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  1. #1
    Community Member fatherpirate's Avatar
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    Apr 2008
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    3,361

    Default Place on the 'to-do' list

    There is one thing that always gets me
    is, even if your prof. in hand wraps
    but are not a monk/fist pally, you still
    end up with the VERY slow attack animation you
    normally get if your not prof.

    Baring odd character classes 'like the iconic barb'
    there should be 3 types of hand wrap attack animations.

    Fastest - monk/fist pally Martial Arts style
    Medium - Hand wrap prof. boxer style < NEW
    slow - untrained brawler style

    Even if you not a monk type, if you
    are trained in hand wraps, you should at
    least be as fast on the attack as any other
    light weapon.

  2. #2
    Community Member Oxarhamar's Avatar
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    Sep 2009
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    Default

    Quote Originally Posted by fatherpirate View Post
    There is one thing that always gets me
    is, even if your prof. in hand wraps
    but are not a monk/fist pally, you still
    end up with the VERY slow attack animation you
    normally get if your not prof.

    Baring odd character classes 'like the iconic barb'
    there should be 3 types of hand wrap attack animations.

    Fastest - monk/fist pally Martial Arts style
    Medium - Hand wrap prof. boxer style < NEW
    slow - untrained brawler style

    Even if you not a monk type, if you
    are trained in hand wraps, you should at
    least be as fast on the attack as any other
    light weapon.
    I believe that to be intentional to keep only builds with proper requirements able to use them

  3. #3
    Community Member fatherpirate's Avatar
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    Apr 2008
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    3,361

    Default

    considering the addition of the shifter Iconic, your point is mute.

  4. #4
    Community Member Drecas's Avatar
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    Dec 2015
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    374

    Default

    You used to be able to attack really fast with your fists if you had no monk levels, I had a couple builds built around this fact, but apparently the devs thought it was too OP, so they nerfed it, and now we have this.

  5. #5
    Community Member DRoark's Avatar
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    Dec 2018
    Posts
    568

    Default Punchadin

    Aside from the "Fist-A-Din" jokes, there's not much going on there. I can see playing that solely for the tiny PL bonus,
    but I think doing a split to get it over with, and skipping a punch build entirely might be faster.

    On a design point, I think an exclusion tree sticking with one class, and using (Normal, Iconic, Archetype) would have been easier.

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