DisclaimerEverything seen on the preview server, Lamannia, is not final and is subject to change or removal before live release.
Greetings! Preview 3 of Update 56 is opening with The Temple of Elemental Evil improvements, as well as any bug fixes and changes to features based on the last rounds of Lamannia feedback, today as of 2pm EDT on Tuesday, August 23rd! It is expected to remain open into the afternoon (EDT) of Thursday, August 25th.
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During this third preview we are offering a first look at the content improvements to The Temple of Elemental Evil adventure pack. You can continue to try out the new Archetypes as well as fixes to the updated Character Bank and the new treasure for Temple of Elemental Evil. To see the updated Temple of Elemental Evil adventure pack. From the Harbor, visit the Gatekeeper's Grove and once in the Grove speak with Bagnam the Gatekeeper on the east side of the Grove, then enter the gateway behind him. Note that you must own Temple of Elemental Evil to enter, and it is available in the Store on Lamannia for Points. If you need Points you may speak with Lord Poincelot in the Test Dojo.
To provide a little more detail on what you can expect to see in this preview, please review the items below:
Big Picture Notes
- Temple of Elemental Evil
- The Temple of Elemental Evil improvements are ready to try on Lamannia! It now supports Legendary levels, and has been divided into multiple quests, among other changes. For full details of what has changed about Temple please visit the Lamannia 3 Temple of Elemental Evil Thread
- The rewards for Temple of Elemental evil have been updated.LAMANNIA NOTE:You may visit the Test Dojo and speak with The Loot Guy to view the Temple's new treasure directly. (Updated Thread)
- Archetypes - (Overview thread)
- Dark Apostate Preview 3[/COLOR] (Updated Thread)
- Sacred Fist Preview 3[/COLOR] (Updated Thread)
- Stormsinger Preview 3[/COLOR] (Updated Thread)
- Character Bank Update
- Character Bank UI has been updated with new functionality and performance improvements! You will begin with the same amount of Character Bank space that you had on your account before the release. (Updated Thread)
- LAMANNIA NOTE: Remember that Lamannia doesn't always remember your favor or purchase history from the Live servers and is based on what you've done or purchased on Lamannia. A Character Copy may not be fully sufficient to replicate your Live favor or Store state on Lamannia.
- Lamannia Note: Fixed a display issue where the TR cache would not display if the main tab didn't have any items in it even though other tabs still did.
- Lamannia Note: Fixed an issue where it was not possible to remove the very last custom tab.
- Lamannia Note: Character Bank upgrades 1 and 2 have been added back to the Lamannia Store and should now behave correctly. The "unlock" button on the Bank should now correctly appear/disappear when there is more Character Bank space available for your character to purchase in the DDO Store.
- Lamannia Note: Character Bank Upgrade 3 has been added to the DDO Store on Lamannia.
Bugfixes
- Familiars from Feydark Illusionist and Falcons from Falconry now remain active while you are dead
- Feydark Illusionist Familiars no longer fall through the world
- Feydark Illusionist Familiars no longer spawn twice and then one explodes
- Familiars and Falcons no longer block mouse selection
- Single Weapon Specialty now correctly applies in all situations.
- Fury of the Wild's Destiny Mantle now persists correctly through logout.
- The Shadow debuff from Shadowdancer now properly drops 1 stack at a time
- Unyielding's Lay on Hands no longer prevents you from using it based on your Charisma score if your Con score is higher
- Warchanter's Iced Edges no longer drops on logout.
- Nerve Venom in Shiradi no longer has an erroneous DC
- Sunblades should now respect two-handed fighting rules more accurately
- US' resurrection no longer erroneously requires 20 levels, is now 30 as intended
- Tabaxi's Dex to Damage now works correctly in Animal Form.
- Weapons without an ability score modifier to damage no longer show a negative base damage rating.
- Perfected Darkstorm Helm now has a caster level
- The camera has been adjusted such that mouse look will no longer occasionally turn your character 180 degrees and make you look up or down.
- Party and Guild chat disconnects should no longer take as long to reconnect.
- A large variety of text bugs and inconsistencies have been fixed.
- monsters will no longer randomly gain stone prison on-hit effects due to your own gear
- Sonic blast is now properly single target (note: it will still continue to hit breakables in an AOE)
Gameplay Changes
- Great Weapon Aptitude (ability found in many racial trees) now allows Natural Fighting as one of its prerequisites instead of just Two Handed Fighting
- Khyber Dragonshards no longer drop. Recipes that use Khyber Dragonshards now use Siberys Dragonshards instead.
- Eldritch Knight dice now work on Shields
- All level versions of the Abishai set is now profane instead of artifact bonus
- There are 3 new Gameplay options:
- Gather Trap Parts: (default True) while true, disabling traps will cause you to gather Trap Parts from them. Turn this off to stop gathering trap parts from traps you disable.
- Experimental Tumble Controls: (default False) while true, pressing Block while moving will cause you to Tumble instead of causing you to Block. If you continue to hold Block, you will end the tumble in the blocking state.
- Disable Full Character Effect Overlays: (default False) while true, full character effect overlays on your character will be disabled. Affected visuals:
- Stoneskin
- Barkskin
- Goldskin
- Fire Shield (Cold)
- Fire Shield (Hot)
- Elemental Forms (Both Sorcerer and Druid)
- There are two new spells:
- True Seeing, Mass: Cast True Seeing on yourself and your allies. Clr/Fvs 8
- Freedom of Movement, Mass: Cast Freedom of Movement on yourself and your nearby allies. Clr/Fvs/Drd 7
- Reaper Crafting's cost has been reduced to 75 Reaper Fragments.
- You may now dissolve Reaper items at the second Reaper NPC at any amount of reaper points (note: crafting using these ingredients still requires 50 Reaper points)
- Reaper crafting no longer accepts level 1 or 2 items
- Warchanter iced edges now scales with spellpower
- House J Favor buffs now have a "give me the works" option that charges the total plat you'd get from just clicking them all individually.'
- House P Favor buffs now last 60 minutes.
- Fred can now combine Dragonshards for you.
- Spells that may target undead friends (aka Inflict spells) can now validate the caster as a redirected target (aka be cast targeting the caster implicitly) as long as the caster is undead.
- The spells Bless, Prayer, and Bane all now have a cooldown of 10 seconds.
- The Winter Hunt buff from Nature's Warrior core 5 now grants +5 Cold Spell Crit Chance and +15% Cold Spell Crit Damage
- Aasimar and Scourge core 3 no longer provides a bonus to Healing Hands charges
- Aasimar and Scourge core 5 no longer provides a recharge ability to Healing Hands charges, and also now provides +2 healing hands charges
- Angel of Vengeance core abilities no longer provide bonuses to caster level and max caster level
- Base Attack Bonus is now capped at 25.
- Tiefling's Incinerations are now: +2% and +3% Fire Spell Critical Damage.
- Holy Smite, Order's Wrath, Chaos Hammer, and Unholy Blight now deal 1d6+4 damage per caster level.
- Completionist is now automatically granted upon reaching level 3. Current characters with Completionist have been given a free feat respec token.
- Swords to Plowshares now grants Handwraps a +1 Morale bonus to Critical Threat Range
UI Changes
- The XP Bar on the character sheet has been removed to facilitate Archetype and Class Displays. If you would like to view your character's total level progress, you may rotate through available XP bars by pressing the XP Bar Toggle at the bottom left hand corner of your screen, next to the & symbol.
- HP and SP tooltips on the character sheet now do math correctly