Use this thread for discussing the latest rendition of the Character Bank improvements on Lamannia!
Use this thread for discussing the latest rendition of the Character Bank improvements on Lamannia!
I gather these are the sum of the changes we should expect to see? A couple of bug fixes and the ability to get 20 more character bank slots?
The TR and tab bugs both seem to be fixed. It is possible to buy 20 more slots and they show up seemlessly as extra space even when your bank is open when you buy the extra. The banks is definitely an improvement over what we had.
OTOH,
- 20 more slots for 595 per character seems like too little for too much $. Still a better deal than 10 slots for 995, I guess but ... And 20 more slots still doesn't seem like enough to test out the UI for what it should eventually be able to accommodate.
- The filtering needs more options than gear slots. Potions, scrolls, augments, etc, are not present. You can use search but I am going to guess that there are some items that fall through the cracks when searching by item name. A button for non-equipable items would be a minimal acceptable fix.
- UI needs a way to clear all filters quickly. (one button). Especially to help with the level boxes which don't pre-select the current value and are especially tedious to clear.
- A means to save filter/search sets would be useful so I can move between "queries" to find things. Sure one could organize that stuff with tabs but why do I want to self manage the organization when the computer can do that far more easily? For me the tabs are a waste. I may create one to store something like XP stones but I would prefer to create a query that can find XP stones in the bank. (this could even provide the "clear" option as an "everything" query could be saved that does not specify any filter or search)
- Cannot move things from character bank to shared bank directly. (have to go through inventory)
- I would still like a mechanism to move items from the inventory to the bank or between banks without dragging. A "move to" button.
- I should add that I am glad that there is still no paging on the character bank. It says page 1of 1 but it can handle 120 items without paging. Just remove the paging info until the bank size is large enough to require it and then make sure that having 1000 items in a page is OK so it doesn't need to come back. Unfortunately the shared bank still has pages and limits to 25 per page. the paging is awful when adding or removing items so make it like the character bank and get rid of it.
So the bank is nice upgrade an brings the UI out of the 'oughts and into 20-teens. A bit more work could bring it up to 2022 expectations.
Last edited by ahpook; 08-23-2022 at 04:12 PM.
Could you please add filtering, sorting, and tabs to the Crafting Storage in the Shared Account Bank? It's fantastic that they have been added to the character bank and reincarnation cache, but I don't know why the Crafting Storage was the only thing left out. It pretty much needs it the most with it being able to hold thousands of items.
Gavaleus of Thelanis
The current filtering won't do anything for the crafting storage as it really only adds gear slots and levels in addition to the already availalble search text. Neither of those would help with the crafting. If they could filter the ingredients (applicable level, adventure pack, etc) that would be awesome. The tabs in this situation would certainly help as that would allow the user to self manage the organization of the contents but not as good as a filter that will do that for you. But I agree they should do something. Including standardizing stack size (to 1 billion).
We already had it last time you've tried to turn the bank into this nonsense of the items list...
Don't try it again. Please ! It's totally impossible to use.
The only way to find something there is by typing the name of an item. But there are tons of the items in the game, nobody can possible remember all of the names ! (Honestly, I can't remember even the single one of them...)
There are no filters like "by adventure pack" or "by heroic/epic/legendary", everything just a big mess ! While in the old system you can just put those into different tabs and always knew where did you store the particular item.
With the frequency that you need to change the character's clothes, it becomes completely unplayable.
Couple of things.
First, there is a level filter that allows you filter to select out your TR gear.
Second, I believe there is also a sort order that displays things in the order they were added (or the reverse of that order).
Third, I agree filtering by pack would actually be a nice add, but I'm not sure how easy it would be for them to do that (depends on if that information can be associated with the items without too much dev time and without too much computational complexity at run-time).
Fourth, you can still put the items in different tabs in the new system. Only now you get more tabs and you won't have unused blank space in a tab you don't need it in.
You can create tabs and recreate your experience of organizing by tab if you desire. It has the benefit of showing the item name instead of just an image so you can scan a list much quicker than trying to parse out an item by identifying an icon and hovering over it. You may be able to remember where every item is across 5 tabs in a character bank across 14 Alts but you would be far outside the norm with that skill. This new system is not perfect but it is far far better than the system that we have now. Have you actually tried it?
