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  1. #21
    Community Member bobbryan2's Avatar
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    Quote Originally Posted by Steelstar View Post
    We did see this response, and discuss it internally; however, we won't be moving forward with adapting the weapons here, sorry.
    So... I saw this, and absolutely agreed with the person that was saying these weapons occupy a specific niche. These weapons are pretty amazing at lvl 7, and I usually use them until 14 on every melee build.

    But, like he said, this was purely because of the AoE proc on natural 20. Why don't you scrub the augments for heroic that add freezing blast (for instance) and make it the freezing gale effect instead. That way you could put the coolest effect of any of the elemental weapons and add it to your other favorite weapons.

  2. #22
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    Quote Originally Posted by QuantumFX View Post
    The Saltmarsh Explorer set is lying to you. It's not providing Universal Spell Power, instead it's providing Spell power to each individual spell type. I submitted a bug report on this a couple months ago, (Request #241343) and nothing appears to have been fixed.
    Ah, thanks for pointing that out. I don't normally wear the Saltmarsh set and assumed the tooltip was accurate. So the fix here is to either update the Saltmarsh set to actually provide Universal spell power as advertised (preferred), or change the tooltip to reflect that it's +15 to every individual spell power and therefore doesn't stack with lots of other set bonuses.

  3. #23
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    Quote Originally Posted by bobbryan2 View Post
    So... I saw this, and absolutely agreed with the person that was saying these weapons occupy a specific niche. These weapons are pretty amazing at lvl 7, and I usually use them until 14 on every melee build.

    But, like he said, this was purely because of the AoE proc on natural 20. Why don't you scrub the augments for heroic that add freezing blast (for instance) and make it the freezing gale effect instead. That way you could put the coolest effect of any of the elemental weapons and add it to your other favorite weapons.
    I am that person, and appreciate seeing people back me up on this. I may have exaggerated how good they are, but yes, they are certainly some of the best heroic weapons throughout the entire game, certainly until at least Syranians.

    We already sorta have Ruby Eyes + Meteoric Star Rubies as augments, but they're rarer and don't proc as often. So I'm not sure adding in more AoE augments is the best solution. Although I certainly wouldn't oppose it! More augments = more weapon diversity = a good thing.

    Upon further reflection, I realize that there are two simple solutions:


    1. Rework the crafting system to be something like Greensteel or Alchemicals. These systems existed YEARS before ToEE did and were far more seamless. In those crafting systems, each weapon/accessory type only has ONE blank. These blanks can further be customized via the crafting system. After thinking about it, I really don't see why ToEE had to have 500+ blanks in the first place. That was a needlessly convoluted, Rube Goldberg-esque approach to a crafting system. Never should've existed in the first place.
    2. Add in more heroic weapons with AoE effects. If you ARE going to completely throw out the baby with the bathwater, then this is the best approach you could take. Blade of Clouds and Echo of Whelm are great options for their levels (6 and 9 respectively). If ToEE weapons are being nixed, then the best approach from here would be to add in more weapons for other types that have AoE.


    Or, for the sake of promoting loot diversity, why not both? Both of these solutions are fairly simple and I'd imagine there wouldn't really be any opposition from the playerbase. If any at all.

  4. #24
    Hero QuantumFX's Avatar
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    Sorry for not getting a screenshot, but the Implement Rubies did not appear to give a Implement bonus to an Attuned Dinosaur Bone Heavy Mace. The specific rubies I slotted were Acid and Fire, and I didn't see the implement bonus on the item inspection.
    Things worthy of Standing Stone going EXTREME PREJUDICE™ on.:
    • Epic and Legendary Mysterious ring upgrades, please.
    • Change the stack size of filigree in the shared bank to 50. The 5 stack makes the shared bank worthless for storing filigree in a human usable manner.
    • Fixing why I don't connect to the chat server for 5 minutes when I log into a game world.
    • Fixing the wonky Lightning Sphere and Tactical Det firing by converting them to use alchemist spell arcing.
    • Redoing the drop rates of tomes in generic and raid loot tables.

  5. #25
    Community Member bobbryan2's Avatar
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    Quote Originally Posted by HailBlazR View Post
    I am that person, and appreciate seeing people back me up on this. I may have exaggerated how good they are, but yes, they are certainly some of the best heroic weapons throughout the entire game, certainly until at least Syranians.

