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  1. #1
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    Default DDOCast 683 - Update 56 Preview 1



    Patrick covers this week’s DDO news including a new producer’s letter, an update and a preview!

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    August 2022 Producer’s Letter
    Update 55.4 Release Notes
    Update 56 Preview 1
    Archetypes Overview
    Dark Apostate Preview
    Stormsinger Preview
    Sacred Fist Preview

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  2. #2
    Community Member FuzzyDuck81's Avatar
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    Default

    I like the idea of archetypes - it was a good call with the way the past lives work since it means people won't feel obligated to play them to regain completionist feats but there's still a benefit there if you want them & it gives an alternative approach for those who are chasing completionist but don't necessarily enjoy the base class.

    Archetypes also mean if you have a specific build concept, you can make it without necessarily having to multiclass, undead cleric being the prime example, so you can gain the benefits of higher level spells, abilities & core enhancements that you might not necessarily have had access to. Of course, now with unusual tree access you can also multiclass & get even more options; old school Tukaw build, the sorcerer/paladin/monk thing? Now you can make an eldritch knight sorcerer splashed with sacred fist, getting those high saves & evasion but also have access to radiant servant & get a bunch of nifty healing & curative abilities, great if you don't like playing as warforged.

    Taking away the some of the team buffing ability from stormsinger is a good call to balance the increased personal attack power - the +attack & damage is nice but not too essential, but the loss of inspire greatness & inspire heroism will be noticeable since those are the parts that give boosts to skills (impacting trappers in particular), healing amp, saves & the temp HP shield.

    The changes to spellsinger SLAs is also a nice defacto boost to non stormsinger bards, as now hooray, healing SLAs.

    I think the number sacred flame dice are about right, even though they can be light damage that'll work on just about everything they're still fixed at d6s vs. the increasing size dice that eldritch knights & vile alchemists get.
    I used to be with it, but then they changed what it was, now what's it is weird and scary to me.

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