I cannot possibly stress to you enough how much of a mistake it would be if the entire paradigm of bank space isn't massively upgraded to a substantially higher capacity.
Continuing to sell 20 slots a go for 595 pts is a continuation of a system that fails to meet player needs. Full Stop.
If this is not the intended road map into the future, please state so explicitly. Otherwise we are forced to conclude the you guys simply do not understand the situation.
Again, the sorting/management features are a positive change but DO NOT address the primary issue.
very well put +1
i also think that improvements are very very very welcome and much much much needed, and this is huge and positive, so go with em.
but, to put it in other terms, in my opinion, we need to delete at least some of our mules and never to create again one.
i think it is not out of line to say that for a not-irrelevant number of players, 20 more char bank spaces, it means they will just let us to store on-character another gearset or two when the level cap increases again for the one and only class we play over and over with the only character we play over and over, and this happens also because storage issues.
so please, let us know if there are future plans. please state it clearly when these very welcome improvements go live. i think ssg will do a great service to itself and to the whole community if ssg will just say that more is coming, not just character bank, but something in line with a real storage pass. i know that you are not used to announce something until it is almost done, and it is correct and can't argue with that, but in this special case, given how long we players have waited for a storage pass, please, please, give us some hint, even if it's vague, and maybe, and eventually....
storage solution suggestion: Collection
omni-cosmetic system suggestion: Arbiter d'Phiarlan, the Weaver of Guises
A question about the TR cache and the bank system. In the past, when you did a Full TR, Iconic, Racial or THOW, everything in your inventory and personal bank went into the TR cache. Now when you do one of those TR's everything that is in your bank, stays in your bank. Is this WAI? IMHO this isn't good. Lets say your a full completionist, and you spent some time farming end game BTC raid gear, and for the most part, your alloted 285 inventory items are all BTC items. This means when you do a TR, your bank stays full of end game BTC items, that you can't use, and now occupy your bank space.
Currently, and maybe its just me that does it, as I am leveling back up to cap, I use my bank space to hold all the items that I use on that character, even items that are BTA, and then when I am ready to do a TR, I can empty the BTA items to my shared bank, empty my TR, and move forward. I do it this way, because it helps keep the shared bank, which is storage for ALL my characters some one uncluttered.
I will also post my comments of displeasure on the new banking system not addressing the complete lack of storage that this game lacks. The game needs more storage, its that simple. Your failure to address that in any meaningful way, is just baffling, because everyone that i know that plays this game would spend $$$$ to get more storage. This new bank system is like putting a band-aid on an arterial bleed, and then wondering why the patient died. If this is a prequel to the major bank upgrade that is coming, and this had to be done first, to facilitate that change, then you should say so.
Thank you all for your feedback. I can say that the personal bank not being emptied into the TR cache upon a TR is a bug. The system is meant to continue as it always had.
In response to the desire for more bank space, we hear you and have heard you. More space will be coming once we verify that everything is working as intended and we have not added any additional bugs with this new system.
Respectfully, the question isn't if you intend to offer more, we can see you intend to offer more. The question is if you are prepared to substantially change the paradigm of how much bank capacity is offered?
Right now, based on your testing, it appears you plan to offer 20 spaces for 595 at a time. If the intention is to maintain that rate, as many have posted their concerns over, this is not sufficient and utterly fails to meet player needs.
Our concerns are specific and direct and your answer(s) have not matched that specificity and directness. I understand and respect that you may not always be able to share every detail of future plans with us, but this is a really critical aspect of the bank system that players have waited for literally more than decade to be resolved and we are VERY apprehensive that it may not ever be handled properly if we are not vocal here and now.
So again, once the testing and validation of the new system are complete, do you intend to substantially improve the rate of acquisition and total capacity of bank space that is available to far beyond what is currently offered if the performance allows for it?
If I had purchased extra backpack/bank tabs on a mule, would it be possible to transfer the additional slots to the shared bank?
If not, then I will need to keep my herd.
How about being able to access mule storage from your main character?
It would be kinda like having a pack mule with additional equipment available without logging out.
Ghallanda: Tervail (solo player)