "Tactical Melee Cleave: Activate this ability to attack all enemies in a 360 degree arc around you twice. This attack deals +4[W] damage." (Known Issue: This is meant to be +2[w], will be corrected in a future patch). Note that it now hits the same number of times in all melee combat styles.
So, the note on the "hits same number of times in all melee combat styles" means 2 hits each correct??? So a buff to everybody but monks (for this specific area)???
Khyber: Main Nicodemous Alt: Ichuck
Clearly not. Nor does the leaderboards this season in HCL since there was a major update during HCL.
This has to be the most player unsupported update in the history of DDO, but since there is no decision to purchase anything on the players part, clearly they do not care about feedback.
For me personally, this update will come and go and I will still play (as my favorite builds are largely unaffected). Heck I will probably get the new PL feats (if I can find places to store my TR cache), but what I hope the devs understand is these are the types of changes that force players to leave the game forever. Monk nerfs, IPS nerfs, ED changes (although these arguable aren't nowhere near as bad as the other two), kill playstyles and force changes. And considering the reincarnation process is still horrible and unpleasant, and you need to walk on eggshells not to bug it out, people do not always want to just change their build either. This needs to be considered by the developers more if they cared about their players experience. But their actions speak volumes. If a change to Sonic Blast for example must happen (which there are easier solutions, such as lockout the spell from Stormsinger path and replace with electric loop at 2 or something), at least give 3 considerations...
1.) Wait for u56 or not force onto HC Server 2
2.) Give us more bank space with the update so if we must TR we dont spend hours playing hide the BtA loot on a mule.
3.) All affected classes should receive a universal heart of reincarnation which can be used to LR/HTR/RTR/ITR for free.
This would be the actions of a considerate developer/producer. It is called player compensation. DDO is the only game in recent years I have played that does not do this.
Last edited by jskinner937; 08-31-2022 at 10:47 AM.
Well, either the tooltip or the spell was wrong for years.
From the wiki:Target: Foe, Directional, Breakable
Description: Blasts an enemy with loud high-pitched sounds, dealing 1d6+1 sonic damage per caster level. (Maximum sonic damage 8d6+8.) The target must make a successful Will save to avoid being dazed for 2 to 6 seconds, or until they take damage. This spell has double range.
Despite the implication of the spell description that only a single target will be affected, this spell has a spherical area of effect at the point of impact, but has no visual effect indicating this.
While I also don't like that change (easy leveling for sorcs and bards during heroics because of a level 1 AoE mass stun was really nice), I can absolutely see that this may count as a bug fix. Maybe a bit late, but when they do archetypes, they will probably also look at the spell lists to get rid of some bugs of the filed pile.
Nothing in this game is essential, unless you are a power-gaming & unimaginative lemming who follows everyone else, without having any form of creativity or original thought rolling around your brainpain...
Things worthy of Standing Stone going EXTREME PREJUDICE™ on.:
- Epic and Legendary Mysterious ring upgrades, please.
- Change the stack size of filigree in the shared bank to 50. The 5 stack makes the shared bank worthless for storing filigree in a human usable manner.
- Fixing why I don't connect to the chat server for 5 minutes when I log into a game world.
- Fixing the wonky Lightning Sphere and Tactical Det firing by converting them to use alchemist spell arcing.
- Redoing the drop rates of tomes in generic and raid loot tables.
Hi ill take a stab at it........this is only a guess obv ...the fact these 1st 3 arch types are free they will be released and be overperforming and will remain that way until the others are SOLD to us and then over time be hammered into the ground after sales dry up.................history repeats itself
Yeah, thx for the whole dev team for some updates to hires. Much appreciated.
You raise a concern, sure. Though my concern lays here:
"Rogue Hirelings Search Scores have been improved to be more able to search of upper heroic traps on harder difficulties."
And than my concern being that they now can find boxes but (possibly) blow em up as their disable skill isn't up to par with the search skill.
I, for one, would be thrilled to actually be able to inspect the hires stats, prev at the vendor that sells the contracts.
Some of the stats revealed would amaze us probably as many a hire can pull a switch/lever or activate a rune you might not think they would be able to.
Attributes displayed are dependent on the class of course but things that would interest me before buying a contract are for instance:
Arms classes display their -> Melee power, Ranged power, Preferred fighting style (Two handed, Sword and board, Two weapons, handwraps, thrown, bows, xbows, etc) attacks per second and average damage per swing. Followed by their Defends stats and HP. Possible their Intimidate Skill and Hate/Threat Increases and possible at which range this is triggered.
Specialist classes display their -> Specialities first including the DC. So things like search, spot, listen, open lock, disable device. Then the same rundown of arms classes.
Caster classes display their -> Spell book (as they often can cast way more than what is on their hotbar), their spell levels and their DCs. Seeing casters have an option for melee is silly now a days (actually as ever, except maybe the level 1 and 2 hires as having just two spells of which one goes off reliably at the range they like to hang out at), just have em run away until off timer for the burning hands or whatever trick they can pull off. I'm dappling of my initial thoughts here. So have an insight in their spell pool and HP would be sweet.
Hybrid classes, do we have druid, alchemist, artificer and/or warlock as hires?
And what races do the hires have, surely they can be mixed up a bit more.
Then how effective can they be actually if we don't know what enhancements they have and if they have spend points in their racial tree or not.
Oh I want to much here, I know.
Just average DPS and Nr of Mobs they can survive at their own (At Elite) would be a nice baseline to measure things against I guess.
Edit:
And thx for this update as a whole. I'm sure there are some eyebrows raised here and there but there is a lot of new stuff and long anticipated changes in this one.
Thx for listening to the community.
Last edited by LightBear; 08-31-2022 at 10:48 AM.