    We already sorta have Ruby Eyes + Meteoric Star Rubies as augments, but they're rarer and don't proc as often. So I'm not sure adding in more AoE augments is the best solution. Although I certainly wouldn't oppose it! More augments = more weapon diversity = a good thing.

    Upon further reflection, I realize that there are two simple solutions:


    1. Rework the crafting system to be something like Greensteel or Alchemicals. These systems existed YEARS before ToEE did and were far more seamless. In those crafting systems, each weapon/accessory type only has ONE blank. These blanks can further be customized via the crafting system. After thinking about it, I really don't see why ToEE had to have 500+ blanks in the first place. That was a needlessly convoluted, Rube Goldberg-esque approach to a crafting system. Never should've existed in the first place.
    2. Add in more heroic weapons with AoE effects. If you ARE going to completely throw out the baby with the bathwater, then this is the best approach you could take. Blade of Clouds and Echo of Whelm are great options for their levels (6 and 9 respectively). If ToEE weapons are being nixed, then the best approach from here would be to add in more weapons for other types that have AoE.


    Or, for the sake of promoting loot diversity, why not both? Both of these solutions are fairly simple and I'd imagine there wouldn't really be any opposition from the playerbase. If any at all.
    I use the meteoric augments occasionally, but they're not on the same level. The damage isn't on par in a lvl 7 weapon (it scales on the min lvl of the item). I think it's probably a 2% proc rate vs a 5%. I think you could simply add 4-5 augments that actually have those buffs: electric storm, freezing gale, acid torrent, etc. Slap a lvl 8 min level on them, and you can add the only effect that makes these weapons truly unique back to the loot tables.

    Outside that one effect, the weapons are trash, but they just give a great low-level AoE attack for melees.

    I agree with your other ideas as well, but I can't even see me wanting an acid blast augment if they added it. I would truly crave an acid torrent augment, though.

  6. #26
    Community Member Flopperjack's Avatar
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    I was not able to look at this preview sadly, but I did not see anything mentioned so I just wanted to say again; if possible pretty please find a way to get the element vulnerability stacks back in, in recent gearing options you have paved a better path for arcane archers and eldritch knights and one of the best weapons for them was the toee weapons for the purpose of giving enemies extra damage from their toggles. Currently theres only a small handful of items that increase vulnerability to elements so its a terrible shame to lose that option just when you guys are starting to support those builds more.

    Edit: i am not asking to just put the toee weapons back in, but maybe find a way to make an augment for the vulnerability like you did the blasts or make some other way that could be gotten through maybe a set or new items.

  7. #27
    Staggering
    Pale Fox
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    I, for one, am happy with the ml:7 becoming ml:8. This makes me want to slot an ml:8 augment in this stuff instead of keeping it empty for some odd and silly personal reason.
    I don't know why but putting an ml:4 augment feels weak and an ml:8 means I can't use it at level 7.

    So, thx for stripping away that personal nuance.


    How ever, the update introduction text does not mention anything on existing items currently available in ToEE.
    What happens to these?
    Some of the named items (not the craftable stuff) have some unique properties assigned to them.
    So curious minds want to know.
    Personally I'm most interested in the Golden Orb (heroic, epic and now legendary versions.) and the assassins' kiss.

  8. #28
    Community Member Annex's Avatar
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    Thank you for putting both set bonuses on the rings.
    Sophie Cat Burglar - Creator, Dreamer, Explorer - Happy yet Sad - Seeker of Beauty and Wonder
    Exotic Item Recovery Specialist. I wish you all many happy adventures!

  9. #29
    Community Member noinfo's Avatar
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    Making the weapons raid upgradeable via schism seems like a no brainer but...
    Milacias of Kyber

    Leader of the Crimson Eagles Kyber

    The Myth- TR will make my character powerful
    The Reality- Those kobolds in Water Works won’t have a chance but nothing else cares-Learn to play your build and all its abilities in actual difficult content, get gear and reaper points in level 30+ content and raids.

  10. #30
    Community Member DRoark's Avatar
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    Quote Originally Posted by Steelstar View Post
    We did see this response, and discuss it internally; however, we won't be moving forward with adapting the weapons here, sorry.
    There's nothing close, removing the best part of ToEE gear and using generic filler items, didn't really do ToEE any good at all.
    If you planned on totally removing the weapons, at least the augments could have had the same effect and been ML8, the
    ones that were added are the same generic 70 with a fancy name.

    Honestly, U56 has been pretty bad for players in many areas.
    Last edited by DRoark; 09-12-2022 at 03:59 PM.

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